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dgbug3

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Posts posted by dgbug3

  1. My opinion on the caves it may be a good idea, but in effect what would happen is the cap for graphics would increase, and therefore it might make it really lags maybe in Beta 17?

    I think the no 1. priority should be the AI's. I think you should have Easy- Hard and then legendary, mythic, brutal, and then chaotic, then Impossible. Now why impossible? You may never beat it but it would significantly improve your skills in certain levels, if you only want to defend in a castle defense map etc.

    My only other complaint is the trade, I mean trade can be implemented so that traders can trade with enemies. Now other then those two I don't see a lot of reasons besides the known to complain.

    Map editor needs work. (You can't go down.) Other then that the game is great. I like it more then AOE, and some other games because it's really unique. Now If you decided to shell this out on say steam or something and charge $10, I wouldn't care honestly. That's still pretty cheap, and you would gain more $$. But thanks for not though.


    I suggest add message when the Ai reach a new phase like AoK. Is not a great suggestion but I want to know how fast is now the Ai.

    And I have a question about commands what is new for A17, the attack move have new options right? how can I use? How work the new balance?

    Playing I see the economy now is faster I like how faster is

    Other suggestion why not create a pasive Ai good to defense but slow to expand and to attack(rush) , the actually Ai is rush and good defender but why not focus in some aspect like AoM you can select the Ai and give personalities.

    I'm happy with Petra now is time to start give some diplomacy may be dame tribute to avoid attack or stop


    we agree AI is no 1.

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