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Dansasbu

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Posts posted by Dansasbu

  1. Hi, I have some news! First, I updated svn to r22827 (I checked it by:  svn info --show-item revision), then I followed the Itms instructions. The patch worked very well, no errors reported. Running the automated tests also don't show errors (binaries/system/test), however when I tried to run the game I got this

    daniel@jetson-nano:~/Downloads/0AD/0ad$ binaries/system/pyrogenesis
    TIMER| InitVfs: 618.079 us
    Writing the mainlog at /home/daniel/.config/0ad/logs/mainlog.html
    TIMER| CONFIG_Init: 7.06997 ms
    Sound: AlcInit success, using OpenAL Soft
    TIMER| shutdown ConfigDB: 0.677 us
    TIMER| resource modules: 4.04244 ms
    TIMER TOTALS (9 clients)
    -----------------------------------------------------
      tc_pool_alloc: 0 us (0x)
      tc_png_decode: 0 us (0x)
      tc_dds_transform: 0 us (0x)
      tc_transform: 0 us (0x)
      tc_plain_transform: 0 us (0x)
      tc_ShaderGLSLLink: 0 us (0x)
      tc_ShaderGLSLCompile: 0 us (0x)
      tc_ShaderValidation: 0 us (0x)
      xml_validation: 0 us (0x)
    -----------------------------------------------------
    TIMER| shutdown misc: 479.744 us
    TIMER| InitVfs: 2.67878 ms
    Writing the mainlog at /home/daniel/.config/0ad/logs/mainlog.html
    TIMER| CONFIG_Init: 10.0518 ms
    Sound: AlcInit success, using OpenAL Soft
    dbus[8198]: arguments to dbus_message_new_method_call() were incorrect, assertion "path != NULL" failed in file ../../../dbus/dbus-message.c line 1362.
    This is normally a bug in some application using the D-Bus library.
    
      D-Bus not built with -rdynamic so unable to print a backtrace
    Aborted (core dumped)

     

    Seems to be a bug of SDL2: https://forum.odroid.com/viewtopic.php?t=30652

    I run the following and the game works

    sudo killall ibus-daemon

    However the game runs a bit slowly, I disabled some graphics options but the enhancement is small. I will play a little more and see how it feels. Many many thanks! :) :) 

    2063627605_Screenshotfrom2019-09-0117-48-58.thumb.png.82c41f75bf0f3d950f0f504d720439d6.png521082207_Screenshotfrom2019-09-0117-48-15.thumb.png.a9db4830ca3538c044fe2d7a929da194.png

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  2. Whitout the flag --with-system-mozjs38, I got this error

                     from /home/daniel/Downloads/0ad/libraries/source/spidermonkey/mozjs-38.0.0/js/src/build-debug/js/src/Unified_cpp_js_src3.cpp:92:
    /home/daniel/Downloads/0ad/libraries/source/spidermonkey/mozjs-38.0.0/js/src/jit/shared/CodeGenerator-shared-inl.h: In member function ‘void js::jit::CodeGeneratorShared::verifyHeapAccessDisassembly(uint32_t, uint32_t, bool, js::Scalar::Type, const js::jit::Operand&, js::jit::LAllocation)’:
    /home/daniel/Downloads/0ad/libraries/source/spidermonkey/mozjs-38.0.0/js/src/jit/shared/CodeGenerator-shared-inl.h:232:10: error: ‘class js::jit::MacroAssembler’ has no member named ‘verifyHeapAccessDisassembly’
         masm.verifyHeapAccessDisassembly(begin, end,
              ^~~~~~~~~~~~~~~~~~~~~~~~~~~

     

  3. Thanks Stan, I did what you say. I passed the step of update-workspaces, installed first libmozjs-38-dev and later using this flags:

    ./update-workspaces.sh --with-system-nvtt --with-system-mozjs38

    However, running the makefile in gcc folder, I got this error

    ==== Building mocks_real (release) ====
    ==== Building network (release) ====
    NetClient.cpp
    In file included from ../../../source/scriptinterface/ScriptVal.h:21:0,
                     from ../../../source/network/NetClient.h:24,
                     from ../../../source/network/NetClient.cpp:20:
    ../../../source/scriptinterface/ScriptTypes.h:83:2: error: #error Your compiler is trying to use an untested minor version of the SpiderMonkey library. If you are a package maintainer, please make sure to check very carefully that this version does not change the behaviour of the code executed by SpiderMonkey. Different parts of the game (e.g. the multiplayer mode) rely on deterministic behaviour of the JavaScript engine. A simple way for testing this would be playing a network game with one player using the old version and one player using the new version. Another way for testing is running replays and comparing the final hash (check trac.wildfiregames.com/wiki/Debugging#Replaymode). For more information check this link: trac.wildfiregames.com/wiki/Debugging#Outofsync
     #error Your compiler is trying to use an untested minor version of the \
      ^~~~~
    network.make:137: recipe for target 'obj/network_Release/NetClient.o' failed
    make[1]: *** [obj/network_Release/NetClient.o] Error 1
    Makefile:74: recipe for target 'network' failed
    make: *** [network] Error 2

    I found this on the web https://trac.wildfiregames.com/ticket/3039?cversion=0&cnum_hist=2

    Since I don't know which MOZJS_MINOR_VERSION should I use, I removed that version check from the "source/scriptinterface/ScriptTypes.h" file. However I'm getting this error:

    BinarySerializer.cpp
    In file included from /usr/include/mozjs-38/jspubtd.h:19:0,
                     from ../../../source/scriptinterface/ScriptTypes.h:60,
                     from ../../../source/scriptinterface/ScriptVal.h:21,
                     from ../../../source/simulation2/serialization/ISerializer.h:23,
                     from ../../../source/simulation2/serialization/BinarySerializer.h:21,
                     from ../../../source/simulation2/serialization/BinarySerializer.cpp:20:
    ../../../source/simulation2/serialization/BinarySerializer.cpp: In member function ‘void CBinarySerializerScriptImpl::HandleScriptVal(JS::HandleValue)’:
    ../../../source/simulation2/serialization/BinarySerializer.cpp:150:36: error: ‘js::js’ has not been declared
     #define JSCLASS_CACHED_PROTO_WIDTH js::JSCLASS_CACHED_PROTO_WIDTH
                                        ^
    /usr/include/mozjs-38/js/Class.h:442:56: note: in expansion of macro ‘JSCLASS_CACHED_PROTO_WIDTH’
     #define JSCLASS_CACHED_PROTO_MASK       JS_BITMASK(js::JSCLASS_CACHED_PROTO_WIDTH)
                                                            ^~~~~~~~~~~~~~~~~~~~~~~~~~
    simulation2.make:942: recipe for target 'obj/simulation2_Release/BinarySerializer.o' failed
    make[1]: *** [obj/simulation2_Release/BinarySerializer.o] Error 1
    Makefile:98: recipe for target 'simulation2' failed
    make: *** [simulation2] Error 2

     

    I don't know if all this checks are for play online, and there is another way to install the game to play against the AI only. 

  4. 15 minutes ago, Loki1950 said:

    Spidermonkey is what the main engine uses to process the scripting language we use java script so no SM no game :( BTW if you have Firefox installed then that is the system mozjs as in Mozzila js not sure which version the current FF uses.

    Enjoy the Choice :)

    In Ubuntu (bionic) repos I found this versions of spidermonkey: libmozjs-38-dev, and libmozjs-52-dev. But the game seems to need the 45 version of spidermonkey. :( 

  5. I tried to compile from source. I followed this guide https://trac.wildfiregames.com/wiki/BuildInstructions, I downloaded the code with svn: 

    svn co https://svn.wildfiregames.com/public/ps/trunk/ 0ad

    Building with this flags:

    ./update-workspaces.sh --with-system-nvtt

    I'm getting this error (when is building spidermonkey)

    In file included from /home/daniel/Downloads/0ad/libraries/source/spidermonkey/mozjs-45.0.2/js/src/build-debug/js/src/Unified_cpp_js_src13.cpp:2:0:
    /home/daniel/Downloads/0ad/libraries/source/spidermonkey/mozjs-45.0.2/js/src/jit/IonCaches.cpp: In function ‘void CheckDOMProxyExpandoDoesNotShadow(JSContext*, js::jit::MacroAssembler&, JSObject*, jsid, js::jit::Register, js::jit::Label*)’:
    /home/daniel/Downloads/0ad/libraries/source/spidermonkey/mozjs-45.0.2/js/src/jit/IonCaches.cpp:702:14: error: ‘class js::jit::MacroAssembler’ has no member named ‘branch64’; did you mean ‘branch32’?
             masm.branch64(Assembler::NotEqual,
                  ^~~~~~~~
                  branch32
    /home/daniel/Downloads/0ad/libraries/source/spidermonkey/mozjs-45.0.2/config/rules.mk:956: recipe for target 'Unified_cpp_js_src13.o' failed
    make[3]: *** [Unified_cpp_js_src13.o] Error 1
    make[3]: *** Waiting for unfinished jobs....
    make[3]: Leaving directory '/home/daniel/Downloads/0ad/libraries/source/spidermonkey/mozjs-45.0.2/js/src/build-debug/js/src'
    /home/daniel/Downloads/0ad/libraries/source/spidermonkey/mozjs-45.0.2/config/recurse.mk:71: recipe for target 'js/src/target' failed
    make[2]: *** [js/src/target] Error 2
    make[2]: Leaving directory '/home/daniel/Downloads/0ad/libraries/source/spidermonkey/mozjs-45.0.2/js/src/build-debug'
    /home/daniel/Downloads/0ad/libraries/source/spidermonkey/mozjs-45.0.2/config/recurse.mk:32: recipe for target 'compile' failed
    make[1]: *** [compile] Error 2
    make[1]: Leaving directory '/home/daniel/Downloads/0ad/libraries/source/spidermonkey/mozjs-45.0.2/js/src/build-debug'
    /home/daniel/Downloads/0ad/libraries/source/spidermonkey/mozjs-45.0.2/config/rules.mk:547: recipe for target 'default' failed
    make: *** [default] Error 2
    ERROR: SpiderMonkey build failed
    

     

    I tried to install spidermonkey first and then use the flag: --with-system-mozjs45

    ./update-workspaces.sh --with-system-nvtt --with-system-mozjs45

    but I had exactly the same problem when building spidermonkey. I couldn't find a solution on the web. 

    There is a way of install the game without spidermonkey? Or maybe work with another version of spidermonkey?

    Thanks!

     

  6. Hi, I'm trying to install 0AD on my jetson-nano. I have ubuntu bionic installed, and an arm64 architecture. I'm using this ppa: ppa: wfg / 0ad, but seems to lack the package 0.0.23b (only appear 0.0.23) for 0ad, while for 0ad-data and 0ad-common there are 0.0.23b. because of that an unmet dependencies error raises. What I can do? I'm trying to download the 0.22 version, but I couldn't find it.

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