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phantom_rider2

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Posts posted by phantom_rider2

  1. Hmm, i dont really know if its the first, but i say so :D

    And its brings some attention sometimes, saying it.

    Is there any other known real 0ad mod??

    will it be the first released?

    Thats pretty sure yeh. Off course, small one caracter mods and tha stuff will probably come first, because of all the data and stuff we have to do before we can release it, but since we are allready working on some models, and the website + all the planning, im pretty sure this will be the first mod, that is actually adding 1+ civs :P !!

    I would think about moving KoM to 0ad but I'm not sure if I want to go through all the work of redoing the game design. And in the end it's about what type of team you can make and if they will do work/stay on.

    Also I'm shying away from RTS work. Not much support in modding communities now-a-days :D

  2. Medium-Relatively large, enough to give you the best size with the largest fleet.

    I know what you're saying, AoM they gave out plenty of stuff showing early screens with ships that lowered their sails when they unloaded, then what did we get? ships that are about the size of two infantry units. It really is sad, most of the early building designs they had were cut while I think they are cooler then the current ones.

    That's why any models you guys cut should be avaliable to the public one way or another, if at all possible :)

  3. AoM is definately not holding people to it as well as AoK did. Of course it was fun, but now it isn't. AoM is just too simple and really does not involve alot of strategy (mid-rating level is/was bad when I was there). TT doesn't have anything that new to give, and the Titan units and Atlanteans just stack onto the simplified side of the game. Ratings are overemphasized and that causes more problems then the amount of fun given... AoM is still a good game, just not well planned on the MP side of things.

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