Hi folks! I'm new around here and its my reply in this forum.
I've been waiting for a long time for campaigns in 0 A.D. and seeing this campaing and the new trigger systems it's great news for me!
I tested Gallic Wars in 0 A.D. alpha 17 and it's throwing some errors. I think they are related to the trigger system and the "enemy respawn" mechanism. As soon as i get home i will post the errors.
Here are the errors from mainlog.html:
<p class="error">ERROR: Error in timer on entity 1, IID 83, function DoAction: ReferenceError: cmpRangeMan is not defined Trigger.prototype.SpawnEnemyAndAttack@maps/scenarios/Gallic_Wars.js:1559 Trigger.prototype.DoAction@simulation/components/Trigger.js:269 Timer.prototype.OnUpdate@simulation/components/Timer.js:100 </p>
[Campaign] Gallic Wars
in Scenario Design/Map making
Posted · Edited by frcaton
Hi folks! I'm new around here and its my reply in this forum.
I've been waiting for a long time for campaigns in 0 A.D. and seeing this campaing and the new trigger systems it's great news for me!
I tested Gallic Wars in 0 A.D. alpha 17 and it's throwing some errors. I think they are related to the trigger system and the "enemy respawn" mechanism. As soon as i get home i will post the errors.
Here are the errors from mainlog.html:
<p class="error">ERROR: Error in timer on entity 1, IID 83, function DoAction: ReferenceError: cmpRangeMan is not defined
Trigger.prototype.SpawnEnemyAndAttack@maps/scenarios/Gallic_Wars.js:1559
Trigger.prototype.DoAction@simulation/components/Trigger.js:269
Timer.prototype.OnUpdate@simulation/components/Timer.js:100
</p>
Cheers.