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Cringe

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Posts posted by Cringe

  1. 21 hours ago, Langbart said:

    By jmod do you mean the mod.json file?

    You can just copy the file from another mod, for example the 0ad-space mod, and make small changes to it. 

    It should look similar to this, be sure to use the correct brackets.

    1734857639_Screenshot2021-10-05at03_51_47.thumb.jpg.f676036c3da540f08fd6cfa82a4c1a3a.jpg

    2000059453_Screenshot2021-10-05at03_49_33.thumb.jpg.6342e7a0fd3aa7b341e33e65ecfd069c.jpg

    Add the mod to your 0ad mods folder (see wiki/GameDataPaths). If you created the mod.json file correctly and placed the files in the right place, you should now be able to activate the mod in the mod selection and see your changes in the game.

    Edit1

    @Cringe Since A25 there is an option called "Model appearance randomization" which makes each structure/unit look uniform.

    1126467001_Screenshot2021-10-05at03_57_20.thumb.png.92a91b72209266f240c9661a55b2548d.png

    Thanks, the mod.json file worked, but ive hit another problem. Even with the mod enabled there is absolutely no change to the variation, despite me going back and changing the actor files several times. Do you know what specifically within the actor files i should change to make this work? Below ive made a quick list of how i made the mod

    1. opened the mods folder and made an exact copy of "public"
    2. modified public so that there is nothing but the art folder, within that is units > kushite and finally a lone XML file for the female unit

    3. Opened the XML file and changed the variation value (ive attached a poorly drawn photo showing the lines that i toyed with)
    4. after changing the variation lines i closed the XML, made sure that windows didnt turn it into a TXT for no random reason, backed out and then compressed the whole mod back into a zip, as well as slapping a copy of the public mod's json file that i appropriately renamed.

     

    Once again, I'd like to thank you for your time, i'm an idiot when it comes to code i know lol

    unknown.png

  2. 12 hours ago, Langbart said:

    If you just want them all to look the same, try using the actor files by reducing variants.

    public/art/actors/units/kushites/female_citizen.xml

    public/art/actors/props/units/heads/head_kush_fem_light.xml

    1603770577_Screenshot2021-10-04at07_21_45.thumb.jpg.16e987c090b6b9cec7d50faa9357eabf.jpg

    Thanks for your response,

    I updated the XML files, and I believe it worked, but I hit a problem after the jmod file didn’t work. I tried changing it to everything but the game wouldn’t let me past the mod selection screen. Any idea as to how I can fix this?

    I tried having the modification in the public folder and as a seperate folder in the mods folder

  3. Doing some digging around in the game files i found some DDS files for Kushite female support units, and was trying to swap all of the existing models/deviations in favor of having all spawn as the exact same model. I found a way to swap the textures (or so i think) by going into public>art>textures>skins>skeletal, and then swapping all textures available for the one i want and then renaming them appropriately. problem is, as soon as i start the game, all Kushite models without the white dress remain their original physical model, but are now pink. any idea as to where i can find the models for these units and also change them if that will fix the issue?

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