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Arsalaan

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Posts posted by Arsalaan

  1. It may not be a good idea, but if morale is implemented, how about also adding a constant decline in morale unless there are soldiers near by, and it would reduce if ENEMY soldiers are near by (chain breaking, freeing the slaves by force of arms)

    So you would need to keep them in big palisade pens in order for them to be not rebelling every 5 seconds. :)

    Thoughts?

    Good idea. And how about master. Slave's morale cannot decrease until there are masters outside palisades.
  2. I have a suggestion to add gold as a resource which can only be used to train mercenaries from neutral buildings and can be used for market exchanges. And it is gathered by unique way.

    Luxury resources like coal which are randomly shattered on maps can only gathered by merchant and can only be dropped at building called merchants tent. When the storage capacity of tent is full then merchant sets out to exchange that unit of coal with gold from a neutral trading post like building which is situated far away from the town maybe at corner of map. The trading post can be used by any civ. When merchant reaches trading post he returns to market and drops gold there. On the way other opponents can attack merchant and steal goods so the merchant can be guarded. Player can also build trading camps(which also act as mini defense tower) to ensure the route for merchant and make him have player-willing path.

    I know adding a resource isn't that easy. You people have to balance the gameplay too. If you like it use, modify it.

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