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Posts posted by danto
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ok, i solved this problem but now when i run make i get another error
Generating test root file /home/user/0ad/libraries/source/cxxtest-4.4/bin/cxxtestgen --root --include=precompiled.h --runner=ErrorPrinter -o /home/user/0ad/source/test_root.cpp /usr/bin/env: "python": File or directory does not exist make[1]: *** [cxxtestroot.make:36: ../../../binaries/system/cxxtestroot] Error 127 make: *** [Makefile:199: cxxtestroot] Error 2
EDIT:
For those who need: to fix the cxxtest build failed error run git status and then use git restore to add the missing paths that git status reported.
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I after i executed clean-source-libs.sh and then build-source-libs.sh i get cxxtest build failed.
Can someone help me?
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When i wrote that the game runs fine i was referring to another issue that i had, sorry if i wasn't clear.
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lol why
Build: Oct 11, 2024 (custom build)
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I tried using git clone instead of downloading the zip and now the game runs fine.
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Hi i'm on linux and i got the source code from gitea.
I run:
libraries/build-source-libs.sh --with-system-nvtt cd 0ad/build/workspaces ./update-workspaces.sh cd gcc make
Everything went ok but then i run the test and i get:
Function call failed: return value was -100101 (Case 1) Location: tex.cpp:628 (get_data)
If i try to run the game i get a different error
Function call failed: return value was -100032 (Function not supported) Location: ogg.cpp:240 (Open)
Pics:
SpoilerRunning test.
SpoilerTrying to run 0ad.
Can someone help pleeease?
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no i don't mean that, i mean auto-train it is mentioned in this video at 1:50
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I want to spawn units like a mother@#$%er without my queue getting interrupted by lack of resources, i'm already familiar with autociv but i don't know how to enable autotrain and how to stop the queue once started.
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cxxtest build failed
in Help & Feedback
Posted
Thx that worked (: