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Thijs_Razor

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Posts posted by Thijs_Razor

  1. Actually, turn based system is necessity in larger scale games.

    I'd like to see anybory to manage economy, lead armies, fleets and fight battles in real time.

    Battle 200 x 200 never happened in history as it would be regarded as slightly larger skirmish at best. That is why 0AD and AoE series don't need to be turnbased.

    Also, turn-based isn't than inaccurate. Ever played Jagged Alliance 2 or Steel Panthers? None of these can b considered inaccurate. Especially SP is considered hardcore and thus unsuitable for mainstream.

    Also Total War games pretty accurate if it comes to gameplay (and with some good mod it becomes most accurate strategy).

    Amen to that! :)

    The main reason I'm not playing Europa Universalis games is because everything is happening at the same time. It makes the game very chaotic and there's little to no time to actually get an overview of the things that are happening or simply focus on something when the time is running.

  2. I call this the "mosh pit" style of game play. It pretty much sucks as a game play dynamic, if you ask me. :lol:

    Never bothered finding out what 'mosh pit' actually meant. Now I know it I find it even funnier :)

    However still haven't got the answer. Will the ai be able to use this tactic or will there only be one battle line with skirmishers/archers in the back? (I can imagine that complex ai tactics á la Total War series is hard to achieve in a game like this)

  3. There are set formations for troops.

    Eg: Hoplites: Phalanx

    Macedonian Pikeman (name): Syntagma

    Legionaires: Testudo

    Cavalry: Wedge

    We know that. My question was about whether the ai will be able to use this 'acies triplex' battle order (not a formation(!) but an organisation of several groups of units into a lined up battleready army.) too or not. I hope it won't be simply something only a human player can 're-enact'...

    I'm aware of the fact that battles in the Age Of Kings were more than often straight forward and very simplistic, without order and battle lines (all was chaos). It would be a great asset if the ai can utilize this battle order when it's playing the Romans. And since this game is being created from scratch I wondered, why the hell not?

  4. Great idea, one question though

    Will part two really be 0-500 a.d.?

    I'm asking this because the early empire is totally different from the late empire in appearance of Roman and barbarian units etc.

    Perhaps dividing it into 0-300 and 300-500 would be more suitable?

    Okay heavily off-topic btw

  5. Hmmmm I recall the same thing, but I really don't know why, because Germanics were heavily infantry oriented. Perhaps Caesar preferred German cavalry because they were more fierce than the 'femine' and soft(er) Gauls?

    However I do recall that they rode on 'mere ponies', and thus they would've been light cavalry meaning mobility.

    Still it's an option to include dismounting/capturing horses or not. Of course the horses shoudn't be running away after dismounting. I dunno how long it's gonna take for the game to be released...

  6. For barbarian factions like the Germanic tribes it would be a nice feature to capture horses or just dismount to fight on foot. Germanics much preferred fighting on foot rather than fighting on horseback. The horses were primarily used to ride to a battle and to do raids or simply put: horses were used for their mobility.

    Just my input... :)

  7. Hi there,

    I'm new here and having read about this game I wanted to know more.

    As far as I've noticed this wonderful game (so far) will be much like the Age of Empires series.

    As much as I love the series and the atmosphere, one thing really bothered me.

    When you train a unit you only have one soldier and after training a few more you have a bunch of them. But this system always turned out to be a mess during fighting, because althoug you were able to group them, you were able to have a spearman, a swordsman, an archer and a cavalryman in the same group/formation. The trained soldiers are basically all individuals. And not just that, you were also able to commit a single pikeman individually to a melee.

    Wouldn't it be an idea to train a unit of 10-20 soldiers? Especially for spearmen/pikemen/phalangites it would be quite stupid that you can train only one soldier of them at a time and commit them to a fight individually while it's strength lay in having several pikemen standing in a formation.

    Same goes for Roman legionaries, barbarian warbands (more or less) etc.

    Now I understand that you can't have hundreds of soldiers in a unit, or thousands on a battlefield.

    It's just that controlling a bunch of individuals is very weird for certain cultures (Romans, Greeks&Co)while formation was the key to victory.

    Example:

    For the Romans you could train a 'cohort of legionaries' or a 'maniple of hastati' comprising 20 soldiers

    for the Greeks you can train phalangites in a unit of 20 soldiers

    I hope you get my point.

    Btw, the game called 'Cossacks' came to mind. There you could train pikemen indidvidually and after you trained an officer and a drummer you were able to group them in units of 36, 72, 120 etc.

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