connloyalist
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Posts posted by connloyalist
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I assume that only applies to fighting units? If it is in fact all units then it might be useful to garrison women in defensive towers.
Regards, Christine
Reading the tooltip, I see "Crenellations" speaks of "per garrisoned soldier". So that answers my question.
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Yes, any units incrised arrows fired.
I assume that only applies to fighting units? If it is in fact all units then it might be useful to garrison women in defensive towers.
Regards, Christine
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Hi All,
I have been playing 0AD on and off for a while now (it's addictive), and have been lurking here for a while. This is my first post.
I was wondering... you can garrison units in defensive towers to increase the number of arrows fired from the tower. But do those garrisoned units need to be ranged units? Or to put it differently, if I garrison a melee unit in a tower, will that have the same effect as a ranged unit with respect to arrows fired?
Regards, Christine
Do defensive towers require archers?
in Help & Feedback
Posted
To remove all doubt, I just did a sandbox to test this (on Alpha 17). Adding ranged or melee infantry makes no difference, you get 1 extra arrow every 2 seconds for each infantry garrisoned in the tower.
If you add the "sentries" and "crenelations" tech, plus the maximum of 5 garrisoned infantry gives a maximum of 9 arrows every 2 seconds.
However, it seems to me that logically only ranged infantry ought to add arrows.
Perhaps a way could be devised to have non-ranged units (possibly including females) be helpful to the effort if they are garrisoned in a tower together with ranged units. I am thinking something along the lines of logistics inside a tower, making sure of a steady supply of arrows. Something like that. Each non-ranged unit might reduce cycle time (the 2 seconds) by 10%? But still with a max of 5 units in the tower of course (the tower is only so big).
Regards, Christine