Jump to content

eZamus

Community Members
  • Posts

    6
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

eZamus's Achievements

Tiro

Tiro (1/14)

1

Reputation

  1. yes I am aware for the JS side, it works fine, my question was more about the c++ code Actually I can work on the atlas / Scenario editor, it's just I had to close the app, rebuild the solution (on "selecting" "pyrogenesis") and reopen the scenario edit passing through the 0 AD menu each time I want to test/see my change, is there a better way to work on the scenario editor ?
  2. That was it ! Well...I had set v141xp ...but not for all wxwidgets 'project', some was using 2022, I shift-clicked on all and set the good one, after build/copy pasta etc, Atlas was builded ! Greats ! I was going so crazy that I could send my army attack the beach Okay, time to learn, do you have some tips/ documentation on how can I "efficiently" test / work on Atlas ? Actually my workflow look like : building pyrogenis, open 0 AD, open scenario editor, edit on line of code, closing Atlas, rebuilding reopen 0 AD etc etc Thanks
  3. Hello ! Sorry for the delay, it was a very bad flu ^^" So ... I have my fresh install of the project but I can't build Atlas ... I use Visual Studio 2022 with 2017 Compiler (Visual Studio 2017 - Windows XP (v141_xp)) and Windows SDK 7.0 (! the documentation mention 7.1 but the link for the installer is dead (even on microsoft page https://learn.microsoft.com/en-us/archive/msdn-technet-forums/1de7c9b4-1feb-4c98-b426-f7f02cbafa99 )I don't know if on Windows 11 it is necessary and how to install it ... as mentionned before, I have downloaded wxwidgets "latest stable release (3.2.6)", opened build\msw\wx_vc15.sln, since it doesn't exist on 3.0.5, (please correct me if I'm wrong at this step) and builded the solution twice (Release/Debug) (using "Visual Studio 2017 - Windows XP (v141_xp)" / SDK 7.0 too). No error, everything look good copy/pasted the lib/include dir, deleted my workspace "vs2017" and relaunched update-workspace.bat, then reopened pyrogenesis.sln, set pyrogenesis as start up project and build the solution (Release win32) and got this bunch of error : I can launch 0 A.D but not Atlas... PS : It's worth mentionning that this part of the documentation (https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructions#introduction) mention "get-windows-libs.sh" but it's a .bat files :p Again, thanks all
  4. Hello, Thanks all for helping ! For git it's fixed ! I feel pretty dumb missing that part on the wiki I will retry for wxwidgets later I fell pretty sick recently and can't be too much time on my computer Thanks again
  5. Hello, I have some struggles when trying to build Atlas on Windows 11 / VS 2022 I have read the Instruction here : https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructions#building-atlas (and also https://trac.wildfiregames.com/wiki/BuildInstructions#BuildingAtlas just in case) I don't really have knowledge on C++ building and co so I'm probably missing some obvious step I have downloaded wxwidgets "latest stable release (3.2.6)", opened build\msw\wx_vc15.sln and following the build instruction (Debug / Release) and copy lib\ include\ in the corresponding folders (no error/ difficulty at this moment) when running : 'update-workspaces.bat --atlas' I just get an "Error: invalid option 'atlas'", also tried to edit the .bat to add the --atlas directly in the premake command, same thing ... I launched without the --atlas options,( I tested removing the lib \include folders, and the script tell me "wxWidgets not found, disableing atlas", so I guess the --atlas is simply not required anymore ? ) but now, when trying to build "atlas" (I tested all Atlas*, I don't even know what I have to do) I got a bunch of LNK 2001 / LINK2019 error on AtlasUI (and no AtlasUI.dll builded) I also tried with "wxwidgets older stable release (3.0.5)", since the readme suggest 3.0.4 or above, but it didn't provide "wx_vc15.sln" (max wx_vc12.sln) so ... And I can't launch the scenario editor from the builded game ("Not available or failed to load") I just don't know what I'm missing And, I take the opportunity, I have also some trouble with git (lfs) since, maybe two day ? when trying to rebase my local branch on upstream (your repo) I got errors ! I don't really think I have broken something on my side, It worked like a charm since my last PR ? Error downloading object: binaries/data/mods/public/maps/scenarios/triggers_demo.xml (597f783): Smudge error: Error downloading binaries/data/mods/public/maps/scenarios/triggers_demo.xml (597f783921069100aeffa31ed33d300 5c2bc3d5298020ae2e805752bdb25bebc): [597f783921069100aeffa31ed33d3005c2bc3d5298020ae2e805752bdb25bebc] Not Found: [404] Not Found
×
×
  • Create New...