Jump to content

ValodiaDeSeynes

Community Newbie
  • Posts

    2
  • Joined

  • Last visited

Posts posted by ValodiaDeSeynes

  1.  

    I'll bounce back off some of TheGreatCaesar's suggestions and add some
     

    Quote

     

    4) Revolts

    If the economy is terrible and general morale is low, citizens will revolt against you (turning to Gaia). There will of course be a loyalist faction made up of those with higher morale, but for every revolt, the chance of another increases. 

     

    Revolts and I would also add natural disasters - those might not be shown directly but a text box could pop up and say "A tornado appeared and ravaged your crops"  followed by a sudden drop in resources and maybe the deaths of some units. Revolts & disasters should be optional however because they could be annoying and even unfair in some situations.

    Quote

    6) City life

    Make general city life more interesting. Maybe even random events (like in Total War: Rome or Europa Universalis) i.e a religious festival (increasing morale) or a military parade.

    That could be great but I don't know how hard it would be to implement. In the meantime, having more building types would be a good start. At the moment, the choices are rather limited and it soon becomes generic between your cities, there isn't much difference.

    Now here are some more suggestions:

    • Treaties: Allow players to write up treaties between themselves (maybe in a non-binding way gameplay-wise) to cement their alliances or to control their opposing interests. For example, between two enemies, a treaty could be drawn to make a demilitarized zone in which only non combatant units could go. If a military unit goes there, the other player is notified and the treaty is revoked.
    • In the same vein: Give players (and maybe even AIs) the ability to surrender to their opponent who agrees or not to the proposition. If he does agree, you are allowed to keep on playing. A treaty implementation could be good there.
    • Vassals: Allow the player to surrender and become a vassal to their opponent (or the opponent could force you to become his vassal). A vassal would have to pay tributes to their master and be forced to allow the master to build his own buildings on your territory (like a casern, a fortress, etc...) to keep you in check. A vassal could still try to rebel, however.
    • The ability to start as neutral as opposed to defaulting as enemies.
    • Give the players the abilities to set up embassies in the other's cities. It would help the relations between the factions and maybe play a hand with the treaties. It could also be a great way to implement a spying system based on the embassies.
    • Finally, a technical consideration: Allow the players to set up their own custom ceasefire time before the game starts (or allow to chose longer ceasefire time than 60 minutes which is too short in some cases).

     

×
×
  • Create New...