I can reproduce this issue under linux while running multiple instances of 0ad.
Spoiler
⦁ Open first instance, connect to lobby and host a multiplayer game.
⦁ Open second instance, connect to lobby.
⦁ Kill task of first instance. → Game name remains in game list.
It happened to me several times that I caused this accidentally while using multiple instances of 0.A.D, when using a shortcut that will stop the process to close the game.
At the moment this screenshot was taken already more then 14 million packets from over 1500 different IP's have been delivered, which lead to i disconnection of the connected players.
Yesterday evening (UTC) while hosting games i received the heartwarming gift of millions of packets from around the world tried to be delivered in a short period of time, which you also would call a DDOS attack.
Hosted games - not dissapearing for some players
in Bug reports
Posted · Edited by Ginnungagap
I can reproduce this issue under linux while running multiple instances of 0ad.
⦁ Open first instance, connect to lobby and host a multiplayer game.
⦁ Open second instance, connect to lobby.
⦁ Kill task of first instance. → Game name remains in game list.
It happened to me several times that I caused this accidentally while using multiple instances of 0.A.D, when using a shortcut that will stop the process to close the game.