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vajei

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  1. The claim that it used to be like this is not so relevant, because it is nice to stick to history, but where it interferes with the game it is clearly not the main thing. The soldiers don't have to sleep at night, and the barrage of arrows never ends. If it's not appropriate to have pictures of women in the game like there are now - which is what I'm claiming - it doesn't matter how they used to be dressed. P.S. I am Jewish, and it is important for me to point out that we had modesty rules even back then. But we were not a civilization, because those civilizations that followed their vile lusts, expelled us and murdered us. And in general, we had no desire to conquer the world with wars and killing.
  2. I think that in some civilizations, women's appearance is not modest. I would be happy if their appearance in the game would be changed to a more modest appearance. If you don't intend to do it with everyone, is it possible to at least have such an option?
  3. I am translating through Google Translate, I hope the sentences are understandable. In the game as it is today, the main disadvantage, in my opinion, is that it lacks dynamics. The game more or less goes like this: each side develops as fast as it can, then when it has a siege weapon it simply makes a general attack of the whole army, whoever developed faster wins. It takes all the strategy and thinking out of the game, you just have to learn how to develop quickly and not waste people and time, and that's almost the whole game. For example, if one decides to send 20% of the force to make a surprise raid, and they succeed, and destroy the opponent's economy, it does not help because his 100% will crush your 80%, you will be left with 0% and he will be left with about 50%. He will conquer all of your part, and you at best will conquer his part only to lose later to the large army he still has left. My suggestions on the matter: 1. Fortresses and watchtowers are stronger 2. The control power of the soldiers will be smaller as they move away from their area, so that it will be necessary to conquer step by step, and not simply go straight to the opponent's base and finish the game.
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