Report Why my 0 A.D. the GUI's character string is error encode in Applications and Contributions Posted January 18, 2019 · Edited January 20, 2019 by 梨子的艺仁 Why my 0 A.D. the GUI's character string is error encode? The annex file is main menu picture. Please help me. Thanks a lot! ---------------------------- My 0 A.D. was built by clang and os is Mac OS 10.13.6. I followed the link: https://trac.wildfiregames.com/wiki/Installing_East_Asian_Locales Now the 0 A.D. game that was installed by this website's dmg file has been Chinese Mod. But when I put the zh-lang.zip that was same with the dmg game used to the mods/zh/ directory and the 0 A.D. was executed by the cmd: binaries/system/pyrogenesis -mod=public -mod=zh-lang It showed that. And I saved the configuration and launched the game. But it was still error encode. My test was that: $ binaries/system/test Running cxxtest tests (317 tests).................................................................................................................................................................................... In TestCStr::test_parse: /Users/user/Documents/project/0ad/source/ps/tests/test_CStr.h:136: Error: Expected (str3.ToFloat() == 3.0f), found (0.0000 != 3.0000) /Users/user/Documents/project/0ad/source/ps/tests/test_CStr.h:137: Error: Expected (str3.ToDouble() == 3.0), found (0.0000 != 3.0000) ..... In TestCppformat::test_basic: /Users/user/Documents/project/0ad/source/ps/tests/test_cppformat.h:36: Error: Expected (fmt::sprintf("%f", 0.5f) == "0.500000"), found ("0,500000" != 0.500000) /Users/user/Documents/project/0ad/source/ps/tests/test_cppformat.h:37: Error: Expected (fmt::sprintf("%.1f", 0.1111f) == "0.1"), found ("0,1" != 0.1) .................................................................................................................................. Failed 2 and Skipped 0 of 317 tests Success rate: 99% How to solve this problem? Please help me. Thanks a lot !
Why my 0 A.D. the GUI's character string is error encode
in Applications and Contributions
Posted · Edited by 梨子的艺仁
Why my 0 A.D. the GUI's character string is error encode?
The annex file is main menu picture.
Please help me. Thanks a lot!
----------------------------
My 0 A.D. was built by clang and os is Mac OS 10.13.6.
I followed the link:
https://trac.wildfiregames.com/wiki/Installing_East_Asian_Locales
Now the 0 A.D. game that was installed by this website's dmg file has been Chinese Mod.
But when I put the zh-lang.zip that was same with the dmg game used to the mods/zh/ directory and the 0 A.D. was executed by the cmd:
Running cxxtest tests (317 tests)....................................................................................................................................................................................
In TestCStr::test_parse:
/Users/user/Documents/project/0ad/source/ps/tests/test_CStr.h:136: Error: Expected (str3.ToFloat() == 3.0f), found (0.0000 != 3.0000)
/Users/user/Documents/project/0ad/source/ps/tests/test_CStr.h:137: Error: Expected (str3.ToDouble() == 3.0), found (0.0000 != 3.0000)
.....
In TestCppformat::test_basic:
/Users/user/Documents/project/0ad/source/ps/tests/test_cppformat.h:36: Error: Expected (fmt::sprintf("%f", 0.5f) == "0.500000"), found ("0,500000" != 0.500000)
/Users/user/Documents/project/0ad/source/ps/tests/test_cppformat.h:37: Error: Expected (fmt::sprintf("%.1f", 0.1111f) == "0.1"), found ("0,1" != 0.1)
..................................................................................................................................
Failed 2 and Skipped 0 of 317 tests
Success rate: 99%