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chiefwhosm

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Posts posted by chiefwhosm

  1. would you be interested in doing so?

    I'm no coder :) I was just lucky in the fact that compiling to the wiki's instructions went without a hitch ;)

    hm, why would the driver signing only be an issue on amd64?

    Because 64-bit versions of windows have to have their drivers signed. This restriction isn't on 32bit versions.

  2. Hi,

    Built the game from source, went smoothly enough bar the 503 errors ;) On getting in game, windows vista 64bit home premium alerted me to a non-digitally signed driver:

    aken64.sys

    that was attempting to run, and warning me that all drivers had to be digitally signed, and this driver would not be allowed to run.

    After clicking OK, the error went away and the game continued, seems to be running just fine.

    Just wondering what it actually is, and how much of a problem it poses by not being allowed to run?

    Chief :)

  3. we use Collada, with the standard exporter provided by whatever modelling program people use, and then automatically convert it to the in-game format.

    This poses a problem for people using educational licences of modelling programs since the Collada exporter forbids use with anything other than a commercial licence (which is a right pain!).

  4. Thanks for the info. I need to learn gimp because I dont have the money for photoshop.

    It doesn't let you do everything its big brother can do but you may want to look at Photoshop Elements (im pretty sure there's a trial version on adobes site).

    (The photoshop hotkeys are usually the best way in it, rather than trawl your way through all the menus).

  5. Hi,

    Just saw the Q&A from March, and one thing that stood out was the reply that said the game lobby wouldn't be feasible at this time.

    I just wondered why, is it a case of other more important things to do on the actual game then spending man power on just a lobby system?

    If this is the case I just wondered if you knew that the TA Spring Project has their chat lobby source code released as open source so that anyone can compile it for their own uses.

    Though i'm no coder I shouldn't imagine it would take too many modifications to get it to link to the 0AD program/port etc instead of the Spring Project.

    Also no doubt it would take less time than writing a new channel from scratch.

    Just a thought :)

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