Darksun
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Posts posted by Darksun
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LOL he joined in as soon as I attacked.
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Nice! That's going to be fun
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I see. It would definitely be worth patching. I'm new to this community so I don't know the procedure to create and write a ticket.
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Assuming that you play Alpha 18: Capturing buildings!
How's that going to work? Do you have conquer the territory by destroying a certain amount of buildings, and what's left you can capture?
http://trac.wildfiregames.com/wiki/GameplayFeatureStatus
You can bring there mostly of them
Thanks!
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I believe that I was mistaken about units ignoring the passive/stand ground command, provided the command was given before the enemy appears. However, through testing I may have discovered an issue. I found that aggressive units ignore passive/stand ground commands that are given after the units have decided to attack their own target. If my wording is confusing, here is an example:
Aggressive unit spots villager
Aggressive unit chases villager
Unit is commanded to be passive
Unit ignores command and continues to chase villager
To work around this, you have to command the unit to walk to a different location, otherwise they will continue to chase their target even though I've pressed the passive/stand ground button.
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Are there current development goals for combat mechanics? If so what are they?
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This would make for an interesting victory condition. Victory by destroying civic centers. It would give a normal death match a new spin by creating this objective. Defend your cc, destroy the enemy cc. In this scenario civ centers should have more health.
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I will test it when I have the time. I want to rule out the possibility of me overlooking some grouped units being in aggressive mode. However if you want to test it out, I know the best conditions to do so.
Try this:
While in phase three, assemble a group of at least twenty military units
Put them in stand ground or passive mode
Order them to stand within line of sight of enemy military buildings/units
Things that might happen:
They don't attack
They attack when enemies engage them...
- Afterwards they stop
- Afterwards they start engaging other enemies/buildings (this is what has happened to me)
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AOE games have this, no reason not to implement for 0 A.D. The "cons" list is no big deal.
I didn't know! From what I've read on it, it's easy to play co-op civ. You have to select same color and faction, and you'll be in control of the same civ.
hello
sounds interessting
But, as its possible for Nation A to focus on ECO and Nation B on military,
what make this so different than a team game ?
There's some difference albeit not huge. Being in a co-op civ does streamline some actions.
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I would love if an RTS game like 0 a.d. and AOE added a game mode where two people could control one nation, and the tasks can be spilt between the two. A nation co-op dynamic would be really fun!
Pros:
It would be a unique game mode to the RTS genre (could be a selling point)
It would provide a new gameplay experience
Tasks can be split up and delegated as multiple challenges arise, for a swift/effective response to said challenges
It can help your friends have an easier transition into RTS gaming
Co-op is a fun experience sought by many multiplayer gamers
Cons:
This game mode is only effective with voice chat. Therefore random multiplayer matchup without proper communication would be a mess.
Game mechanics would have to be added/reworked
Balance might have to be reworked for this game mode
Current lag issues would affect gameplay experience
What do you guys think?
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Thank you, I'll try this out!
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I've successfully beat the Ai in very easy and easy mode. Yet in medium I can't stay ahead of the Ai in terms of gathering resource food and wood. What's your go to rules for resources acquisition in village phase?
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The same thing happens in other modes. It usually happens in specific situations:
1. after my units complete two commands to destroy a building/kill the enemy, some units start going after villagers that are escaping. I've had siege units chase after villagers! lol
2. my units are stationed close to an offensive enemy building, I've commanded them beforehand to stay passive, yet they attack and give away my position. I re-command to stay passive but they don't listen. I then have to station them out of sight or else they will attack.
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Yes it's aggressive behavior. They chase villagers despite being given an order. Here's an image I took of my units immediately after they killed a villager. http://tinypic.com/view.php?pic=15n0qoi&s=8#.VZmiLu1Vikp
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Thank you, I'll try the suggestions.
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Thanks for replying! I appreciate it. It's three of us (2 on pc and 1 on mac). We tried playing together inside the same house/same internet connection. We tried connecting through the lobby. Each of us created an account and connected to the lobby. One of us hosted a game (we took turns) and the rest of us tried connecting by clicking "join" on the hosted game. We would get as far as "connecting to server/game" but the loading fails after 1 minute or two. The game says connection failed: unknown error.
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I'm on a mac and my friends have pc. We haven't been able to connect to each other using the MP server.
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Let me be more specific:
- I march military units to raid the enemy
- after a few successful kills/building kills I retreat to heal
- I command all units to be passive while my healers do their work
- some military units spot enemy civilian/building/military unit and they immediately go running after the enemy
I've had different types of units behave this way. Even siege units. As you can imagine this can cost the lives of the units (they get into 1 vs 5+ fights that are destined to be lost). While I'm busy doing something else, it's tough to micromanage these "rogue" units. Sometimes they will even give away my attack position before I'm ready :/ (while we're on this topic, please add a feature that allows the user to select attack-mode before military units spawn. For example: spawn military units in defensive mode or passive mode).
Does anybody have a suggestion? Maybe I'm doing something wrong?
An elephant joined my raid against the enemy...
in General Discussion
Posted
Hahaha "never forget"