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nolan

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Posts posted by nolan

  1. Hello everyone,

    My Bug games when i start a game, can you help me ???

    The message that appears when the game closes

    Spoiler

     

    Much to our regret we must report the program has encountered an error.

    Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

    Details: unhandled exception (Access violation reading 0x8C00DD40)

    Location: unknown:0 (?)

    Call stack:

    (error while dumping stack: No stack frames found)
    errno = 0 (No error reported here)
    OS error = 0 (no error code was set)

    The crashlog.txt

    Spoiler

    Much to our regret we must report the program has encountered an error.

    Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

    Details: unhandled exception (Breakpoint)

    Location: unknown:0 (?)

    Call stack:

    (error while dumping stack: No stack frames found)
    errno = 13 (Insufficient access rights to open file)
    OS error = 0 (no error code was set)

    ====================================

    SVN Revision: 21935

    Engine Version: 0.0.23

    System info:

    (generated 2019-06-10 17:21:11 UTC)

    OS             : Win8.1  (6.3.9200)
    CPU            : x86,       Intel Atom x7-Z8700  @ 1.60GHz (1x4x1), 1.60 GHz
    Memory         : 4096 MiB; 1527 MiB free
    Graphics Card  : Intel Intel(R) HD Graphics
    OpenGL Drivers : 4.4.0 - Build 20.19.15.4835; OpenGL 4.4.0 - Build 20.19.15.4835
    Video Mode     : 1281x854:32
    Sound Card     : OpenAL Soft on Speakers/Headphones (Intel SST Audio Device (WDM));
    Sound Drivers  : 1.1 ALSOFT 1.17.1

    OpenGL Extensions:
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_blend_color
    GL_EXT_abgr
    GL_EXT_texture3D
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_SGIS_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_EXT_draw_range_elements
    GL_SGIS_texture_lod
    GL_EXT_rescale_normal
    GL_EXT_packed_pixels
    GL_EXT_texture_edge_clamp
    GL_EXT_separate_specular_color
    GL_ARB_multitexture
    GL_ARB_map_buffer_alignment
    GL_ARB_conservative_depth
    GL_EXT_texture_env_combine
    GL_EXT_bgra
    GL_EXT_blend_func_separate
    GL_EXT_secondary_color
    GL_EXT_fog_coord
    GL_EXT_texture_env_add
    GL_ARB_texture_cube_map
    GL_ARB_transpose_matrix
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_texture_env_add
    GL_IBM_texture_mirrored_repeat
    GL_ARB_texture_mirrored_repeat
    GL_EXT_multi_draw_arrays
    GL_SUN_multi_draw_arrays
    GL_NV_blend_square
    GL_ARB_texture_compression
    GL_3DFX_texture_compression_FXT1
    GL_EXT_texture_filter_anisotropic
    GL_ARB_texture_border_clamp
    GL_ARB_point_parameters
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_env_crossbar
    GL_EXT_texture_compression_s3tc
    GL_ARB_shadow
    GL_ARB_window_pos
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_ARB_vertex_program
    GL_EXT_texture_rectangle
    GL_ARB_fragment_program
    GL_EXT_stencil_two_side
    GL_ATI_separate_stencil
    GL_ARB_vertex_buffer_object
    GL_EXT_texture_lod_bias
    GL_ARB_occlusion_query
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_shader
    GL_NV_texgen_reflection
    GL_ARB_point_sprite
    GL_ARB_fragment_program_shadow
    GL_EXT_blend_equation_separate
    GL_ARB_depth_texture
    GL_ARB_texture_rectangle
    GL_ARB_draw_buffers
    GL_ARB_color_buffer_float
    GL_ARB_half_float_pixel
    GL_ARB_texture_float
    GL_ARB_pixel_buffer_object
    GL_ARB_texture_barrier
    GL_EXT_framebuffer_object
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_ARB_occlusion_query2
    GL_EXT_draw_buffers2
    GL_WIN_swap_hint
    GL_EXT_texture_sRGB
    GL_ARB_multisample
    GL_EXT_packed_float
    GL_EXT_texture_shared_exponent
    GL_ARB_texture_rg
    GL_ARB_texture_compression_rgtc
    GL_NV_conditional_render
    GL_ARB_texture_swizzle
    GL_EXT_texture_swizzle
    GL_ARB_texture_gather
    GL_ARB_sync
    GL_ARB_cl_event
    GL_ARB_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_ARB_depth_buffer_float
    GL_EXT_transform_feedback
    GL_ARB_transform_feedback2
    GL_ARB_draw_indirect
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_no_attachments
    GL_EXT_texture_array
    GL_EXT_texture_integer
    GL_ARB_map_buffer_range
    GL_ARB_texture_buffer_range
    GL_EXT_texture_snorm
    GL_ARB_blend_func_extended
    GL_INTEL_performance_query
    GL_ARB_copy_buffer
    GL_ARB_sampler_objects
    GL_NV_primitive_restart
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_uniform_buffer_object
    GL_ARB_depth_clamp
    GL_ARB_vertex_array_bgra
    GL_ARB_shader_bit_encoding
    GL_ARB_draw_buffers_blend
    GL_ARB_geometry_shader4
    GL_EXT_geometry_shader4
    GL_ARB_texture_query_lod
    GL_ARB_explicit_attrib_location
    GL_ARB_draw_elements_base_vertex
    GL_EXT_shader_integer_mix
    GL_ARB_instanced_arrays
    GL_ARB_base_instance
    GL_ARB_fragment_coord_conventions
    GL_EXT_gpu_program_parameters
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_compatibility
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_multisample
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_timer_query
    GL_EXT_timer_query
    GL_ARB_tessellation_shader
    GL_ARB_vertex_array_object
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_texture_cube_map_array
    GL_EXT_gpu_shader4
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_INTEL_fragment_shader_ordering
    GL_ARB_fragment_shader_interlock
    GL_ARB_clip_control
    GL_ARB_shader_subroutine
    GL_ARB_transform_feedback3
    GL_ARB_get_program_binary
    GL_ARB_separate_shader_objects
    GL_ARB_shader_precision
    GL_ARB_vertex_attrib_64bit
    GL_ARB_viewport_array
    GL_ARB_transform_feedback_instanced
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_shader_atomic_counters
    GL_ARB_shading_language_packing
    GL_ARB_shader_image_load_store
    GL_ARB_shading_language_420pack
    GL_ARB_texture_storage
    GL_EXT_texture_storage
    GL_ARB_compute_shader
    GL_ARB_vertex_attrib_binding
    GL_ARB_texture_view
    GL_ARB_fragment_layer_viewport
    GL_ARB_multi_draw_indirect
    GL_ARB_program_interface_query
    GL_ARB_shader_image_size
    GL_ARB_shader_storage_buffer_object
    GL_ARB_texture_storage_multisample
    GL_ARB_buffer_storage
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_query_buffer_object
    GL_EXT_polygon_offset_clamp
    GL_ARB_clear_texture
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_debug_output
    GL_ARB_enhanced_layouts
    GL_KHR_debug
    GL_ARB_arrays_of_arrays
    GL_ARB_texture_query_levels
    GL_ARB_invalidate_subdata
    GL_ARB_clear_buffer_object
    GL_INTEL_map_texture
    GL_ARB_texture_compression_bptc
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_robustness
    GL_ARB_robust_buffer_access_behavior
    GL_EXT_texture_sRGB_decode
    GL_KHR_texture_compression_astc_ldr
    GL_ARB_copy_image
    GL_KHR_blend_equation_advanced
    GL_EXT_direct_state_access
    GL_ARB_stencil_texturing
    GL_ARB_texture_stencil8
    GL_ARB_explicit_uniform_location
    GL_ARB_multi_bind
    GL_ARB_indirect_parameters

    SMBIOS:

    [Bios]
      vendor: "American Megatrends Inc."
      version: "1.51116.218"
      startSegment: F000
      releaseDate: "03/09/2015"
      flags: pci|upgradable
      vendorFlags: 1
      flags1: acpi|usb_legacy
      flags2: bios_boot|targeted_content_distribution|uefi
      size: 8 MiB

    [System]
      manufacturer: "Microsoft Corporation"
      productName: "Surface 3"
      version: "B16D1SM1C4G1X1"
      serialNumber: "047683752452"
      uuid0: 12B9A63F2B2CDD26
      uuid1: 7AECDECA03447CC8
      wakeUpType: power_switch
      skuNumber: "Surface_3_ROW"
      m_Family: "Surface"

    [Baseboard]
      manufacturer: "Microsoft Corporation"
      product: "Surface 3"
      version: "00"
      serialNumber: "A68944210415524A"
      assetTag: "0"
      flags: motherboard
      location: "Internal"
      hChassis: 3
      type: motherboard

    [Chassis]
      manufacturer: "Microsoft Corporation"
      type: laptop
      version: "1"
      serialNumber: "047683752452"
      state: ok
      powerState: ok
      thermalState: ok
      securityStatus: none
      numPowerCords: 1

    [Processor]
      socket: "SOCKET 0"
      type: CPU
      m_Family: 1
      manufacturer: "Intel"
      id: BFEBFBFFFFFFFFFF
      version: "Intel(R) Atom(TM) x7-Z8700 CPU @ 1.60GHz"
      voltage: 12 dV
      externalClockFrequency: 83 MHz
      maxFrequency: 2400 MHz
      bootFrequency: 1600 MHz
      status: enabled
      upgrade: socket_1155
      hL1: 12
      hL2: 13
      coresPerPackage: 4
      enabledCores: 4
      logicalPerPackage: 4
      flags: x64
      family2: 1
      populated: true

    [Cache]
      designation: "CPU Internal L1"
      configuration: enabled
      supportedFlags: unknown
      currentFlags: unknown
      ecc: single_bit
      type: other
      m_Associativity: other
      level: 1
      location: internal
      mode: write_back
      maxSize: 224 KiB
      installedSize: 224 KiB

    [Cache]
      designation: "CPU Internal L2"
      configuration: enabled
      supportedFlags: unknown
      currentFlags: unknown
      ecc: single_bit
      type: unified
      m_Associativity: A16
      level: 2
      location: internal
      mode: write_back
      maxSize: 2 MiB
      installedSize: 2 MiB

    [MemoryArray]
      location: motherboard
      use: system
      ecc: none
      numDevices: 2
      maxCapacity: 8 GiB

    [MemoryDevice]
      hMemoryArray: 15
      totalWidth: 8 bits
      dataWidth: 8 bits
      formFactor: DIMM
      locator: "ChannelA-DIMM0"
      bank: "BANK 0"
      type: DDR3
      typeFlags: synchronous
      speed: 1600 MHz
      manufacturer: "0000"
      serialNumber: "00000000"
      assetTag: "9876543210"
      size: 2 GiB

    [MemoryDevice]
      hMemoryArray: 15
      totalWidth: 8 bits
      dataWidth: 8 bits
      formFactor: DIMM
      locator: "ChannelB-DIMM0"
      bank: "BANK 1"
      type: DDR3
      typeFlags: synchronous
      speed: 1600 MHz
      manufacturer: "0000"
      serialNumber: "00000000"
      assetTag: "9876543210"
      size: 2 GiB

    [MemoryArrayMappedAddress]
      hMemoryArray: 15
      partitionWidth: 2
      endAddress: FFFFFC00

    [SystemBoot]
      status: no_error


    ====================================

    Main log:

    (unavailable)

    ====================================

     

    crashlog.dmp

  2. Hello everyone,

    My Bug games when i start a game, can you help me ???

    The message that appears when the game closes

    Spoiler

    Much to our regret we must report the program has encountered an error.

    Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

    Details: unhandled exception (Access violation reading 0x8C00DD40)

    Location: unknown:0 (?)

    Call stack:

    (error while dumping stack: No stack frames found)
    errno = 0 (No error reported here)
    OS error = 0 (no error code was set)

    The crashlog.txt

    Spoiler

    Much to our regret we must report the program has encountered an error.

    Please let us know at http://trac.wildfiregames.com/ and attach the crashlog.txt and crashlog.dmp files.

    Details: unhandled exception (Breakpoint)

    Location: unknown:0 (?)

    Call stack:

    (error while dumping stack: No stack frames found)
    errno = 13 (Insufficient access rights to open file)
    OS error = 0 (no error code was set)

    ====================================

    SVN Revision: 21935

    Engine Version: 0.0.23

    System info:

    (generated 2019-06-10 17:21:11 UTC)

    OS             : Win8.1  (6.3.9200)
    CPU            : x86,       Intel Atom x7-Z8700  @ 1.60GHz (1x4x1), 1.60 GHz
    Memory         : 4096 MiB; 1527 MiB free
    Graphics Card  : Intel Intel(R) HD Graphics
    OpenGL Drivers : 4.4.0 - Build 20.19.15.4835; OpenGL 4.4.0 - Build 20.19.15.4835
    Video Mode     : 1281x854:32
    Sound Card     : OpenAL Soft on Speakers/Headphones (Intel SST Audio Device (WDM));
    Sound Drivers  : 1.1 ALSOFT 1.17.1

    OpenGL Extensions:
    GL_EXT_blend_minmax
    GL_EXT_blend_subtract
    GL_EXT_blend_color
    GL_EXT_abgr
    GL_EXT_texture3D
    GL_EXT_clip_volume_hint
    GL_EXT_compiled_vertex_array
    GL_SGIS_texture_edge_clamp
    GL_SGIS_generate_mipmap
    GL_EXT_draw_range_elements
    GL_SGIS_texture_lod
    GL_EXT_rescale_normal
    GL_EXT_packed_pixels
    GL_EXT_texture_edge_clamp
    GL_EXT_separate_specular_color
    GL_ARB_multitexture
    GL_ARB_map_buffer_alignment
    GL_ARB_conservative_depth
    GL_EXT_texture_env_combine
    GL_EXT_bgra
    GL_EXT_blend_func_separate
    GL_EXT_secondary_color
    GL_EXT_fog_coord
    GL_EXT_texture_env_add
    GL_ARB_texture_cube_map
    GL_ARB_transpose_matrix
    GL_ARB_internalformat_query
    GL_ARB_internalformat_query2
    GL_ARB_texture_env_add
    GL_IBM_texture_mirrored_repeat
    GL_ARB_texture_mirrored_repeat
    GL_EXT_multi_draw_arrays
    GL_SUN_multi_draw_arrays
    GL_NV_blend_square
    GL_ARB_texture_compression
    GL_3DFX_texture_compression_FXT1
    GL_EXT_texture_filter_anisotropic
    GL_ARB_texture_border_clamp
    GL_ARB_point_parameters
    GL_ARB_texture_env_combine
    GL_ARB_texture_env_dot3
    GL_ARB_texture_env_crossbar
    GL_EXT_texture_compression_s3tc
    GL_ARB_shadow
    GL_ARB_window_pos
    GL_EXT_shadow_funcs
    GL_EXT_stencil_wrap
    GL_ARB_vertex_program
    GL_EXT_texture_rectangle
    GL_ARB_fragment_program
    GL_EXT_stencil_two_side
    GL_ATI_separate_stencil
    GL_ARB_vertex_buffer_object
    GL_EXT_texture_lod_bias
    GL_ARB_occlusion_query
    GL_ARB_fragment_shader
    GL_ARB_shader_objects
    GL_ARB_shading_language_100
    GL_ARB_texture_non_power_of_two
    GL_ARB_vertex_shader
    GL_NV_texgen_reflection
    GL_ARB_point_sprite
    GL_ARB_fragment_program_shadow
    GL_EXT_blend_equation_separate
    GL_ARB_depth_texture
    GL_ARB_texture_rectangle
    GL_ARB_draw_buffers
    GL_ARB_color_buffer_float
    GL_ARB_half_float_pixel
    GL_ARB_texture_float
    GL_ARB_pixel_buffer_object
    GL_ARB_texture_barrier
    GL_EXT_framebuffer_object
    GL_ARB_draw_instanced
    GL_ARB_half_float_vertex
    GL_ARB_occlusion_query2
    GL_EXT_draw_buffers2
    GL_WIN_swap_hint
    GL_EXT_texture_sRGB
    GL_ARB_multisample
    GL_EXT_packed_float
    GL_EXT_texture_shared_exponent
    GL_ARB_texture_rg
    GL_ARB_texture_compression_rgtc
    GL_NV_conditional_render
    GL_ARB_texture_swizzle
    GL_EXT_texture_swizzle
    GL_ARB_texture_gather
    GL_ARB_sync
    GL_ARB_cl_event
    GL_ARB_framebuffer_sRGB
    GL_EXT_packed_depth_stencil
    GL_ARB_depth_buffer_float
    GL_EXT_transform_feedback
    GL_ARB_transform_feedback2
    GL_ARB_draw_indirect
    GL_EXT_framebuffer_blit
    GL_EXT_framebuffer_multisample
    GL_ARB_framebuffer_object
    GL_ARB_framebuffer_no_attachments
    GL_EXT_texture_array
    GL_EXT_texture_integer
    GL_ARB_map_buffer_range
    GL_ARB_texture_buffer_range
    GL_EXT_texture_snorm
    GL_ARB_blend_func_extended
    GL_INTEL_performance_query
    GL_ARB_copy_buffer
    GL_ARB_sampler_objects
    GL_NV_primitive_restart
    GL_ARB_seamless_cube_map
    GL_ARB_seamless_cubemap_per_texture
    GL_ARB_uniform_buffer_object
    GL_ARB_depth_clamp
    GL_ARB_vertex_array_bgra
    GL_ARB_shader_bit_encoding
    GL_ARB_draw_buffers_blend
    GL_ARB_geometry_shader4
    GL_EXT_geometry_shader4
    GL_ARB_texture_query_lod
    GL_ARB_explicit_attrib_location
    GL_ARB_draw_elements_base_vertex
    GL_EXT_shader_integer_mix
    GL_ARB_instanced_arrays
    GL_ARB_base_instance
    GL_ARB_fragment_coord_conventions
    GL_EXT_gpu_program_parameters
    GL_ARB_texture_buffer_object_rgb32
    GL_ARB_compatibility
    GL_ARB_texture_rgb10_a2ui
    GL_ARB_texture_multisample
    GL_ARB_vertex_type_2_10_10_10_rev
    GL_ARB_vertex_type_10f_11f_11f_rev
    GL_ARB_timer_query
    GL_EXT_timer_query
    GL_ARB_tessellation_shader
    GL_ARB_vertex_array_object
    GL_ARB_provoking_vertex
    GL_ARB_sample_shading
    GL_ARB_texture_cube_map_array
    GL_EXT_gpu_shader4
    GL_ARB_gpu_shader5
    GL_ARB_gpu_shader_fp64
    GL_INTEL_fragment_shader_ordering
    GL_ARB_fragment_shader_interlock
    GL_ARB_clip_control
    GL_ARB_shader_subroutine
    GL_ARB_transform_feedback3
    GL_ARB_get_program_binary
    GL_ARB_separate_shader_objects
    GL_ARB_shader_precision
    GL_ARB_vertex_attrib_64bit
    GL_ARB_viewport_array
    GL_ARB_transform_feedback_instanced
    GL_ARB_compressed_texture_pixel_storage
    GL_ARB_shader_atomic_counters
    GL_ARB_shading_language_packing
    GL_ARB_shader_image_load_store
    GL_ARB_shading_language_420pack
    GL_ARB_texture_storage
    GL_EXT_texture_storage
    GL_ARB_compute_shader
    GL_ARB_vertex_attrib_binding
    GL_ARB_texture_view
    GL_ARB_fragment_layer_viewport
    GL_ARB_multi_draw_indirect
    GL_ARB_program_interface_query
    GL_ARB_shader_image_size
    GL_ARB_shader_storage_buffer_object
    GL_ARB_texture_storage_multisample
    GL_ARB_buffer_storage
    GL_AMD_vertex_shader_layer
    GL_AMD_vertex_shader_viewport_index
    GL_ARB_query_buffer_object
    GL_EXT_polygon_offset_clamp
    GL_ARB_clear_texture
    GL_ARB_texture_mirror_clamp_to_edge
    GL_ARB_debug_output
    GL_ARB_enhanced_layouts
    GL_KHR_debug
    GL_ARB_arrays_of_arrays
    GL_ARB_texture_query_levels
    GL_ARB_invalidate_subdata
    GL_ARB_clear_buffer_object
    GL_INTEL_map_texture
    GL_ARB_texture_compression_bptc
    GL_ARB_ES2_compatibility
    GL_ARB_ES3_compatibility
    GL_ARB_robustness
    GL_ARB_robust_buffer_access_behavior
    GL_EXT_texture_sRGB_decode
    GL_KHR_texture_compression_astc_ldr
    GL_ARB_copy_image
    GL_KHR_blend_equation_advanced
    GL_EXT_direct_state_access
    GL_ARB_stencil_texturing
    GL_ARB_texture_stencil8
    GL_ARB_explicit_uniform_location
    GL_ARB_multi_bind
    GL_ARB_indirect_parameters

    SMBIOS:

    [Bios]
      vendor: "American Megatrends Inc."
      version: "1.51116.218"
      startSegment: F000
      releaseDate: "03/09/2015"
      flags: pci|upgradable
      vendorFlags: 1
      flags1: acpi|usb_legacy
      flags2: bios_boot|targeted_content_distribution|uefi
      size: 8 MiB

    [System]
      manufacturer: "Microsoft Corporation"
      productName: "Surface 3"
      version: "B16D1SM1C4G1X1"
      serialNumber: "047683752452"
      uuid0: 12B9A63F2B2CDD26
      uuid1: 7AECDECA03447CC8
      wakeUpType: power_switch
      skuNumber: "Surface_3_ROW"
      m_Family: "Surface"

    [Baseboard]
      manufacturer: "Microsoft Corporation"
      product: "Surface 3"
      version: "00"
      serialNumber: "A68944210415524A"
      assetTag: "0"
      flags: motherboard
      location: "Internal"
      hChassis: 3
      type: motherboard

    [Chassis]
      manufacturer: "Microsoft Corporation"
      type: laptop
      version: "1"
      serialNumber: "047683752452"
      state: ok
      powerState: ok
      thermalState: ok
      securityStatus: none
      numPowerCords: 1

    [Processor]
      socket: "SOCKET 0"
      type: CPU
      m_Family: 1
      manufacturer: "Intel"
      id: BFEBFBFFFFFFFFFF
      version: "Intel(R) Atom(TM) x7-Z8700 CPU @ 1.60GHz"
      voltage: 12 dV
      externalClockFrequency: 83 MHz
      maxFrequency: 2400 MHz
      bootFrequency: 1600 MHz
      status: enabled
      upgrade: socket_1155
      hL1: 12
      hL2: 13
      coresPerPackage: 4
      enabledCores: 4
      logicalPerPackage: 4
      flags: x64
      family2: 1
      populated: true

    [Cache]
      designation: "CPU Internal L1"
      configuration: enabled
      supportedFlags: unknown
      currentFlags: unknown
      ecc: single_bit
      type: other
      m_Associativity: other
      level: 1
      location: internal
      mode: write_back
      maxSize: 224 KiB
      installedSize: 224 KiB

    [Cache]
      designation: "CPU Internal L2"
      configuration: enabled
      supportedFlags: unknown
      currentFlags: unknown
      ecc: single_bit
      type: unified
      m_Associativity: A16
      level: 2
      location: internal
      mode: write_back
      maxSize: 2 MiB
      installedSize: 2 MiB

    [MemoryArray]
      location: motherboard
      use: system
      ecc: none
      numDevices: 2
      maxCapacity: 8 GiB

    [MemoryDevice]
      hMemoryArray: 15
      totalWidth: 8 bits
      dataWidth: 8 bits
      formFactor: DIMM
      locator: "ChannelA-DIMM0"
      bank: "BANK 0"
      type: DDR3
      typeFlags: synchronous
      speed: 1600 MHz
      manufacturer: "0000"
      serialNumber: "00000000"
      assetTag: "9876543210"
      size: 2 GiB

    [MemoryDevice]
      hMemoryArray: 15
      totalWidth: 8 bits
      dataWidth: 8 bits
      formFactor: DIMM
      locator: "ChannelB-DIMM0"
      bank: "BANK 1"
      type: DDR3
      typeFlags: synchronous
      speed: 1600 MHz
      manufacturer: "0000"
      serialNumber: "00000000"
      assetTag: "9876543210"
      size: 2 GiB

    [MemoryArrayMappedAddress]
      hMemoryArray: 15
      partitionWidth: 2
      endAddress: FFFFFC00

    [SystemBoot]
      status: no_error


    ====================================

    Main log:

    (unavailable)

    ====================================

    I do not know how to put the .dmp file on this topic

     

    crashlog.dmp

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