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matematikoy

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  1. This could be a way to improve the gameplay. Although I created it, I haven't played it enough to see how the AI behaves. If it isn't using the territory like we humans do, I'll make changes.
  2. I didn't change the AI's logic for this. But it responded well. Although it doesn't do it like a human, building absurdly far away, to gain advantages, it still builds outside its area.
  3. This mod allows you to build on the entire map, without restrictions. It also removes the territorial border. If you encounter any bugs, contact me somewhere. Maybe on the Wildfire games forum. What’s New: Fixed Civilian Selection Bug – Resolved issues with unit selection panels. No More Gaia Decay – Structures built on neutral territory are no longer decayed by Gaia. Downloads: GitHub Repository: Download the Latest Version Here ModDb.com: Download the Latest Version Here Feedback Welcome! Found a bug or have suggestions? Open an issue or discussion on the GitHub page. Enjoy the mod!
  4. Hey guys. I created a mod that allows you to build anywhere on the map.However, building in an unconnected territory causes it to decay from Gaia. In TerritoryDecay.js there is a code, which I think, allows you to remove decay from unconnected constructions. But changing it to false, and putting it in the mods folder, doesn't work. Could anyone help me with this? Thanks!
  5. I fixed the bug in this mod. Now I can build in allied, neighboring and enemy territory.
  6. Hello, friends. I'm trying to modify the game to allow building on allies. Has anyone tried this? Why can't I do it at all? Thanks!
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