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Friteur

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Posts posted by Friteur

  1. 16 hours ago, wowgetoffyourcellphone said:

    Can you export it to a height map? Then you can import the height map into Atlas.

    Yes it's conceivable for some parts like border of the map.
    I'm going to test this method first, it's probably the better way for me because symetry is important on this map.

    16 hours ago, Loki1950 said:

    you will need to export each model separately as .dae then import them into the games public mod or add them to a custom mod so that they become available within Atlas.

    Ok, then the last models with your method. Textures are keeped when i import .dae in Atlas?

    Thanks

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