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yahia

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Posts posted by yahia

  1. Yeah, you shouldn't have a problem finding a decent, cheap PCI-e graphics card that works with Linux. Years ago, I upgraded my old computer from a GeForce4 Ti (pre-shaders) to a GeForce 7600 (one of their last to support AGP) and it really helped game performance, even though the overall system became too unstable to use anymore.

    cards Evga E-geforce 7600gt 256 mb Gddr3 or Nvidia Geforce 7600 Gt Chipset Gv-nx76t256d-r are the two for sale at low cost here , it is a good choice one of the two I must get?, thanks.

  2. Hmm, it doesn't list PCI express (PCIe), maybe they didn't include one on that motherboard, though it's advertised as a feature of the chipset... Care to open the case and take a look at the PCI slots? This image shows the different types side by side: http://en.wikipedia.org/wiki/PCI_Express#/media/File:PCIExpress.jpg

    Yes Ben I have 3 free PCI slots, two PCI Express ×16 and one PCI Express ×4, I see. Must I burn my computer Ben?

    • Like 1
  3. That is an integrated graphics card from the Via chipset. For some reason, Debian has chosen or defaulted to a software driver for you.

    You may have a few different options. First, you need a better driver, and surprisingly there is a project called OpenChrome that works to develop open source drivers for your Via. If you want to try installing the driver, it's available as a Debian package: xserver-xorg-video-openchrome. I don't know what performance you will get with that, probably not worse than software rendering, but it might not work at all or it might have a lot of bugs (it's always a risk with drivers). I'm no expert with Linux drivers.

    The next option would be to buy a better discrete graphics card. According to this page, you have a PCI express slot, which is good - that would let you buy just about any graphics card from the past 7-8 years (I wouldn't spend much though, and you would have to check your power supply's max output). Please post the full output of running "lspci" to confirm this.

    Hi Ben, in fact I was looking for a better driver in openchrome when I had the problem in Mint with cinnamon, and later to improve the performance of video in Debian, but just as you said, it have a lot of bugs (the instalations of some packages of opencrome broken Xfce i.e) I think the better solution will be to buy a NVidia card, Im almost sure I can get one (oldie) .

    the output of lspci is:

    yahia@yahia:~$ lspci

    00:00.0 Host bridge: VIA Technologies, Inc. P4M890 Host Bridge

    00:00.1 Host bridge: VIA Technologies, Inc. P4M890 Host Bridge

    00:00.2 Host bridge: VIA Technologies, Inc. P4M890 Host Bridge

    00:00.3 Host bridge: VIA Technologies, Inc. P4M890 Host Bridge

    00:00.4 Host bridge: VIA Technologies, Inc. P4M890 Host Bridge

    00:00.5 PIC: VIA Technologies, Inc. P4M890 I/O APIC Interrupt Controller

    00:00.6 Host bridge: VIA Technologies, Inc. P4M890 Security Device

    00:00.7 Host bridge: VIA Technologies, Inc. P4M890 Host Bridge

    00:01.0 PCI bridge: VIA Technologies, Inc. VT8237/VX700 PCI Bridge

    00:02.0 PCI bridge: VIA Technologies, Inc. P4M890 PCI to PCI Bridge Controller

    00:03.0 PCI bridge: VIA Technologies, Inc. P4M890 PCI to PCI Bridge Controller

    00:0f.0 IDE interface: VIA Technologies, Inc. Device 5337 (rev 80)

    00:0f.1 IDE interface: VIA Technologies, Inc. VT82C586A/B/VT82C686/A/B/VT823x/A/C PIPC Bus Master IDE (rev 07)

    00:10.0 USB controller: VIA Technologies, Inc. VT82xxxxx UHCI USB 1.1 Controller (rev a0)

    00:10.1 USB controller: VIA Technologies, Inc. VT82xxxxx UHCI USB 1.1 Controller (rev a0)

    00:10.2 USB controller: VIA Technologies, Inc. VT82xxxxx UHCI USB 1.1 Controller (rev a0)

    00:10.3 USB controller: VIA Technologies, Inc. VT82xxxxx UHCI USB 1.1 Controller (rev a0)

    00:10.4 USB controller: VIA Technologies, Inc. USB 2.0 (rev 86)

    00:11.0 ISA bridge: VIA Technologies, Inc. VT8237A PCI to ISA Bridge

    00:11.7 Host bridge: VIA Technologies, Inc. VT8237/8251 Ultra VLINK Controller

    00:12.0 Ethernet controller: VIA Technologies, Inc. VT6102 [Rhine-II] (rev 7c)

    00:13.0 Host bridge: VIA Technologies, Inc. VT8237A Host Bridge

    00:13.1 PCI bridge: VIA Technologies, Inc. VT8237A PCI to PCI Bridge

    01:00.0 VGA compatible controller: VIA Technologies, Inc. P4M890 [s3 UniChrome Pro] (rev 01)

    80:01.0 Audio device: VIA Technologies, Inc. VT8237A/VT8251 HDA Controller (rev 10)

    I think it have no solution or at least a simple solution in the way of configuration, but Im very outdated about Linux, (for 10 years I left linux and I reinstall it 6 monts ago), my previous linux was a Slackware 8, in 2003 more or less, in other computer of course

    Im very intrested in 0AD, it looks very the best strategic game anytime, I'm very impressed with the civilizations, is magnific, you can imagine Im teacher in history, a non good in history game can be so bored, but the work in 0AD is good, the shields of civilizations i.e. I know some simbols, and are, in fact simbols from the right people, the eagleof the Visigoths is that eagle, fantastic, I spect when I'll play the game I'll be very happy, congratullations your work in programing it is wonderfull.

  4. Are you running in a VMWare virtual machine? That wouldn't be a good idea on your system. In any case, it's using software rendering, which will be extremely slow even on brand new computers. If you're not using a VM, you need to find better graphics drivers.

    What is the output of this command:

    lspci | grep VGA
    Dear Ben:

    I dont install any virtual machine. On the software rendering, it may be a problem, when in the past I tried cinnamon, it shows an alert: "without hardware graphic aceleleration,,,,,"; it was in a previous instalation of Linux Mint, and in that configuration, the probles was obviously, specially in video, (i.e. youtube) now I have Debian with Xfce, and I see a good work in the video speed.

    The output of lspci | grep VGA is :

    01:00.0 VGA compatible controller: VIA Technologies, Inc. P4M890 [s3 UniChrome Pro] (rev 01)

    do you think is possible to play the game with this hardware?

  5. My friend Ben: perhaps you know, the imports in Argentine are closed, so, we can buy hardware, except wich are in stocks of vendors here, if I have any solution to can play 0ad it will be great.

    By the other side, I understand you are developer of 0ad, I wish to colaborate, with translation and I'm teacher in history, I can write historical information on all civilizations of the game, if it is requiered.

    Thanks, Juan M. Barreiro Arater

  6. Hello Ben, yes here is the file:

    (generated 2015-06-01 09:18:12 UTC)

    OS : Linux 3.16.0-4-686-pae (#1 SMP Debian 3.16.7-ckt11-1 (2015-05-2

    4))

    CPU : i686, Intel Pentium Dual E2140 @ 1.60GHz (1x2x1), 799.99 MHz

    Memory : 942 MiB; 109 MiB free

    Graphics Card : VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 3.5, 128 bits)

    OpenGL Drivers : 3.0 Mesa 10.4.2; OpenGL 3.0 Mesa 10.4.2

    Video Mode : 1600x900:32

    Sound Card : Unknown

    Sound Drivers : Unknown

    OpenGL Extensions:

    GL_ARB_multisample

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_blend_color

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_copy_texture

    GL_EXT_polygon_offset

    GL_EXT_subtexture

    GL_EXT_texture_object

    GL_EXT_vertex_array

    GL_EXT_compiled_vertex_array

    GL_EXT_texture

    GL_EXT_texture3D

    GL_IBM_rasterpos_clip

    GL_ARB_point_parameters

    GL_EXT_draw_range_elements

    GL_EXT_packed_pixels

    GL_EXT_point_parameters

    GL_EXT_rescale_normal

    GL_EXT_separate_specular_color

    GL_EXT_texture_edge_clamp

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_border_clamp

    GL_SGIS_texture_edge_clamp

    GL_SGIS_texture_lod

    GL_ARB_framebuffer_sRGB

    GL_ARB_multitexture

    GL_EXT_framebuffer_sRGB

    GL_IBM_multimode_draw_arrays

    GL_IBM_texture_mirrored_repeat

    GL_ARB_texture_cube_map

    GL_ARB_texture_env_add

    GL_ARB_transpose_matrix

    GL_EXT_blend_func_separate

    GL_EXT_fog_coord

    GL_EXT_multi_draw_arrays

    GL_EXT_secondary_color

    GL_EXT_texture_env_add

    GL_EXT_texture_lod_bias

    GL_INGR_blend_func_separate

    GL_NV_blend_square

    GL_NV_light_max_exponent

    GL_NV_texgen_reflection

    GL_NV_texture_env_combine4

    GL_S3_s3tc

    GL_SUN_multi_draw_arrays

    GL_ARB_texture_border_clamp

    GL_ARB_texture_compression

    GL_EXT_framebuffer_object

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_MESA_window_pos

    GL_NV_packed_depth_stencil

    GL_NV_texture_rectangle

    GL_ARB_depth_texture

    GL_ARB_occlusion_query

    GL_ARB_shadow

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_mirrored_repeat

    GL_ARB_window_pos

    GL_EXT_stencil_two_side

    GL_EXT_texture_cube_map

    GL_NV_depth_clamp

    GL_NV_fog_distance

    GL_APPLE_packed_pixels

    GL_APPLE_vertex_array_object

    GL_ARB_draw_buffers

    GL_ARB_fragment_program

    GL_ARB_fragment_shader

    GL_ARB_shader_objects

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ATI_draw_buffers

    GL_ATI_texture_env_combine3

    GL_ATI_texture_float

    GL_EXT_shadow_funcs

    GL_EXT_stencil_wrap

    GL_MESA_pack_invert

    GL_MESA_ycbcr_texture

    GL_NV_primitive_restart

    GL_ARB_depth_clamp

    GL_ARB_fragment_program_shadow

    GL_ARB_half_float_pixel

    GL_ARB_occlusion_query2

    GL_ARB_point_sprite

    GL_ARB_shading_language_100

    GL_ARB_sync

    GL_ARB_texture_non_power_of_two

    GL_ARB_vertex_buffer_object

    GL_ATI_blend_equation_separate

    GL_EXT_blend_equation_separate

    GL_OES_read_format

    GL_ARB_color_buffer_float

    GL_ARB_pixel_buffer_object

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_float

    GL_ARB_texture_rectangle

    GL_ATI_texture_compression_3dc

    GL_EXT_packed_float

    GL_EXT_pixel_buffer_object

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_rectangle

    GL_EXT_texture_sRGB

    GL_EXT_texture_shared_exponent

    GL_ARB_framebuffer_object

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXT_packed_depth_stencil

    GL_ARB_vertex_array_object

    GL_ATI_separate_stencil

    GL_ATI_texture_mirror_once

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_gpu_program_parameters

    GL_EXT_texture_array

    GL_EXT_texture_compression_latc

    GL_EXT_texture_integer

    GL_EXT_texture_sRGB_decode

    GL_EXT_timer_query

    GL_OES_EGL_image

    GL_ARB_copy_buffer

    GL_ARB_depth_buffer_float

    GL_ARB_draw_instanced

    GL_ARB_half_float_vertex

    GL_ARB_instanced_arrays

    GL_ARB_map_buffer_range

    GL_ARB_texture_rg

    GL_ARB_texture_swizzle

    GL_ARB_vertex_array_bgra

    GL_EXT_texture_swizzle

    GL_EXT_vertex_array_bgra

    GL_NV_conditional_render

    GL_AMD_conservative_depth

    GL_AMD_draw_buffers_blend

    GL_AMD_seamless_cubemap_per_texture

    GL_ARB_ES2_compatibility

    GL_ARB_blend_func_extended

    GL_ARB_debug_output

    GL_ARB_draw_buffers_blend

    GL_ARB_draw_elements_base_vertex

    GL_ARB_explicit_attrib_location

    GL_ARB_fragment_coord_conventions

    GL_ARB_provoking_vertex

    GL_ARB_sampler_objects

    GL_ARB_seamless_cube_map

    GL_ARB_shader_texture_lod

    GL_ARB_texture_cube_map_array

    GL_ARB_texture_multisample

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_uniform_buffer_object

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_EXT_provoking_vertex

    GL_EXT_texture_snorm

    GL_MESA_texture_signed_rgba

    GL_ARB_get_program_binary

    GL_ARB_robustness

    GL_ARB_separate_shader_objects

    GL_ARB_shader_bit_encoding

    GL_ARB_timer_query

    GL_ARB_transform_feedback2

    GL_ARB_transform_feedback3

    GL_ANGLE_texture_compression_dxt3

    GL_ANGLE_texture_compression_dxt5

    GL_ARB_base_instance

    GL_ARB_compressed_texture_pixel_storage

    GL_ARB_conservative_depth

    GL_ARB_internalformat_query

    GL_ARB_map_buffer_alignment

    GL_ARB_shading_language_420pack

    GL_ARB_shading_language_packing

    GL_ARB_texture_storage

    GL_ARB_transform_feedback_instanced

    GL_EXT_framebuffer_multisample_blit_scaled

    GL_EXT_transform_feedback

    GL_AMD_shader_trinary_minmax

    GL_ARB_ES3_compatibility

    GL_ARB_clear_buffer_object

    GL_ARB_explicit_uniform_location

    GL_ARB_invalidate_subdata

    GL_ARB_stencil_texturing

    GL_ARB_texture_query_levels

    GL_ARB_texture_storage_multisample

    GL_ARB_vertex_attrib_binding

    GL_KHR_debug

    GL_ARB_multi_bind

    GL_ARB_seamless_cubemap_per_texture

    GL_ARB_texture_mirror_clamp_to_edge

    GL_ARB_vertex_type_10f_11f_11f_rev

    GL_EXT_shader_integer_mix

    GL_ARB_clip_control

    GL_ARB_conditional_render_inverted

    GL_KHR_context_flush_control

    SMBIOS:

    Thatś all, I dont understand this file... do you think is my hardware or my configuration? Very thanks.

  7. Can you post your system_info.txt from the game's log folder (see this page)? That should give us an idea of whether your system can run 0 A.D. well. Another thing that might help is a profile capture with Shift+F11 when you notice the game is very slow. Please attach those files in a reply.

    Hi Ben, I can not see the log file of the game, Im very newbie in Linux I think, the only two files of the game I found are in /usr/games, are 0ad and pyrogenesis:

    here this are:

    0ad:

    ----------------------------------------------------

    root@yahia:/usr/games# more 0ad

    #!/bin/sh

    pyrogenesis=$(which pyrogenesis 2> /dev/null)

    if [ -x "$pyrogenesis" ] ; then

    "$pyrogenesis" "$@"

    elif [ -x /usr/games/pyrogenesis ] ; then

    # Fallback in case /usr/games is not in $PATH; see #679033 and LP: #1380737

    /usr/games/pyrogenesis "$@"

    else

    echo "Error: pyrogenesis not found in ($PATH)"

    exit 1

    fi

    -------------------------------------------------

    and pyrogenesis is a compilad file.

    in the game I dont see any message about graphics, simply runs almost frozen, any action is executed more or less 20 sec. later I do the order with the mouse, I think my video card is too old, it must be the reason, I was looking my system, but cant find any log file, when I have a new computer, or video card at least, may be I'll can play.

  8. My problem with 0AD is simple: is impossible to play because the game works very very slow, perhaps it is for my video card (VIA S3), previously I had problems with Cinnamon, currently Im working with Debian 8 and XFce, but in this configuration, with wine, AoE II runs perfect, so I think is possible to improve 0ad to run faster, or not?

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