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Undo

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Posts posted by Undo

  1. If you can identify those strings, and write new versions for it, you're very welcome.

    I suggest you log them in a trac ticket, so someone can get them in the game.

    I'm no historian or writer, but I'd be happy to give my contribution.

    On a related note, where should we report any typos we find?

  2. License issues aside, wouldn't it be better for the game's credibility and professionalism to have 100% original texts? Going through the game strings, I noticed that a lot of lines are just copied from Wikipedia or from other sites. That already looks sloppy per se (IMHO), but sometimes the copied text doesn't even make sense, when it's completely stripped of its context.

    For instance, string 431:

    "Brennus is the name which the Roman historians give to the famous leader of the Gauls who took Rome in the time of Camillus. According to Geoffrey, the brothers invaded Gaul and sacked Rome in 390 B.C., 'proving' that Britons had conquered Rome, the greatest civilization in the world, long before Rome conquered the Britons."

    Who are these 'brothers'? Is Geoffrey so well-known he needs no introduction? This line appears to be taken from this article (http://www.vortigernstudies.org.uk/artgue/guestsheila3.htm) and just pasted in the game text without any patching whatsoever.

    Not to mention the rest of the string is hard to read and confusing (and in the end, it doesn't really explain the difference between mythical Brennius and historical Brennus). Actually, many historical description texts are confusing and should probably be rewritten (the one about Kunobelinos comes to mind).

    Just expressing my feelings on the subject :)

  3. I've just joined the Portuguese translating team on Transifex.

    Could someone explain me a little better how does the coordination work? For example, if I find a mistake, am I able to simply edit what others have already translated? Or is every modification subject to discussion? What happens when two people disagree on the best translation?

    Thanks for your help!

  4. I know that was the plan, but it would seem you'd like to see that plan changed... Why making a factions-patch when you already know you want more than 6 factions?

    Don't take me the wrong way, I'm not suggesting you should change your plans or something, I'm just curious about what your plans are.

  5. I was asking if you were aware that those buildings are romanicized... I mean, Iberians began to build rectangular-shaped buildings and use ceramic-tile roofing only after contact with the Romans. Before that, they built mainly circular houses with high conical straw roofs.

    Also, since you're remodelling scout towers, this info might help you (or not): my town's museum has a real scale (1:1) reconstitution of a castro watch tower. To be more specific, it's one of the watch towers of Castro de Zambujal, and it looks more or less like this: http://home.fa.utl.pt/~al006854/tower.JPG (very roughly sketched in MS Paint). Of course, this castro was built like 1000 years before the Roman era, but anyway, thought it could give you some ideas.

  6. Yes, I had already talked about this delicate issue with Mythos before. As you pointed out, it is difficult to achieve such a level of historical accuracy in a game. Plus, in comparison with the knowledge there is about Carthaginians, Celts, and etcaetera, very little is known about the Iberian cultures and tribes. Separating them even more would be almost impossible in this context.

  7. Would the Germanic subfactions include all the main barbaric forces? By "main barbaric forces", I mean

    - Sueves

    - Franks

    - Angles

    - Saxons

    - Burgundians

    - Visigoths

    - Ostrogoths

    About the Huns, I seem to remember having read somewhere that there is confusion between East European Huns and Asian Huns, being the latter nomadic and the former not. Even if EEHuns were nomadic, they eventually settled somewhere in Hungary, so mountable and dismountable buildings are probably a better option (rather than mobile buildings).

    Or, alternatively, they could have mobile buildings that could be dismounted somewhere whenever the player wished, but once dismounted could no longer be mounted.

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