ninio
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Posts posted by ninio
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Yes, I didn't see the error of "make -j":
../../../source/tools/atlas/AtlasScript/ScriptInterface.cpp:52:32: error: valgrind/valgrind.h: Does not exists the file or directory
Anyway, I got the binary "pyrogenesis_dbg". That's rare...
Why "valgrind.h" does not exists?.
Edit: Looking in ScriptInterface.cpp I seen "# include <valgrind/valgrind.h>" then I installed the package
Edit 2: Another new error :\
ScriptInterface.cpp
../../../source/tools/atlas/AtlasScript/ScriptInterface.cpp: In static member function ‘static bool<unnamed>::FromJSVal<wxString>::Convert(JSContext*, jsval, wxString&)’:
../../../source/tools/atlas/AtlasScript/ScriptInterface.cpp:185: error: no matching function for call to ‘wxString::wxString(const char*, wxMBConvUTF16, unsigned int)’
/usr/include/wx-2.6/wx/string.h:1160: note: candidates are: wxString::wxString(const void*, const void*)
/usr/include/wx-2.6/wx/string.h:1157: note: wxString::wxString(const wxString&, size_t, size_t)
/usr/include/wx-2.6/wx/string.h:671: note: wxString::wxString(const wxWCharBuffer&)
/usr/include/wx-2.6/wx/string.h:669: note: wxString::wxString(const char*, wxMBConv&, size_t)
/usr/include/wx-2.6/wx/string.h:663: note: wxString::wxString(const wxStdString&)
/usr/include/wx-2.6/wx/string.h:653: note: wxString::wxString(const wxChar*, wxMBConv&, size_t)
/usr/include/wx-2.6/wx/string.h:651: note: wxString::wxString(const wxChar*, size_t)
/usr/include/wx-2.6/wx/string.h:649: note: wxString::wxString(const wxChar*)
/usr/include/wx-2.6/wx/string.h:645: note: wxString::wxString(size_t, wxChar)
/usr/include/wx-2.6/wx/string.h:643: note: wxString::wxString(wxChar, size_t)
/usr/include/wx-2.6/wx/string.h:641: note: wxString::wxString(const wxString&)
/usr/include/wx-2.6/wx/string.h:640: note: wxString::wxString(const wxStringBase&)
/usr/include/wx-2.6/wx/string.h:638: note: wxString::wxString()
/usr/include/wx-2.6/wx/string.h:633: note: wxString::wxString(int)
make[1]: *** [obj/AtlasScript_Debug/ScriptInterface.o] Error 1
make: *** [AtlasScript] Error 2Now I don't know waht happens...
I had installed wx-2.8 and wx-2.6.
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Hi folks again
I can run the game until the main menu. The problems is when el try to start a game: Click on Single Player then click on Start and I get:
Assertion failure: (uint32)2 < JS_MIN(((obj)->map)->freeslot, ((obj)->map)->nslots), at jsapi.c:2118
Abortado -
Looks like you need to install SpiderMonkey. Try the "libmozjs-dev" package (I'm not sure if that actually works so it'd be good to know), else try the SpiderMonkey installation instructions.
Thanks! it worked!.
I'm playing now. Thank to all who helped me!
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try this
cd trunk/build/premake/src/
make
cp bin/premake ../.then try run the update-workspaces.sh
Done. Now I get: "** No Premake script found!"
Edit: Sorry!, I was beacuse I was using the update-workspaces.sh medified by me. I did restore the orignal and now It's works!
Thanks man!.
Edit 2:
New problem. Now I must to run "make -jx" where x is the numbers of CPU's, in my case 1. I make it, and I get the following error:
(...)
../../../source/scripting/ScriptableObject.h:37: error: ‘jsval’ does not name a type
../../../source/scripting/ScriptableObject.h:38: error: ‘JSContext’ has not been declared
../../../source/scripting/ScriptableObject.h:38: error: ‘jsval’ has not been declared
../../../source/scripting/ScriptableObject.h:47: error: expected identifier before ‘*’ token
../../../source/scripting/ScriptableObject.h:47: error: ‘JSContext’ has not been declared
../../../source/scripting/ScriptableObject.h:47: error: ISO C++ forbids declaration of ‘jsval’ with no type
../../../source/scripting/ScriptableObject.h:47: error: ‘jsval’ declared as function returning a function
../../../source/scripting/ScriptableObject.h:48: error: ‘JSContext’ has not been declared
../../../source/scripting/ScriptableObject.h:54: error: ‘JSContext’ has not been declared
../../../source/scripting/ScriptableObject.h:74: error: ‘jsval’ does not name a type
../../../source/scripting/ScriptableObject.h:78: error: ‘JSContext’ has not been declared
../../../source/scripting/ScriptableObject.h:78: error: ‘jsval’ has not been declared
../../../source/scripting/ScriptableObject.h:96: error: ‘jsval’ does not name a type
../../../source/scripting/ScriptableObject.h:100: error: ‘JSContext’ has not been declared
../../../source/scripting/ScriptableObject.h:100: error: ‘jsval’ has not been declared
../../../source/scripting/ScriptableObject.h:112: error: ‘GetFn’ in class ‘IJSObject’ does not name a type
../../../source/scripting/ScriptableObject.h:118: error: expected `)' before ‘Getter’
../../../source/network/NetMessage.cpp:1062: error: expected `}' at end of input
../../../source/network/NetMessage.cpp:1062: error: expected unqualified-id at end of input
make[1]: *** [obj/network_Debug/NetMessage.o] Error 1
make: *** [network] Error 2Like if some header is no there
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Hi, I ran "make" in the directory "trunk/libraries/fcollada/src". The problem is when I try run "update-workspaces.sh" in the directory "trunk/build/workspaces", I get a "premake not found". Well, looking in the "update-workspaces.sh" script I saw the premake must to be in "trunk/build/premake", but it is not there .
What's wrong?, plese, help. I'm on Debian Lenny.
Another thing: I don't have the "premake" package, Where can I to find this for my Debian?.
Edit: The first "make" don't gives any error. The last lines out are:
cp output/libFColladaSD.a ../lib/libFColladaSD.a
cp output/libFColladaSR.a ../lib/libFColladaSR.a
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I've been compiled all source files. Now where are my binaries files to run the game?!.
I'm on Debian GNU/Linux.
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What happend with the screen of this month?.
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Great work!, how alway.
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Excelent work!. Cool waves arise in this new screen. Thanks!.
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Wonderful!. I'm waiting for the first alpha version
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Nice!, how long time left for the first release?.
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I like so much!. I'm desperate to play.
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Sorry for my last post. I've a mistake.
I like that I can to trade different things with my ally.
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Me gusta que puedo al comercio cosas diferentes con mi aliado.
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Lindo y pintoresco. Sin criticas importantes.
Error compiling (the last step)
in Game Development & Technical Discussion
Posted · Edited by ninio
I got a error compiling in the last step (I guess), when I run "make -j1". The error is the following:
Like you can see, I have installed the wx library.
Why are you calling to the function "wxString(const char*, wxMBConvUTF16, unsigned int)"? if this prototipe does not exists in the wxString class.
What's wrong?