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BugReportTempAccount2

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Everything posted by BugReportTempAccount2

  1. This exploit works on any buildings that can be captured and are not territory roots. Buildings/units that are not your own do not take up your cap of that building or your unit cap. The issue is that you are able to give your own buildings to Gaia removing them from your territory, which then allows you to build more, which you can capture back. One way you can do this by placing farmsteads at the edge of your territory in a line then placing a tower one far enough away, then putting the building in the tower's territory, then demolishing the farmsteads and waiting for Gaia to take it. If you have a teammate not on your team have them capture your siege unit/Wonder/Imperial Ministry/Winter Palace then capture it back after building another one for infinite trickle/population. You can also place buildings that cannot be placed near each other like towers/fortresses next to ones you do not own then recapture them. This appears to be already patched on the Revered Monument and Edict Pilliar of Ashoka by removing their capture points. Examples of the issue: The Kennel increases the maximum amount of dogs, with this exploit you can have unlimited dogs. The Large Pyramid increases attack damage, this exploit allows you to have absurd attack bonuses. The Theatre is difficult to exploit, but with enough Theatres you can remove the territory of all of your opponents and build anywhere even next to their Civic Center! You can place a lot of stone towers next to each other to make a crazy amount of arrows. You can put a multiple Temple of Vestas to make your structures impossible to capture. Multiple Small Pyramids can make gather speed instant. Ice Houses for infinite food trickle. If you somehow got 21 Grand Temple of Amun then brought a hero into the range you might be able to make their health negative or underflow. The limited building issue can be fixed in a few ways I can think of: Remove capture points from limited buildings. (No fun) Limit limited buildings across every player on the map. (Also no Fun) The minimum space apart can be fixed in a few ways aswell: Minimum distance across all players for them. (You cannot place towers near other people's towers, which kinda sucks.) Don't fix it at all. (I doubt that it would be a good strategy anyways.) These issues are not really a bug and more of a exploit of intended mechanics, which make is difficult to come up with a fix. Thanks for making an amazing game, I just looked through all of the new stuff over the past few hours and found all the issues I have posted today, I most likely will not respond to these posts as the accounts I used to make them are temporary.
  2. I created three units and changed the destination from one area to another near the same frame they spawned in and they did not go to either way point. I had to create another account to post more bugs as there is a post limit of 4 posts per day, if this is against the rules I apologize.
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