_kali
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Hi all,I put together 9 new randomly generated maps for 0ad.Download: _kali_maps.zipIf you're a dev and want to include these in the next release, please feel free. I don't know how to take those map preview screenshots, so if someone can do that too, that would be amazing.Here's a quick overview of the maps:New Playing Style: StrongholdWith this playing style, teammates start with civ centers in close proximity. It enforces team play and cooperation from the early stages of the game. Depending on build order and playing styles, it might also make for more epic battles as team's concentrate all their firepower on a heavily fortified allied compound.StrongholdThis map has 4 variations, picked at random:- a central impassable plateau- a central hill with mineral resources- a central lake- a hilly terrain with less woodThe map is very similar to "Mainland", but uses the Stronghold playing style mentioned above.Island Stronghold- naval map where all allies start on the same islandThis map is very similar to "Islands"Team Positioned MapsIn these maps, players are positioned on a team basisHell's Pass- large mountains funnel units through narrow passages- teams are positioned in a vertical line, with the front-line defenders having access to few resources- teammates in the back have a bounty of resources available, but are also vulnerable to sneak attacks from narrow passagesOutpost- 1 member from each team starts in a wood-rich lowland- a ring of high ground surround the lowlands, making the wood vulnerable to attacks from above- all other team members start in a sparse ring of high ground, with some mineral deposits- teams must work together to share resources and support the exposed teammate, or retreat to higher groundTraditional MapsHarbor- large mountainous spines protect each player's harbor- large numbers of fish await outside of the protection of the harbor- narrow gaps in the spines allow for some ground assaults- players must choose to attack from the land or the sea, but probably will not have enough resources to do bothLion's Den- similar to "Canyon", but the middle is a series of protected expansion sitesOutward Bound- most maps try to bring the players to the middle to fight over resources, on this map, players start with few resources on a shared plateau- most of the resources on the map sit on a lowland ring around the edge- players must decide to move their base, or continue to fortify their original, less defensible positionRing- a series of high / low ground circles around a dual-layered mountain rich with resources- brings interesting high/low ground battle tactics into play at each point on the mapSafe House- strong Carthage walls divide the players, making early rush attempts impossible- allies and enemies alike must decide when and where to break through the neutral wallsHope you enjoy!_kali
- 9
9 New Randomly Generated Maps
in Scenario Design/Map making
Posted
Hi guys. Thanks for all of the positive feedback!
I saw that there's an open ticket here to get them into A20: http://trac.wildfiregames.com/ticket/3455
These maps do need some help, especially on the visual side. Also, the JavaScript works, but could be refactored in some places for ease of maintenance and to make it easier to create new variations from these maps. I might be at my limit in visual & coding skills, but if someone is able to jump into these maps and tweak them, it would be awesome to see them in A20. These are for the community, so feel free to modify them as you see fit.
If there's only a limited amount of time, here's what I would suggest based on playing these a bunch: