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Rufy

Community Newbie
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Posts posted by Rufy

  1. 10 hours ago, balduin said:

    @Rufy I normally set the attack behavior of all close combat units to defensive and all long range (e. g. archers) to the double shield option (I guess is is called "guard" something like that). After, that my close combat units will not chase after enemies or split up and the long range units will shoot everything which is in their range, but will not leave their position to chase after enemies.

    You can then destroy all the buildings with sieges or war elephants.      

     

    Nice tactic and i know about elephants , but i argue about what should be default as attack....

  2. 3 hours ago, fatherbushido said:

    @Rufy Currently building are mainly intended to be destroyed by siege units or captured by infantry and cavalry. So siege units will destroy it and if it's not garrisoned or enough destroyed, you can capture it. One have also the possibility to damage a bit a building with unit but that's the second (alternative) attack.

    So, you will not change it? Just want to know if i should keep looking towards to this..... Because this mechanic is usseles as default auto attack - I will explain = When you are in early game you can rush enemy and kill his villagers, capture !!some!! not all of his buildings , but when you are in middle or late game and you attack enemy with 100 infantry and etc. + few siege units and count on that they will start wrecking shi... they split on 3 groups 1. start chasing all enemy units 2. start capturing towers and fricking houses when enemy backstab @#$% out of your troops and lastly 3.siege units start destroying towers what your units are trying to capture with 150 points for you and 450 for enemy and it keeps reseting because AI is still sending units .......... /(Sorry for grammar im tired after hard day)

    • Like 1
  3. I have registred just because i wanted to ask: Would you please make the default action for the units to destroy the buildings rather than capture it.Mostly your units try to kill all what they see and then turn to buildings, but AI starts sending more troops and your units cant capture buildings + most of the time they will get destroyed.....

    And If for some reason you would prefer to capture it you can use the Ctrl key when giving them the order to change it to an capture instead.

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