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gerowen

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gerowen last won the day on September 9

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  1. Dug out a spare wifi card I had left over from another laptop I worked on. This one is still Realtek, but a slightly older model and it worked great. I'm not sure if the card itself was faulty, or if the firmware available for it on Debian just isn't the greatest. Either way though, we just played a round of 0 A.D. and had no problems for the entire duration, so problem solved, :-)
  2. I just wanted to reply to this topic to let everybody know that I figured out the problem. There is some kind of issue with the Realtek 8520BE wireless card in my wife's laptop. We're using the firmware-realtek package to enable it and after a lot of troubleshooting, we narrowed it down to that WiFi card. It even caused a hard reboot when we tried playing one game together. I was able to play with my brother between a Linux and macOS machine, she was able to play with the firmware removed and using her phone tethered over USB and everything, but if she tries to play with her built-in wireless card the problems return. I have a spare WiFi card laying around I may try to swap into it and see if it works better.
  3. So it turns out it's not 0 A.D. specifically. I just played against my wife in a round of Warzone 2100 and though it didn't disconnect, it would take moments where it would freeze for several seconds and we'd have a little icon on the right side of the screen telling us the clients were re-syncing. So it's something to do with my networking setup. I'm using a GL-iNet Flint2 OpenWRT based WiFi router.
  4. Thanks for the welcome. And yes I had looked thru the FAQ already; it seems to cover more basic stuff about how the game works, but the multilayer portion didn't mention resolving network problems.
  5. Just tried using a VPN to route myself thru somewhere else, that didn't work. Tried enabling "Full Cone NAT" on my router, that didn't work. Still the guest gets kicked a few minutes after the game starts.
  6. My wife and I tried playing this evening and were never able to get more than 2 or 3 minutes into a game before whoever was the guest would get disconnected. I tried opening the ports on the firewall and disabling the firewall altogether on both machines. I tried playing over the LAN and hosting the game thru the "Game Lobby" instead of going direct peer to peer over the LAN (With the STUN option enabled). I tried both the version that ships from the Debian repo and the AppImage. I tried disabling WiFi on both machines and tethering our phones to use those instead of our built-in WiFi cards on both machines. Without fail, within 5 minutes at most whoever was the guest would get disconnected. If I was hosting, she would get disconnected. If we switched around and she hosted, I would get disconnected. I understand that the game is alpha and there's gonna be bugs, but I see people playing so I'm assuming that this issue is unique to us or else nobody would be playing online, so I would like to get to the bottom of it. Also, just to verify our router wasn't introducing some latency or that there were issues with our internet, I ran a few speed tests over the WiFi, since we're using WiFi to play, and this is about what my WiFi averaged in terms of speed and latency.
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