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Player1

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Posts posted by Player1

  1. 18 hours ago, Palaxin said:

    If I remember right, it was initially there. He may have removed it (accidentally?) when editing the post...

    If someone can give me the file I would send them $5 on PayPal, if that isn't against the rules here. I have been searching for this exact type of scenario for a long time and registered on this forum just to get this file

  2. On 4/25/2016 at 1:07 AM, elexis said:

    (Didn't read everything, but from the screenshots I would suggest to move the CC away from the water, so it's less prone to attacks. Italys seems to have a serious disadvantage as its has less space to build. Could be compensated by giving more resources or starting with ships).

    A CC by the water is more prone to attack, but it is also in position to attack ships. Keep it filled with soldiers and it can be an asset instead of a liability.

    I believe IRL Italy is resource rich (gold and fertile soil), if that is true then I support adding metal and forage resources

  3. Sorry, how can I download this scenario? I am not seeing a download link.

    Also, would you be interested in having accurate mine locations? There are maps showing where different minerals are. For example:

    I realize N. Africa has no gold according to this map, and would be disadvantaged as far as gameplay. But on the other hand, they are isolated from other players and can focus on building a defense. I hope you don't sacrifice accuracy for balance. A perfectly symmetrical game has no character. There should be stronger and weaker situations for different players. IMO

     

    PS  It would be neat having to navigate up the Italian mountains to access the mines. You would be in a vulnerable position so sending your units up there would be a risk. Thoughts?

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