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rerkly

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Tiro

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  1. Problem Solved! I managed to fix it by commenting all the lines in the JPSPath and the problem went away. I just called it like the game engine does, this.MoveFormationToTargetAttackRange i just need to find the right code and change it to appropriate ones. Its all with the help of engine that i got it working. Ill see how it goes Thanks Stan
  2. Os: Linux Version: 0.0.27 heres the vid also showing some of what i've been working https://www.youtube.com/watch?v=kGYAxKprj3s right after the time 0a.d crashes
  3. the pathfinder grid hasn't been setup yet, aborting ComputeJPSPath it crashes my game if i call cmpunitmotion
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