prose
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Posts posted by prose
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OK, thanks for the really quick responses here.
Is there a roadmap for the Windows build switch from 32 to 64 bit?
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Thanks for the quick reply.
I have added more info to the start post.
I see more than enough free RAM memory in the crash log.
And the error message seems to refer to the Java Script area!??Do I see it right that this javascript area itself is not limited and also only depends
on the maximum usable size of 4 GB by the 32Bit application?
Or is this javascript area possibly enlargeable in the config? -
Hello,
can someone please tell me how much RAM 0ad supports?
Is there a limit?
Does 0ad benefit from 64 GB more than from 32 GB Ram?I ask because I already have 32GB in the system and yet every now and then
I get a crash error message that there is not enough memory like this:
0 A.D. (0.0.26) Main log (warnings and errors only)
ERROR: JavaScript error: out of memory
Can I increase the available memory for this?
And in the crash log I see:
OS : Win11 (10.0.22000)
CPU : x64, 12th Gen Intel Core i5-12600, 3.30 GHz
Memory : 32768 MiB; 27638 MiB freeso the problem should not be the installed RAM, right?
Can it have something to do with the 32bit version of 0ad?
I am using the Windows version, would the Linux version help to use more memory?
Thank you very much for reading my questions.
I forgot to tell info about the error::
Details: unhandled exception (Access violation reading 0x00000024)
Location: unknown:0 (?)
Call stack:
(error while dumping stack: No stack frames found)
errno = 13 (Insufficient access rights to open file)
OS error = 0 (no error code was set)====================================
SVN Revision: 27104
Engine Version: 0.0.26
How much RAM did 0ad support?
in Game Development & Technical Discussion
Posted
Brief feedback:
I have now also tried it on Linux.
Even a MINT in a VM runs with large maps and large population etc. more stable than the Windows build.
Nice.