Jump to content

dars

Community Newbie
  • Posts

    3
  • Joined

  • Last visited

Posts posted by dars

  1. Hi all,

    I'm interested in contributing to fauna. I've been playing around with the existing animals and importing them into Blender.

    Has anyone successfully imported the wolf animations (e.g. wolf_attack_01.dae)?

    I've tried using all combinations of armature options in the Blender collada importer but the animation is deformed in every case. If I manually connect the unconnected bones it fixes some deformations but the result is still off from what we see in the 0AD actor viewer. Most importantly the wolf "slips" and the animation loses all sense of reality.

    Is there something I'm missing? Maybe some editing of the raw collada file before importing?

    Thank you for your time.

    • Like 1
    • Thanks 1
×
×
  • Create New...