Cayleb-Ordo
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Gitea ssh-key problems
Cayleb-Ordo replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
Hello its me again. Having troubles again with the lfs... So fetching from the main repository works with the suggestion from the .lfsconfig. But i can no longer update my fork, its always trying to push directly to the main 0ad repository... Any ideas why? Same problem on windows and linux and on a clean checkout. Also did try the suggestion from this thread, but the effect was that it would never update again from the main 0ad repo. actual error: batch request: error:: 0% (0/1), 0 B | 0 B/s error: User: 1394:Cayleb-Ordo with Key: 34:Linux-PC is not authorized to write to 0ad/0ad. error:: exit status 1 local git config: core.repositoryformatversion=0 core.filemode=true core.bare=false core.logallrefupdates=true remote.origin.url=git@gitea.wildfiregames.com:Cayleb-Ordo/0ad.git remote.origin.fetch=+refs/heads/*:refs/remotes/origin/* branch.main.remote=origin branch.main.merge=refs/heads/main branch.main.vscode-merge-base=origin/main remote.0ad-base.url=git@gitea.wildfiregames.com:0ad/0ad.git remote.0ad-base.fetch=+refs/heads/*:refs/remotes/0ad-base/* user.name=Cayleb-Ordo branch.build-with-cmake.remote=origin branch.build-with-cmake.merge=refs/heads/build-with-cmake branch.build-with-cmake.vscode-merge-base=origin/build-with-cmake lfs.repositoryformatversion=0 lfs.url=git@gitea.wildfiregames.com:0ad/0ad.git branch.build-with-cmake-initial.remote=origin branch.build-with-cmake-initial.merge=refs/heads/build-with-cmake-initial branch.build-with-cmake-initial.vscode-merge-base=origin/build-with-cmake lfs.https://gitea.wildfiregames.com/0ad/0ad.git.locksverify=false lfs.https://gitea.wildfiregames.com/Cayleb-Ordo/0ad.git.locksverify=true branch.build-with-cmake-backup.vscode-merge-base=origin/build-with-cmake remote configuration: 0ad-base git@gitea.wildfiregames.com:0ad/0ad.git (fetch) 0ad-base git@gitea.wildfiregames.com:0ad/0ad.git (push) origin git@gitea.wildfiregames.com:Cayleb-Ordo/0ad.git (fetch) origin git@gitea.wildfiregames.com:Cayleb-Ordo/0ad.git (push) -
Gitea ssh-key problems
Cayleb-Ordo replied to Cayleb-Ordo's topic in Game Development & Technical Discussion
Thx that fixed it. Always forget that git lfs :D. -
Hey guys, i updated a branch on my development fork. If i want to push the changes, ill have to enter my credentials even if i cloned it with my configured ssh key. Does anyone have the same problem ? And if i do that, than it will not accept it either. Had the problem bot on fedora 41 and opensuse tumbleweed.
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Ok, then ill keep that. Only thing left now is to get the hang with Phabricator .
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@Stan` regarding the docs Pipeline, is it necessary to build pyrogenesis? Or could that be removed and only build doxygen and the entity docs?
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So, i tried to understand where to put the new Dockerfile. I located the build Pipeline for the Dockers, but the docs-Docker is not build there. My current understanding of the Pipelines is that in order to add a new Docker Image, i have to add it to the build-docker Pipeline and modify the Docs Pipeline. But i did not get where i can tell the Pipeline which image should be used. It would be great if i could be corrected if i am wrong. By the way, interesting way to use zfs pools. Never seen them used like this before.
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Unterstood, then I will create a dockerfile only for the documentation. If i have time, i will test it with a self hosted jenkins server. Thought i give you the latest version of it.
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@hyperion Do you know which is the right contact person to talk about changing this?
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is there a way to test the ci stuff? I saw the docker files and they are on debian buster, which is old old stable.
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I think it is more cross-platform and with the fetch_content we could get the doxygen-theme easily. Edit: Indeed, it is very simple to integrate the theme using cmake fetch_content.
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I think the Todo List is automatically generated by Doxygen if something is marked with "@todo". It can be disabled in the doxygen config. I created a CMake File, that could also be used in a ci and locally. That limits the Version Numbering if used automatically to numbers. It could be set manually, if there is no "real" Version number. Ill try that. Another thing i dont realy know is, how the SVN can handle git submodules. The doxygen-awesome-css could be bundled like other libs already are, but i think the submodule option is the cleanest.
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I have finished a first draft. It would be great if you could give me some feedback. The links in the third_party Section point to their specific Github Page. I borrowed the logo from the website repository. Also, i dont know the current Version of the Engine, so i filled it with a placeholder.
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Ok, i will try it without including the third_partys. Regarding the Style, it only "updates" the visual of Doxygen, not the structure. Thats why i love it so much .
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In my personal Projects i have started to use this Doxygen style Theme: https://github.com/jothepro/doxygen-awesome-css . I wanted to try it with the Pyrogenesis Doxygen, but i found that a vulkan header is always the Main Page of the doxygen. Is that wanted or could that be changed. The header in question is source/third_party/vma/vk_mem_alloc.h. I could not find any issues/requirements regarding the doxygen Policy.
