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Oluseyi

WFG Retired
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Posts posted by Oluseyi

  1. Oluseyi, any chance you could meet us on IRC for the programmers meeting we when we will decide this issue?

    It would be 10:30 EST... yeah kind of early for us Americans, but we need to catch those Europeans before they go to bed :)

    Heh. I'm in Germany right now, interestingly, so that works out fine for me. 4:30 PM. I presume the IRC channel details are available on the site somewhere; either way, I'm composing an email to you and Acumen at the moment, so you can furnish them to me as well.

  2. When deciding on the language we examined both Lua and Python and came to the conclusion that Lua was a better choice for our project.  Right now we're debated whether or not to stick with Lua or switch to Ferite.

    Yes, Wijitmaker mentioned that. However he also said you didn't have a Lua programmer anymore... I can understanding sticking to your existing choice; it's efficient, particularly if integration had already begun/been completed, and it reduces the project changes to getting someone else up to speed on Lua.

    I have no explicit desire to learn Lua intimately, though I probably wouldn't mind contributing in a less involved role under those circumstances - discussing efficient ways to implement features, etc with your Lua programmer.

    CheeZy's emailed me and he suggested I get in touch with Wijitmaker on this while Wijitmaker suggests I get in touch with Acumen, so Acumen it is.

  3. Thanks for stopping by Oluseyi, and thank you also for taking a look at the ferite language and giving us some impressions you had on that. 

    Oluseyi is a moderater over at gamedev.net ... I'm not sure which forum.

    No problem per the ferite review. I no longer moderate any specific forum; I'm what's called a "roving mod" these days. I used to moderate Everything Unix, and I still edit articles submitted to GameDev for grammar, clarity and technical veracity.

    I actually sent CheeZy an email (via these forums) with some suggestions on scripting, and an offer to "liase" with your team. I'd like to work on/with a project with potential, and with a well-defined scope of responsibility for myself (in this case, implementing and documenting your scripting/modding system - in Python).

    More about me... I'm 23, live in Long Island, NY and attend Stony Brook University. I'm a junior and have just changed my major from Computer Science (my hobby and/or major for the last 10 years) to Cinema and Cultural Studies. I'm a neat-freak grammar nazi and very much about efficiency and productivity; I hardly ever write code in C or C++ anymore, and I abhor Java. I find C# interesting and am learning it, though my surreptitious purpose is simply to port Python to .NET - before Mark Hammond does.

    I've been into game programming for 10 years, and I know a ton of weird and increasingly anachronistic things. I took 2 years off from actually doing any game programming myself, but I'm back now (ditching CS has made programming fun again, strangely). My focus is on results - not fancy techniques or technology, not superb code style, not blistering speed from the get-go; results. And fast, too. That means I'm a big advocate of reuse and adaptation over rewriting (there are times when rewriting is the way to go, though).

    I'll admit, I haven't been a big Tolkein fan in the past (seems like most RPG/RTS gamers are) - I'm more of an Asimov/Heinlein/sci-fi kinda guy - but watching the LotR movies has given me some incentive to give it another shot.

    I think that's quite a bit!

  4. We are going to use Lua as the scripting language...

    I know this is dated, so I'll consider it stale information. Wijitmaker came to GameDev to inquire about scripting languages here and mentioned that you are considering using a language called ferite. I made my recommendation in that thread not to do so.

    Lua is a solid choice, but you seem to lack a Lua programmer. Might I recommend Python? Apart from being a powerful language, it has a simple syntax and is easy for any programmer to learn - once he gets over the whole whitespace thing. The Python interpreter is also part of the Python language (the exec statement and eval function can execute arbitrary Python code as a new process or part of the current process respectively), which gives a lot of power to mods and configuration and extension scripts.

    I need the practice (been out of game programming for about 2 years), so I'd be willing to work with you to resolve all your Python issues and to implement many/most of your scripts - even integrate it with the toolset...

    As for DarkAngelBGE's concerns per high-level constructs, the SDK would provide those interface.

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