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jurgenjuggernaut

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Posts posted by jurgenjuggernaut

  1. true ^^but infantry is first cava balacning is after spear cav are weak sword cav are too strong vs building but for spear cav i beleive they should keep the current rates but do more damage

    Yeah the other day played with gauls Ope that cav, and cheap, while tryed to get elite horsemen, they die more and do less

    It has already been determined that some matches indeed have unbalanced teams (that's what the rating numbers are for).

    The cavalry discussion can go on forever (really, each type has a tactical advantage over the other, just like IRL).

    In that time there were not horse chairs till late centuries, caballery was more supportive thing and briton didnt have much horses to spawn like that, in fact gauls, celts (britions), germans were more skirmish think, they werent trained to stand and have long fights

  2. Defense towers are more like distraction towers and the main thing needed to improve on is lag, but other than that awesome game. oh yeah give Mauryans another ship to train.

    agree on lag thing, not onto tower thing, some players just rush into the cc not really a great gameplay If u just mass out units to attack cc´s.

    Though some civs got ships just to be balanced but in the real life they didnt just fisher boats or transport ships

  3. Sword cav>everything.

    chariots are not that overpowered, though why not putting some iron cost like selucid ones a liltle bit cheaper 20 mineral.

    Just played with athens and felt a litle bit in disvantage, when ptolemies are too easy, maybe for ptolemies low wood cost and fast building with low hp could work instead of free houses, athens need a cheap basic ranged unit, also athenians where more known by their strong city defenses and ship strenght.

    My athenian hoplites were beated by sword cav when they were 2 for every 1 sword cav, also sword cav both for gaul and british werent that strong nor that used, iberian civ had better use of horses, also Macedon in times of Alexander was one of the best cav

    In the other way gauls were more known by their infrantry, and british were known more for being skirmishers not great front to front combatients, while that cav gives them too much more power.

    • Like 2
  4. "Girls as well as boys could be trained to fight with swords and other weapons. One of the most prominent training schools in Gaelic mythology was run by Scathach (pronounced “sca-hah” or “skya”), a woman warrior from what is now Scotland. She trained the greatest hero of Irish legend, Cúchulainn"


    "The practice of bearing arms was relatively common among women. Women were recorded as having taken part in the final battle against Caius Suetonius Paulinus when he advanced upon the druid stronghold on the island of Mona (now Anglesey) in present-day Wales. In this case, they seem to have made great use of psychological tactics such as screeching, dancing wildly, and pulling at their faces, frightening the Romans enough to hold them off for a time."
  5. For now we don't have (in the engine) the ability to have partian tsctics a mean have units as turrets element I mean shooting and moving, the only one is the Siege Tower, but may be I'm just be wrong but in trac see a ticket tacking about this element, remember the game don't have many features yet.

    Yeah I know just as I said wanna give u ideas so when u can and if u liked them to use them thats why I get few links to have bases

  6. I like Persia faction though, I have few suggestions to improve gameplay.

    1.- Persia and many Empires of the time won battles by numbers more than having a real strategy, so my suggestion is: that basic foot troops, to have maybe less attack and health but be cheaper in order to mass them. The immortales able to be trained in the barracs, cheaper and less effective.

    link: http://en.wikipedia.org/wiki/Military_history_of_Iran#Achaemenid_Era

    My base for this are the many wars with greece, 1 hoplite is worth 2 or 3 persian infantry men due the training and the equipment they had. Also It is known that immortals received its name not for beeing "immortals" but if someone was killed he or they were replaced by others.

    "Herodotus describes the 'Immortals' as being heavy infantry, led by Hydarnes, that were kept constantly at a strength of exactly 10,000 men. He claimed that the unit's name stemmed from the custom that every killed, seriously wounded, or sick member was immediately replaced with a new one, maintaining the numbers and cohesion of the unit"

    link:http://en.wikipedia.org/wiki/Immortals_(Persian_Empire)

    2.-Where is Mardonius? xD I like the actual heroes except Xerxes, but they were all kings while Mardonius was a General a brilliant one.

    3.- Scythed Chariots, first were 3 men as far as I know, 2 men where charriots from egypt and where smaller, so my suggestion is that chariots can shot bolts while moving, with a penalty of acuracity, horse archers too, second to be faster than infantry but slower than horsemen, though already, third to be able to cut people in half with the blades (in a way to speak).

    2The scythed chariot was pulled by a team of four horses and manned by a crew of up to three men, one driver and two warriors. Theoretically the scythed chariot would plow through infantry lines, cutting combatants in half or at least opening gaps in the line which could be exploited."

    link: http://en.wikipedia.org/wiki/Scythed_chariot

    All this maybe difficult and complicated but I and many others really like this game, and really want to aid to improve it.

  7. I don't think elephant should be countered by pike though. Elephants beat anything in a straight-up melee fight, period. You could still win by drowning them with numbers though. I think Alexander managed to beat elephants with his pikemen (Battle of Hydaspes), but suffered heavy losses, while under the covering fire from his ranged unit.

    Chariots are outdated and terribly bad weapon. For all intent and purpose, they act like ranged cavalry, only slower and dumber. There's nothing a chariot can do that cavalry can't do better. Still good for faction(s) without other ranged cavalry option though.

    Scythed chariots should have enormous charge bonus, but in prolonged melee they are dead meat.

    yeah heavy loses still though, but the actual elephants from the game are too expansive and not really a good choice, they die soon agains pretty anything, also would like to ask why 250 iron cost for them, would suggest 400 food istead.

    actually much of the units arent rentable when u harvest tons of food and lumber while iron and stone are harder, would suggest some units cost of iron and stone to be dropped, like slingers yeah its more realistic but common 50 stone one single slinger he is not going to throw the mine.

    as for chariots yes, actually persia wasnt as before, after alexander conquest, but many cultures used charriots, britons, romans, greeks, egypcians, babylonians, sythes (dont remember the real name, the most known enemies of egypt), persia.

    when I though the suggestion of the chariot wasnt to mele, They go on the way shotting bolts and killing people with blades, what its true its the lack of mobility that a single horse has, that make alexander succes against persians armies. the chariots couldnt go against the phalanx nor use the blades.

  8. True I'll speak about it for 1000 AD. Did they use the same weapons as men ? I remember talking to a blacksmith showing me "women weapons" which basically were big clubs with thousands spikes.

    haha really dont know that far though will investigate,

  9. We will have more Romans Factions based in several periods like Imperial Rome, Late Roman Empire, Early Bizantines , and Palmyra

    Good to know.But my point was that Actual rome needed Centurion unit the comander of 100 men nearly as old as rome itself dont know when they were originated though but pretty sure by that time they had already.

    Also could be a pasive to roman civ. to have lil comanders with auras

  10. u right but thats harder too make, most game rather use statics to counter this, if u manage to maybe make a "pasive" that allows units with shields to evade ranged attacks would be great. when i speak of the forge i meant maybe for some factions to upgrade their shileds from woden shield to bronze and then steel like the upgrade of the macedons elite

  11. Have played romans but i fell something laks then remembered something that its really needed, Roman Empire, Roman republic, was caracterised by the jerarchy that his army had. Then I strongly suggest the Centurion to by a unit with radius of comand that adds bonuses like health or attack donno.

    Also other "supportive" units like standart mens, trumpet met, with radius to enhanced the legions

  12. Here's what I had in my mind (for a proposed hard counter, anyway)

    Melee Unit

    Swordsman > Spearman > Cavalry > Swordsman

    Ranged Unit

    Ranged Unit does not counter anything, and not countered by anything. Has lowish hp.

    Slinger : Long Range, Slow Attack, Most Damage, Least Accurate.

    Archer: Mid Range, Normal Attack, Low Damage, Most Accurate

    Skirmisher: Short Range, Fast Attack, Mid Damage, Normal Accuracy.

    Elephant

    Ranged Unit > Melee Elephant > Melee unit

    Siege Weapon

    Siege tower does not counter anything, and not countered by anything.

    Any melee unit > Battering ram + Stone thrower > Building

    Any melee unit > Bolt shooter > Any non-siege unit

    * For the purpose of hard counter, treat siege weapon and naval unit as building.

    Like ur idea Would like to add few things

    Elephant

    Any elephant>beats mele horse and sword infantry (splash damage u know)

    Archers and pikemans>beats elephants

    (Stampide pasive that gives them splash damage but when near death makes them crazy, attacking anything in their way or around)

    Also charriots to have dont know less acuarate shots or less damage but instead have splash damage when charging against units

    With this i mean able to use the blades, also able to shot while moving as there are 2 guys in the chariot.

    Caballery and pike units(when formed)>Charriots>swordinfrantry and ranged infantry

    Caballery to me able to "charge" and have tramble damage (already discussed though)

    • Like 1
  13. could be for example selucids have kind of that way. Gauls could chose between uniting gaul tribes or join rome as an "allie" in that way unlocking new unique buildings and units depending on the political path u choose could also be integrated depending on the current ally you have.

    • Like 1
  14. Though voted Roman faction actually using more others, kind off like many, my most used is macedon but to be honest rome was the supreme domination faction for arround 800 years while Macedon "empire" was Alexander the great "Empire" while he lived then split into many other factions, and he didnt lived long.........

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