Cyberpangolin
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Posts posted by Cyberpangolin
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Of course! Maybe we didn't understand each other. I never wanted to say "mods are bad, please limit exchanges to maps".
So, maybe I should change my question to "will there once be an automatic mod download when you start a new multiplayer game and you don't have the requested mod(s)already?" The goal is still the same: not have to look for a mod for minuts and lose time tweaking instead of playing.
I understand it's not that easy, but it's possible for sure, and it would make this great game even better! =)
EDIT: Crossing posts, thanks for the answer
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Ok, but why should we use mods when the map could be automatically sent to all players?
Players want to play, not to tweak mods. I hope.
Think about Widelands, Xonotic (and many other games): both send automatically the missing files to make sure the players... can play.
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Hello!
As it's my first post, I wish to congratulate and thank the whole team for your game!
I wish to submit an issue I had in multiplayer mode, and I could not find after googling: I wanted to try with other people on the multiplayer hall a custom scenario I have been working on for hours. I already tried it alone with petra bot, it works great (except some lags due to petra); but when I want to play with people, they simply get disconnected. This happens probably because they don't receive the map at all.
Now the question is: what can we do of it?
The simplest answer is probably: the server should send it automatically on loading, or even start the transfer when the player says "I'm ready".
Another question: is there any plan to make saved games loadable for multiplayer games? EDIT: WHOOPS:
- Multiplayer savegame loading #1088 (into the treasure committee topic)
As I am no dev at all, I wish to reward the dev team for implementing it with a donation. Thanks in advance :).
Custom scenario in multiplayer mode
in General Discussion
Posted
What if it was sent to the metaserver, that would make an analysis (virus-scan), add it into a repository with the nickname and the adress, and then send it to concerned players? Any mod/map would stay into that repo for, say, 1 month, for traceability.
Something else: there could be security parameters for automatic download: always accept, always accept objects without any script, or always ask.
About code / scripts: maybe it could be a good thing to make sure they can never interact with the HDD when activated. Probably it's possible to activate them in a separated thread insulated from anything else, like with a firewall, with only a few actions authorised (IE: exactly what is needed to play). Being no programmer, I apologize if it's redundant or too complicated related to existing things.