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Noob Dude

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Everything posted by Noob Dude

  1. So why not making it one button choice. Not depending of how expensive gear you got to play video game...
  2. It is only how do you understand a STRATEGY game. IMO a strategy is not how fast and where you click. IMO strategy is how well you think. So it is only the question, should we focus on ability to click or ability to think. I'm more than sure that a "strategy" game should focus on second one. Targeting units is pure clicking. Placing troops, retreating, surrounding, using buidlings or terrain as obstacles, this is micro. Well, as you know I'm not the worse in sniping so in general having this solved would reduce my advantage over the other players but still I believe it should be done to make game more intelectually challenging than finger challenging. "This isn’t how players use them, though. " I don't know. Maybe they use then in different way but this is the most effective one. The only one you cant really counter. To get your inf army to fight and back this army with some champs that will take insane amout of damage while you are macroing dancing or whatever you want to do. I stopped playing this alpha at the begining bc of this. I was facing 2 guys, dont remember who but around 1500. And i was doing very well alone v 2 bc i was spamming champs. They realised how game is broken started to build champs 3 min later game was over. Amount of champs was the ONLY factor that mattered in our game. Till I had more champs that them both I was offensive side. They had more champs I got smashed. Will targeting "fix" only will fix it? Not sure, but best thing I can imagine rn. Maybe their resistance should be lowered aswell. Making champ cav 2 pop wont fix the problem. Then sending 20-30 champs wont be possible but still using them as super meatshield will be valid ez win no counter strat.
  3. I think you’re all missing the point. The unit itself can be strong, and that wouldn’t be an issue. The real problem is how it’s used. Let’s assume there’s a fight between two decent players (and no, I’m not referring to the endlessly repeated pattern of me vs. Decker). One player is using Champion Cavalry, and the other isn’t. The real issue is that even small groups of Champion Cav — even sent one by one — reach the front line very quickly and draw all the focus to themselves. Because they’re unreasonably resistant to ranged units, they effectively become tanks that shift the entire outcome of the battle. So is the only option to make them weaker? No. What if we had control over target priorities? Why shouldn’t a ranged unit have options like “target only ranged,” “target low HP,” “target strongest,” “target weakest,” etc.? With just a few smart targeting presets, we could greatly improve balance. For example, archers that can’t harm champions could instead wipe out the enemy’s entire ranged force — leaving the champions to fight alone. Simple trick. Big impact.
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