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edaq

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Posts posted by edaq

  1. Reduce processing by having units move and work in small formations, like one unit to save processing for individual units. Five units upon leaving cc could be grouped in a formation. Resource buildings that take time and resources to build, that still look like quarries from the civs and exchange food or other resources for metal or rock harvesting, less worker units could reduce lag. Like the corral but for other resources. Replace tree entities with tree row entities. Tree harvesting building could harvest local trees. Worker units might be part of the lag. Such a mod could speed up games, and not require many changes. Hope that someone with more knowledge of the engine picks this up. As I do not know enough about the code to program it myself.

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