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lako3000

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Posts posted by lako3000

  1. Some suggestions from me.

    • Snapping on building placement: Sometimes I have to precisely find a perfect space for my field only to later realized that one of my houses is too close a little to my civic center that I couldn't possibly place a field between them. I prefer the hard snapping like in AoEII or in Empire Earth. The snapping in AoEIII is a bit more complex (smooth in large field but snap when you want to place a building next to existing buildings), but the old snapping will do.
    • Detailed Formations tooltip: Why and when should I use phalanx or syntagma? What is battle line formation supposed to be? I can't find it anywhere.
    • Civilization profiles in game session: Sometimes I play random or trying new unfamiliar civilization and I forgot what's their special powers. The history page could be accessed in Main Menu but there's no way to access it while playing. The emblem on middle-top is just a decoration with a tooltip of the civilization's name. How about making it clickable and when clicked it will show the history page?

    i like your 3rd idea. i would also like to be able to know what your enemy civ is, if you can find out already then please tell me how because i find myself not knowing what civilisation im fighting against and what they are strong at.

    the 1st idea i think its kinda good that we dont have building snapping but tahts just my opinion, i like the different placement instead of Aoe 2 beacuse it is easier in aoe 2 but it makes you think more in 0ad about what your doing and how you need to be more aware, also its cool that you can place crop fields almost on top of eatchother and that means you have more of them around your cc instead of on Aoe 2, but thats just my opinion

  2. I agree. More territory making you gather slower would be a fine example of a large empire becoming increasingly more difficult to manage.

    im the opposite, lol sorry but i think that if you get more land you should become stronger because it would encourage different styles of play from people.

    ive recently been playing the map. Gear and i thought if this was added in with the more territory you have the quicker the villagers gathering speed or walking speed then you would be fighting over controll of the map. its more about controlling the map then units if this was added in and i like taht

  3. We can create a trigger map for this. Triggers are so powerful that they can change the GatherSpeed depending on the territory extent, given there is a nice way to determine territory size and I can't think of why there shouldn't.

    We can use triggers to create feature demonstrations.

    What Niek proposed could also influence morale. If a people is driven into the last corner of the map, their cohesion will increase and they will try a last rescue out of the dangerous situation on the battle fields.

    The last (negative slope) part from 80% on could emulate that finally hope is gone when the enemy really becomes overpowering.

    so would we have gathering speed increased for less terratory or more terratory? it would be cool if it was for more territory and would make player push out more civil centres and fortress

  4. Agreed.

    While it would be cool for a fantasy-esque mod,

    It wouldn't really be a useful mechanic to have in the base game. Particularly one which is emphasising things like territory, large armies, mostly-in-depth resource management etc.

    Unlike one Warcraft 3 which, let's be frank, Was not an RTS. It was a Role Playing Strategy Game. note how at least 90% of the maps involved the heroes being ub0r str0nk killing thousands of enemy units with single abilities..

    anyway.. While we don't want to encourage this, There probably won't be any real reason to discourage it either. (for aforementioned "fantasy-esque" mods, of course.)

    Ah, someone else wrote whilst i was commenting on four different threads.

    Anyway, theres' already Speed auras and damage auras. See Leonidas (sparta), Himelqart (Qarthage) Vercingetorix (gaul) and probably others i can't be bothered looking for

    Also. Build speed auras would be silly if it wasn't global. And having them exclusive to 'cavalry heroes' Far more so in the way of silly.

    Also-also. Cavalry don't build, so putting something like a build speed aura on a cavalry hero unless it is of course, One of those silly fellows that run the show in the Diadochi civs (ptolmies, seleucids) who actually do build.. well.. yeah.

    woah there are auras already! i didnt know that!

    the calvary aura thing was just because i couldnt think of a ability a calvary unit could have because calvary cant build so i couldnt really think of anything

  5. Attributes just make the stats blurry because e.g. if (as in your example) "strength" grants "hitpoints", "strength" is meaningless and so we should use hitpoints...

    Heroes that are hard to kill and also can kill themselves are extremely unrealistic BTW in general.

    Historical "heroes" are made of luck, non-combat skills (like commanding armies, impressive speeches, political assertiveness, convincing argumentation, ..) and "historical", social or political glorification during and/or after their lifetime (In general they where not stronger, sturdier, more agile, just maybe more determined/clever/egocentric/ignorant or had other better than average - but not necessarily the best - mental/psychological abilities but in the first place they had luck to have their abilities and opinions fitting social reality at the given time enabling them to have a big impact back on it).

    yeah i see what you mean i just thought the heroes could be so much more by adding in attributes, streangth is a bit ehh but i thought in my original post about "Building Speed" as an attribute

    that would be cool dont ya think? some heroes have a better building speed so they can build buildings and stuff, if they could. and i just thought about calvary!

    calvary heroes could have an auraq ability so mabey something like:

    building aura - +10% building speed to nearby units ???? i think thats a good one

    Speed aura - +10% speed to nearby units ???? mabey more or less speed because heroes are in the 3rd age and thats near the end of some games so you could make it faster to end games quicker

    Attack aura - +5% attack damage to nearby units ????? or you could make it + 1 attack to a specific type of unit

    thats just 3 different abilities i thought of so mabey attributes dont need to be in the game but i think an ability would be cool. heroes being able to build buildings faster, or a specific building quicker than 5 villagers. just stuff like taht, the opportunities are endless if they decide to do this but its up to the developers and the players if they like the ideas.

  6. @lako3000: What you mean is giving the player the choice as of which attributes to train (though we already have that via techs ... so your proposal essentially boils down to add techs that each influences another of these attributes.

    Heroes currently aren't allowed to construct things but they can have a great boost for other nearby worker units. (at least there is one hero that specifies such an aura effect that makes nearby units construct 50% quicker)

    I like the cavalry idea to train other cavalry, but I see it more general, i.e. units should be able to share experience and train each other (technology transfer in the bigger picture).

    by attributes i mean instead of giving the hero techs you can just take out hero techs and make attributes for heroes

    a roman hero could have something like 20 streangth for 1 attribute and taht could give him mabey 600 hp or something depending on how the developers want it but yeah.

    i forgot the game had hero techs. look at games like warcraft 3 and the attributes in taht game for heroes, tahts where my idea came from

  7. i also have another idea or suggestion about the heroes from the fortress.

    i thought you could give the hero levels and attributes but not abilities

    the heroes ability could be to build a specific building or buildings, or even to build a specifc building quicker than 5 villagers

    the calvary could mabey be able to train other cavalry just slowly or something. calvary are hard to think of for an ability cos they cant build but yea

    hope you guys like my idea of giving the heroes attributes and a ability.

    i dont know about how many levels the heroes should have, mabey 10 or 15

    you might have a hard time thinking about attributes but i think you can have,

    building speed

    streangth/hp

    Agility/ Movement speed

    Attack

    Defence

    thats just what i thought of but you could make them into mabey 3 different attributes but 5 makes for more customisation but you will still need another fo the calvary if you like this idea

  8. i would like to see a graphics system for the game so that different computers can run the game.

    example: low

    Medium

    High

    or even a: Very low

    low

    medium

    high

    Very high/ Ultra

    this would help improve the lag on movement of units and the game itself i hope but i know it will take time to change that so i hope in future this will be implemented because i have a mate who wants this game but his computer is to slow and old to play it as it is so hes waiting for an update to smoothen it out but anyway hope this happens

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