lumi13f
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Posts
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Posts posted by lumi13f
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HI, sry, that I didnt load up an video about the Problem. But in the moment it is realy stressfull in my work, so I hadnt enough time to make a video.
But it will come soon.
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I see ! Now I understood the problem I will make a second video tomorrow afternoon, and I will load it up, so we can look if that happens on other maps too.
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From the start to the end.
The visible terrain doesn't follow the units. Philip thinks the masking texture got stretched and skewed because it's not nicely clipped.
See the logs from 10:20 onwards: http://irclogs.wildfiregames.com/2014-05-24-QuakeNet-%230ad-dev.log
That meens ? Sry, but I'm not good in reading programm language Of course I visit an informatik lesson on my school but there we only programm with css so that is even not my language I would understand
Or can you translate it (:"Philip thinks the masking texture got stretched and skewed because it's not nicely clipped.") in an other speaking way, so that an idiot like me understand the problem ?
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The issue is more serious than that, look at the video.
Thanks for dropping by. Meanwhile Philip thinks he found the issue, and it's most likely related to a bug in your video driver.
So we'd like some info from it. Can you get your system_info.txt and mainlog.html for us? See http://trac.wildfiregames.com/wiki/GameDataPaths on where to find them.
We'd also like if your recording software might influence your video card's behaviour. So can you test if this happens without recording, and tell us what software you use to record.
Also, is this always reproducible (does it happen on all maps)? Thanks a lot.
First, I used for the recording Fraps. And I don't know how the programm is using my video card.
I can't say it, that it do it on all maps, because I didn't play it a lot, because I had more projects, you know so it can be possible.
As I can remember as I play it first time it was on the "gallic grass level" or so and there I had only the problem that it didn't scout over an speciall range, but they scout!
I found the programm things and send it even here in a log file:
system_info:
(generated 2014-05-23 12:18:36 UTC)
OS : Win7 SP 1 (6.1.7601)
CPU : x86, AMD FX-6100 Six-Core Processor (1x6x1), 3.31 GHz
Memory : 8192 MiB; 6156 MiB free
Graphics Card : NVIDIA GeForce GTX 650 Ti/PCIe/SSE2
OpenGL Drivers : 4.4.0; nvoglv64.dll (9.18.13.3523), nvoglv32.dll (9.18.13.3523)
Video Mode : 1440x900:32
Sound Card : NVIDIA High Definition Audio; NVIDIA Virtual Audio Device (Wave Extensible) (WDM); Realtek High Definition Audio;
Sound Drivers :
OpenGL Extensions:
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_conservative_depth
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_indirect
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_shading
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GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_query_buffer_object
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_lod
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
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GL_ARB_vertex_shader
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GL_EXT_texture_env_add
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GL_EXT_bindable_uniform
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GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_compiled_vertex_array
GL_EXT_Cg_shader
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXTX_framebuffer_mixed_formats
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_multi_draw_arrays
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_provoking_vertex
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_integer_mix
GL_EXT_shader_image_load_store
GL_EXT_shadow_funcs
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture3D
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_import_sync_object
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_debug
GL_KTX_buffer_region
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_square
GL_NV_compute_program5
GL_NV_conditional_render
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_ES1_1_compatibility
GL_NV_explicit_multisample
GL_NV_fence
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader4
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_program_fp64
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_light_max_exponent
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_ARB_sparse_texture
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_env_combine4
GL_NV_texture_expand_normal
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
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GL_NV_vertex_program2_option
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GL_NVX_gpu_memory_info
GL_NVX_nvenc_interop
GL_NV_shader_thread_group
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GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
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GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
SMBIOS:
[bios]
vendor: "American Megatrends Inc."
version: "1302"
startSegment: F000
releaseDate: "11/14/2012"
flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17
vendorFlags: 5
flags1: acpi|usb_legacy
flags2: bios_boot|targeted_content_distribution|uefi
size: 8 MiB
[system]
uuid0: 11DCB83F8394B020
uuid1: 8CC1564CA46075A1
wakeUpType: power_switch
skuNumber: "SKU"
[baseboard]
manufacturer: "ASUSTeK COMPUTER INC."
product: "M5A97 R2.0"
version: "Rev 1.xx"
serialNumber: "130107024301800"
flags: motherboard|replaceable
hChassis: 3
type: motherboard
[Chassis]
type: desktop
state: ok
powerState: ok
thermalState: ok
securityStatus: none
numPowerCords: 1
[Processor]
socket: "Socket 942"
type: CPU
family: 63
manufacturer: "AMD"
id: 178BFBFF00600F12
version: "AMD FX-6100 Six-Core Processor"
voltage: 13 dV
externalClockFrequency: 200 MHz
maxFrequency: 3300 MHz
bootFrequency: 3300 MHz
status: enabled
upgrade: socket_am3
hL1: 5
hL2: 6
hL3: 7
coresPerPackage: 6
enabledCores: 6
logicalPerPackage: 6
flags: x64
family2: 63
populated: true
[Cache]
designation: "L1-Cache"
configuration: enabled
supportedFlags: pipeline_burst
currentFlags: pipeline_burst
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installedSize: 288 KiB
[Cache]
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supportedFlags: pipeline_burst
currentFlags: pipeline_burst
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ecc: multiple_bit
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installedSize: 6 MiB
[Cache]
designation: "L3-Cache"
configuration: enabled
supportedFlags: pipeline_burst
currentFlags: pipeline_burst
speed: 1 ns
ecc: multiple_bit
type: unified
associativity: A64
level: 3
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installedSize: 8 MiB
[PortConnector]
internalDesignator: "KB"
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externalDesignator: "Keyboard"
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[PortConnector]
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designation: "PCIEX16_1"
type: pcie
busWidth: x16
usage: in_use
length: _long
flags1: v3_3|shared
flags2: pme
deviceNumber: 1
[systemSlot]
designation: "PCIEX1_1"
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functionNumber: 3
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[systemSlot]
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flags1: v3_3|shared
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functionNumber: 7
[OnBoardDevices]
type: video
description: " To Be Filled By O.E.M."
enabled: true
[MemoryArray]
location: motherboard
use: system
ecc: none
numDevices: 4
maxCapacity: 32 GiB
[MemoryDevice]
hMemoryArray: 44
totalWidth: 64 bits
dataWidth: 64 bits
formFactor: DIMM
locator: "DIMM0"
bank: "BANK0"
type: DDR3
typeFlags: synchronous|unbuffered
speed: 1600 MHz
manufacturer: "Undefined"
serialNumber: "0000000"
assetTag: "AssetTagNum0"
partNumber: "CL9-9-9 D3-1600"
configuredSpeed: 800 MHz
size: 4 GiB
rank: 2
[MemoryDevice]
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dataWidth: 64 bits
formFactor: DIMM
locator: "DIMM1"
bank: "BANK1"
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typeFlags: synchronous
manufacturer: "Manufacturer1"
serialNumber: "SerNum1"
assetTag: "AssetTagNum1"
partNumber: "Array1_PartNumber1"
[MemoryDevice]
hMemoryArray: 44
totalWidth: 64 bits
dataWidth: 64 bits
formFactor: DIMM
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bank: "BANK2"
type: DDR3
typeFlags: synchronous|unbuffered
speed: 1600 MHz
manufacturer: "Undefined"
serialNumber: "0000000"
assetTag: "AssetTagNum2"
partNumber: "CL9-9-9 D3-1600"
configuredSpeed: 800 MHz
size: 4 GiB
rank: 2
[MemoryDevice]
hMemoryArray: 44
dataWidth: 64 bits
formFactor: DIMM
locator: "DIMM3"
bank: "BANK3"
type: unknown
typeFlags: synchronous
manufacturer: "Manufacturer3"
serialNumber: "SerNum3"
assetTag: "AssetTagNum3"
partNumber: "Array1_PartNumber3"
[MemoryArrayMappedAddress]
hMemoryArray: 44
endAddress: 1FFFFFC00
[MemoryDeviceMappedAddress]
hMemoryDevice: 46
hMemoryArrayMappedAddress: 45
endAddress: 1FFFFFC00
[MemoryDeviceMappedAddress]
hMemoryDevice: 50
hMemoryArrayMappedAddress: 45
endAddress: 1FFFFFC00
[systemBoot]
status: no_error
[OnboardDevices2]
referenceDesignation: " Onboard IGD"
type: video
instance: 1
enabled: true
deviceNumber: 2
[OnboardDevices2]
referenceDesignation: " Onboard LAN"
type: ethernet
instance: 1
enabled: true
deviceNumber: 25
[OnboardDevices2]
referenceDesignation: " Onboard 1394"
type: other
instance: 1
busNumber: 3
enabled: true
deviceNumber: 28
functionNumber: 2
and the mainlog:
0 A.D. Main log
Loading config file "config/default.cfg"
Loaded config string "windowed" = "false"
Loaded config string "splashscreendisable" = "false"
Loaded config string "splashscreenversion" = "0"
Loaded config string "pauseonfocusloss" = "true"
Loaded config string "multiplayerserver" = "127.0.0.1"
Loaded config string "xres" = "0"
Loaded config string "yres" = "0"
Loaded config string "bpp" = "0"
Loaded config string "renderactors" = "true"
Loaded config string "waternormals" = "true"
Loaded config string "waterrealdepth" = "true"
Loaded config string "waterfoam" = "false"
Loaded config string "watercoastalwaves" = "false"
Loaded config string "waterrefraction" = "true"
Loaded config string "waterreflection" = "true"
Loaded config string "watershadows" = "false"
Loaded config string "shadows" = "true"
Loaded config string "shadowpcf" = "true"
Loaded config string "vsync" = "false"
Loaded config string "particles" = "true"
Loaded config string "silhouettes" = "true"
Loaded config string "showsky" = "false"
Loaded config string "nos3tc" = "false"
Loaded config string "noautomipmap" = "true"
Loaded config string "novbo" = "false"
Loaded config string "noframebufferobject" = "false"
Loaded config string "nohwcursor" = "false"
Loaded config string "force_s3tc_enable" = "true"
Loaded config string "renderpath" = "default"
Loaded config string "preferglsl" = "false"
Loaded config string "gentangents" = "false"
Loaded config string "gpuskinning" = "false"
Loaded config string "smoothlos" = "false"
Loaded config string "postproc" = "false"
Loaded config string "materialmgr.quality" = "0.0"
Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"
Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"
Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"
Loaded config string "forcealphatest" = "false"
Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"
Loaded config string "skycolor" = "0 0 0"
Loaded config string "sound.mastergain" = "0.9"
Loaded config string "sound.musicgain" = "0.2"
Loaded config string "sound.ambientgain" = "0.6"
Loaded config string "sound.actiongain" = "0.7"
Loaded config string "sound.uigain" = "0.7"
Loaded config string "view.scroll.speed" = "120.0"
Loaded config string "view.scroll.speed.modifier" = "1.05"
Loaded config string "view.rotate.x.speed" = "1.2"
Loaded config string "view.rotate.x.min" = "28.0"
Loaded config string "view.rotate.x.max" = "60.0"
Loaded config string "view.rotate.x.default" = "35.0"
Loaded config string "view.rotate.y.speed" = "2.0"
Loaded config string "view.rotate.y.speed.wheel" = "0.45"
Loaded config string "view.rotate.y.default" = "0.0"
Loaded config string "view.rotate.speed.modifier" = "1.05"
Loaded config string "view.drag.speed" = "0.5"
Loaded config string "view.zoom.speed" = "256.0"
Loaded config string "view.zoom.speed.wheel" = "32.0"
Loaded config string "view.zoom.min" = "50.0"
Loaded config string "view.zoom.max" = "200.0"
Loaded config string "view.zoom.default" = "120.0"
Loaded config string "view.zoom.speed.modifier" = "1.05"
Loaded config string "view.pos.smoothness" = "0.1"
Loaded config string "view.zoom.smoothness" = "0.4"
Loaded config string "view.rotate.x.smoothness" = "0.5"
Loaded config string "view.rotate.y.smoothness" = "0.3"
Loaded config string "view.near" = "2.0"
Loaded config string "view.far" = "4096.0"
Loaded config string "view.fov" = "45.0"
Loaded config string "view.height.smoothness" = "0.5"
Loaded config string "view.height.min" = "16"
Loaded config string "camerajump.threshold" = "40"
Loaded config string "hotkey.exit" = "Alt+F4"
Loaded config string "hotkey.exit" = "Ctrl+Break"
Loaded config string "hotkey.exit" = "Super+Q"
Loaded config string "hotkey.leave" = "Escape"
Loaded config string "hotkey.confirm" = "Return"
Loaded config string "hotkey.pause" = "Pause"
Loaded config string "hotkey.screenshot" = "F2"
Loaded config string "hotkey.bigscreenshot" = "Shift+F2"
Loaded config string "hotkey.togglefullscreen" = "Alt+Return"
Loaded config string "hotkey.screenshot.watermark" = "Alt+K"
Loaded config string "hotkey.wireframe" = "Alt+W"
Loaded config string "hotkey.silhouettes" = "Alt+S"
Loaded config string "hotkey.showsky" = "Alt+Z"
Loaded config string "hotkey.camera.reset" = "R"
Loaded config string "hotkey.camera.follow" = "F"
Loaded config string "hotkey.camera.zoom.in" = "Plus"
Loaded config string "hotkey.camera.zoom.in" = "Equals"
Loaded config string "hotkey.camera.zoom.in" = "NumPlus"
Loaded config string "hotkey.camera.zoom.out" = "Minus"
Loaded config string "hotkey.camera.zoom.out" = "NumMinus"
Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"
Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"
Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"
Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"
Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"
Loaded config string "hotkey.camera.rotate.cw" = "Q"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"
Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"
Loaded config string "hotkey.camera.rotate.ccw" = "E"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"
Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"
Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"
Loaded config string "hotkey.camera.pan" = "MouseMiddle"
Loaded config string "hotkey.camera.left" = "A"
Loaded config string "hotkey.camera.left" = "LeftArrow"
Loaded config string "hotkey.camera.right" = "D"
Loaded config string "hotkey.camera.right" = "RightArrow"
Loaded config string "hotkey.camera.up" = "W"
Loaded config string "hotkey.camera.up" = "UpArrow"
Loaded config string "hotkey.camera.down" = "S"
Loaded config string "hotkey.camera.down" = "DownArrow"
Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"
Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"
Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"
Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"
Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"
Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"
Loaded config string "hotkey.camera.jump.1" = "F5"
Loaded config string "hotkey.camera.jump.2" = "F6"
Loaded config string "hotkey.camera.jump.3" = "F7"
Loaded config string "hotkey.camera.jump.4" = "F8"
Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"
Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"
Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"
Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"
Loaded config string "hotkey.console.toggle" = "BackQuote"
Loaded config string "hotkey.console.toggle" = "F9"
Loaded config string "hotkey.copy" = "Ctrl+C"
Loaded config string "hotkey.paste" = "Ctrl+V"
Loaded config string "hotkey.cut" = "Ctrl+X"
Loaded config string "hotkey.selection.add" = "Shift"
Loaded config string "hotkey.selection.milonly" = "Alt"
Loaded config string "hotkey.selection.remove" = "Ctrl"
Loaded config string "hotkey.selection.cancel" = "Esc"
Loaded config string "hotkey.selection.idleworker" = "Period"
Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"
Loaded config string "hotkey.selection.offscreen" = "Alt"
Loaded config string "hotkey.selection.group.select.0" = "0"
Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"
Loaded config string "hotkey.selection.group.add.0" = "Shift+0"
Loaded config string "hotkey.selection.group.select.1" = "1"
Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"
Loaded config string "hotkey.selection.group.add.1" = "Shift+1"
Loaded config string "hotkey.selection.group.select.2" = "2"
Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"
Loaded config string "hotkey.selection.group.add.2" = "Shift+2"
Loaded config string "hotkey.selection.group.select.3" = "3"
Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"
Loaded config string "hotkey.selection.group.add.3" = "Shift+3"
Loaded config string "hotkey.selection.group.select.4" = "4"
Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"
Loaded config string "hotkey.selection.group.add.4" = "Shift+4"
Loaded config string "hotkey.selection.group.select.5" = "5"
Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"
Loaded config string "hotkey.selection.group.add.5" = "Shift+5"
Loaded config string "hotkey.selection.group.select.6" = "6"
Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"
Loaded config string "hotkey.selection.group.add.6" = "Shift+6"
Loaded config string "hotkey.selection.group.select.7" = "7"
Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"
Loaded config string "hotkey.selection.group.add.7" = "Shift+7"
Loaded config string "hotkey.selection.group.select.8" = "8"
Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"
Loaded config string "hotkey.selection.group.add.8" = "Shift+8"
Loaded config string "hotkey.selection.group.select.9" = "9"
Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"
Loaded config string "hotkey.selection.group.add.9" = "Shift+9"
Loaded config string "hotkey.session.kill" = "Delete"
Loaded config string "hotkey.session.stop" = "H"
Loaded config string "hotkey.session.attack" = "Ctrl+Alt"
Loaded config string "hotkey.session.attackmove" = "Ctrl"
Loaded config string "hotkey.session.garrison" = "Ctrl"
Loaded config string "hotkey.session.autorallypoint" = "Ctrl"
Loaded config string "hotkey.session.guard" = "G"
Loaded config string "hotkey.session.queue" = "Shift"
Loaded config string "hotkey.session.batchtrain" = "Shift"
Loaded config string "hotkey.session.massbarter" = "Shift"
Loaded config string "hotkey.session.masstribute" = "Shift"
Loaded config string "hotkey.session.unloadtype" = "Shift"
Loaded config string "hotkey.session.deselectgroup" = "Ctrl"
Loaded config string "hotkey.session.rotate.cw" = "RightBracket"
Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"
Loaded config string "hotkey.timewarp.fastforward" = "Space"
Loaded config string "hotkey.timewarp.rewind" = "Backspace"
Loaded config string "hotkey.session.queueunit.1" = "Z"
Loaded config string "hotkey.session.queueunit.2" = "X"
Loaded config string "hotkey.session.queueunit.3" = "C"
Loaded config string "hotkey.session.queueunit.4" = "V"
Loaded config string "hotkey.session.queueunit.5" = "B"
Loaded config string "hotkey.session.queueunit.6" = "N"
Loaded config string "hotkey.session.queueunit.7" = "M"
Loaded config string "hotkey.session.queueunit.8" = "Comma"
Loaded config string "hotkey.fps.toggle" = "Alt+F"
Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"
Loaded config string "hotkey.session.gui.toggle" = "Alt+G"
Loaded config string "hotkey.menu.toggle" = "F10"
Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"
Loaded config string "hotkey.session.showstatusbars" = "Tab"
Loaded config string "hotkey.session.highlightguarding" = "PgDn"
Loaded config string "hotkey.session.highlightguarded" = "PgUp"
Loaded config string "hotkey.chat" = "Return"
Loaded config string "hotkey.teamchat" = "T"
Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"
Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"
Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"
Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"
Loaded config string "hotkey.profile.toggle" = "F11"
Loaded config string "hotkey.profile.save" = "Shift+F11"
Loaded config string "hotkey.profile2.enable" = "F11"
Loaded config string "profiler2.http.autoenable" = "false"
Loaded config string "profiler2.script.enable" = "false"
Loaded config string "profiler2.gpu.autoenable" = "false"
Loaded config string "profiler2.gpu.arb.enable" = "true"
Loaded config string "profiler2.gpu.ext.enable" = "true"
Loaded config string "profiler2.gpu.intel.enable" = "true"
Loaded config string "jsdebugger.enable" = "false"
Loaded config string "tinygettext.debug" = "false"
Loaded config string "developeroverlay.enable" = "false"
Loaded config string "hotkey.quicksave" = "Shift+F5"
Loaded config string "hotkey.quickload" = "Shift+F8"
Loaded config string "joystick.enable" = "false"
Loaded config string "joystick.deadzone" = "8192"
Loaded config string "joystick.camera.pan.x" = "0"
Loaded config string "joystick.camera.pan.y" = "1"
Loaded config string "joystick.camera.rotate.x" = "3"
Loaded config string "joystick.camera.rotate.y" = "2"
Loaded config string "joystick.camera.zoom.in" = "5"
Loaded config string "joystick.camera.zoom.out" = "4"
Loaded config string "gui.session.timeelapsedcounter" = "false"
Loaded config string "gui.session.attacknotificationmessage" = "true"
Loaded config string "gui.session.minimap.pingduration" = "50.0"
Loaded config string "gui.session.minimap.blinkduration" = "1.7"
Loaded config string "gui.cursorblinkrate" = "0.5"
Loaded config string "lobby.server" = "lobby.wildfiregames.com"
Loaded config string "lobby.xpartamupp" = "wfgbot16"
Loaded config string "lobby.chattimestamp" = "false"
Loaded config string "lobby.room" = "arena16"
Loaded config string "lobby.history" = "0"
Cannot find config file "config/local.cfg" - ignoring
Loading config file "config/user.cfg"
Loaded config string "splashscreenversion" = "0"
Loaded config string "userreport.enabledversion" = "0"
Loaded config string "userreport.id" = "d6b6b01d54b42cdb"
CRenderer::Open: depth bits 24
CRenderer::Open: stencil bits 8
CRenderer::Open: alpha bits 8
Loading simulation script 'simulation/components/interfaces/AIProxy.js'
Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'
Loading simulation script 'simulation/components/interfaces/Attack.js'
Loading simulation script 'simulation/components/interfaces/AttackDetection.js'
Loading simulation script 'simulation/components/interfaces/AuraManager.js'
Loading simulation script 'simulation/components/interfaces/Auras.js'
Loading simulation script 'simulation/components/interfaces/Barter.js'
Loading simulation script 'simulation/components/interfaces/BattleDetection.js'
Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'
Loading simulation script 'simulation/components/interfaces/Builder.js'
Loading simulation script 'simulation/components/interfaces/BuildingAI.js'
Loading simulation script 'simulation/components/interfaces/Cost.js'
Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'
Loading simulation script 'simulation/components/interfaces/EndGameManager.js'
Loading simulation script 'simulation/components/interfaces/EntityLimits.js'
Loading simulation script 'simulation/components/interfaces/Formation.js'
Loading simulation script 'simulation/components/interfaces/Foundation.js'
Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'
Loading simulation script 'simulation/components/interfaces/Gate.js'
Loading simulation script 'simulation/components/interfaces/Guard.js'
Loading simulation script 'simulation/components/interfaces/Heal.js'
Loading simulation script 'simulation/components/interfaces/Health.js'
Loading simulation script 'simulation/components/interfaces/Loot.js'
Loading simulation script 'simulation/components/interfaces/Looter.js'
Loading simulation script 'simulation/components/interfaces/Messages.js'
Loading simulation script 'simulation/components/interfaces/Pack.js'
Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'
Loading simulation script 'simulation/components/interfaces/Promotion.js'
Loading simulation script 'simulation/components/interfaces/RallyPoint.js'
Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'
Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'
Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'
Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'
Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'
Loading simulation script 'simulation/components/interfaces/Sound.js'
Loading simulation script 'simulation/components/interfaces/Stamina.js'
Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'
Loading simulation script 'simulation/components/interfaces/StatusBars.js'
Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'
Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'
Loading simulation script 'simulation/components/interfaces/Timer.js'
Loading simulation script 'simulation/components/interfaces/Trader.js'
Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'
Loading simulation script 'simulation/components/interfaces/UnitAI.js'
Loading simulation script 'simulation/components/interfaces/WallPiece.js'
Loading simulation script 'simulation/components/interfaces/WallSet.js'
Loading simulation script 'simulation/components/interfaces/Wonder.js'
Loading simulation script 'simulation/helpers/Cheat.js'
Loading simulation script 'simulation/helpers/Commands.js'
Loading simulation script 'simulation/helpers/Damage.js'
Loading simulation script 'simulation/helpers/Entity.js'
Loading simulation script 'simulation/helpers/FSM.js'
Loading simulation script 'simulation/helpers/InitGame.js'
Loading simulation script 'simulation/helpers/Player.js'
Loading simulation script 'simulation/helpers/RallyPointCommands.js'
Loading simulation script 'simulation/helpers/Random.js'
Loading simulation script 'simulation/helpers/Setup.js'
Loading simulation script 'simulation/helpers/Sound.js'
Loading simulation script 'simulation/helpers/Templates.js'
Loading simulation script 'simulation/helpers/TraderGain.js'
Loading simulation script 'simulation/helpers/ValueModification.js'
Loading simulation script 'simulation/helpers/Walls.js'
Loading simulation script 'simulation/helpers/WeightedList.js'
Loading simulation script 'simulation/components/AIInterface.js'
Loading simulation script 'simulation/components/AIProxy.js'
Loading simulation script 'simulation/components/AlertRaiser.js'
Loading simulation script 'simulation/components/Armour.js'
Loading simulation script 'simulation/components/Attack.js'
Loading simulation script 'simulation/components/AttackDetection.js'
Loading simulation script 'simulation/components/AuraManager.js'
Loading simulation script 'simulation/components/Auras.js'
Loading simulation script 'simulation/components/Barter.js'
Loading simulation script 'simulation/components/BattleDetection.js'
Loading simulation script 'simulation/components/BuildRestrictions.js'
Loading simulation script 'simulation/components/Builder.js'
Loading simulation script 'simulation/components/BuildingAI.js'
Loading simulation script 'simulation/components/Cost.js'
Loading simulation script 'simulation/components/EndGameManager.js'
Loading simulation script 'simulation/components/EntityLimits.js'
Loading simulation script 'simulation/components/Formation.js'
Loading simulation script 'simulation/components/FormationAttack.js'
Loading simulation script 'simulation/components/Foundation.js'
Loading simulation script 'simulation/components/GarrisonHolder.js'
Loading simulation script 'simulation/components/Gate.js'
Loading simulation script 'simulation/components/Guard.js'
Loading simulation script 'simulation/components/GuiInterface.js'
Loading simulation script 'simulation/components/Heal.js'
Loading simulation script 'simulation/components/Health.js'
Loading simulation script 'simulation/components/Identity.js'
Loading simulation script 'simulation/components/Loot.js'
Loading simulation script 'simulation/components/Looter.js'
Loading simulation script 'simulation/components/MotionBall.js'
Loading simulation script 'simulation/components/Pack.js'
Loading simulation script 'simulation/components/Player.js'
Loading simulation script 'simulation/components/PlayerManager.js'
Loading simulation script 'simulation/components/ProductionQueue.js'
Loading simulation script 'simulation/components/Promotion.js'
Loading simulation script 'simulation/components/RallyPoint.js'
Loading simulation script 'simulation/components/ResourceDropsite.js'
Loading simulation script 'simulation/components/ResourceGatherer.js'
Loading simulation script 'simulation/components/ResourceSupply.js'
Loading simulation script 'simulation/components/ResourceTrickle.js'
Loading simulation script 'simulation/components/Settlement.js'
Loading simulation script 'simulation/components/SkirmishReplacer.js'
Loading simulation script 'simulation/components/Sound.js'
Loading simulation script 'simulation/components/Stamina.js'
Loading simulation script 'simulation/components/StatisticsTracker.js'
Loading simulation script 'simulation/components/StatusBars.js'
Loading simulation script 'simulation/components/TechnologyManager.js'
Loading simulation script 'simulation/components/TechnologyTemplateManager.js'
Loading simulation script 'simulation/components/TerritoryDecay.js'
Loading simulation script 'simulation/components/Timer.js'
Loading simulation script 'simulation/components/Trader.js'
Loading simulation script 'simulation/components/TrainingRestrictions.js'
Loading simulation script 'simulation/components/UnitAI.js'
Loading simulation script 'simulation/components/UnitMotionFlying.js'
Loading simulation script 'simulation/components/ValueModificationManager.js'
Loading simulation script 'simulation/components/WallPiece.js'
Loading simulation script 'simulation/components/WallSet.js'
Loading simulation script 'simulation/components/Wonder.js'
CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_support_build.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_death.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_run.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_walk.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_attack.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_idle1.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_idle2.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_idle3.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_front.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_top.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_front.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_top.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/maur_trader_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/mechanical/maur_trader_move.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudedeath_sword.psa): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_pack_idle.dae): Loaded successfully
CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_pack_walk.dae): Loaded successfully
Engine exited successfully on 2014-05-23 at 14:57:45 with 499 message(s), 0 error(s) and 0 warning(s).
So I hope i can help with that.
-
Hi,
the titel is saying the bug.
But here a complet bug report:
First, I send my cav into the black area, in the hope, that he scout the area.
So at all it works, but then the cav is not been seen, whats wrong? The cav didin't scout the area and were lost in the darknes.
Sry for my badly english, I'm not really good at this
For a better problem discription look on my Let's Play:
It will be grate, that the bug will be repaired, so it will be possible that I can start a Let's Play serie.
Thanks for looking for this problem,
lumi13f
The map aren't scouted by own people
in Bug reports
Posted
Hello,
so I had maked an second video on an slower map with the same recording programm.
You can look to it here :
On this map, it works. All was perfect.
But now i did not know, if that problem had something to do with the size of the map.
But it still works an that is the positiv new