Alcibiades
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Posts posted by Alcibiades
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From what I read they are usually black & white for game engines for performance reasons but this is all new to me.
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This works ...
if texture.split('|')[0] == 'specTex': #My Change Start texImage.image.colorspace_settings.name='Non-Color' #My Change End mat.node_tree.links.new(bsdf.inputs['Specular'], texImage.outputs['Color']) continue
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Currently on import "Specular" images are set to SRGB. I read somewhere that "Specular" images should be set to the Color Space "Non-Color". I tried this one a few models and it increased the effect. I hope this helps.
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4 minutes ago, Stan` said:
Interesting, thanks. In general I would avoid animated objects. The support isn't complete and action are not imported. For those it's better to use the blendfiles when available. Let me know if you need a specific one.
Might I ask what your use of the tool is?
I began learning Blender in my spare time 6 months ago and I am fascinated by Ancient Civilizations. Exploring the models helps me understand how they are made and if I can I would like to contribute as my skills improve.
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Thank you so much.
The majority of the units I have tested are now importing into Blender 2.81. This Addon is very helpful. There are some units still giving errors such as below.
\0ad-master\binaries\data\mods\public\art\actors\structures\athenians\trireme.xml
Traceback (most recent call last): File "C:\PortableApps\BlenderPortable\Data\user_scripts\addons\io_scene_pyrogenesis\__init__.py", line 124, in execute return self.import_pyrogenesis_actor(context) File "C:\PortableApps\BlenderPortable\Data\user_scripts\addons\io_scene_pyrogenesis\__init__.py", line 263, in import_pyrogenesis_actor self.parse_actor(root) File "C:\PortableApps\BlenderPortable\Data\user_scripts\addons\io_scene_pyrogenesis\__init__.py", line 430, in parse_actor variant['props'].append(prop) TypeError: element indices must be integers location: <unknown location>:-1
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Hello I tried your plugin and unfortunately it gave me the following error messages when importing ....
Traceback (most recent call last):
File "C:\PortableApps\BlenderPortable\Data\user_scripts\addons\io_scene_pyrogenesis\__init__.py", line 124, in execute
return self.import_pyrogenesis_actor(context)
File "C:\PortableApps\BlenderPortable\Data\user_scripts\addons\io_scene_pyrogenesis\__init__.py", line 263, in import_pyrogenesis_actor
self.parse_actor(root)
File "C:\PortableApps\BlenderPortable\Data\user_scripts\addons\io_scene_pyrogenesis\__init__.py", line 448, in parse_actor
fixer.execute()
File "C:\PortableApps\BlenderPortable\Data\user_scripts\addons\io_scene_pyrogenesis\__init__.py", line 674, in execute
warnings.warn("subchild: "+ subchild.tag)
NameError: name 'warnings' is not definedlocation: <unknown location>:-1
Actor Importer For Blender
in Art Development
Posted
Found some bronze armour with a colored spec map.