Jump to content

lumi13f

Community Members
  • Posts

    6
  • Joined

  • Last visited

Posts posted by lumi13f

  1. From the start to the end.

    The visible terrain doesn't follow the units. Philip thinks the masking texture got stretched and skewed because it's not nicely clipped.

    See the logs from 10:20 onwards: http://irclogs.wildfiregames.com/2014-05-24-QuakeNet-%230ad-dev.log

    That meens ? Sry, but I'm not good in reading programm language ;) Of course I visit an informatik lesson on my school but there we only programm with css so that is even not my language I would understand :)

    Or can you translate it (:"Philip thinks the masking texture got stretched and skewed because it's not nicely clipped.") in an other speaking way, so that an idiot like me understand the problem ?

  2. The issue is more serious than that, look at the video.

    Thanks for dropping by. Meanwhile Philip thinks he found the issue, and it's most likely related to a bug in your video driver.

    So we'd like some info from it. Can you get your system_info.txt and mainlog.html for us? See http://trac.wildfiregames.com/wiki/GameDataPaths on where to find them.

    We'd also like if your recording software might influence your video card's behaviour. So can you test if this happens without recording, and tell us what software you use to record.

    Also, is this always reproducible (does it happen on all maps)? Thanks a lot.

    First, I used for the recording Fraps. And I don't know how the programm is using my video card.

    I can't say it, that it do it on all maps, because I didn't play it a lot, because I had more projects, you know ;) so it can be possible.

    As I can remember as I play it first time it was on the "gallic grass level" or so and there I had only the problem that it didn't scout over an speciall range, but they scout!

    I found the programm things and send it even here in a log file:

    system_info:

    (generated 2014-05-23 12:18:36 UTC)

    OS : Win7 SP 1 (6.1.7601)

    CPU : x86, AMD FX-6100 Six-Core Processor (1x6x1), 3.31 GHz

    Memory : 8192 MiB; 6156 MiB free

    Graphics Card : NVIDIA GeForce GTX 650 Ti/PCIe/SSE2

    OpenGL Drivers : 4.4.0; nvoglv64.dll (9.18.13.3523), nvoglv32.dll (9.18.13.3523)

    Video Mode : 1440x900:32

    Sound Card : NVIDIA High Definition Audio; NVIDIA Virtual Audio Device (Wave Extensible) (WDM); Realtek High Definition Audio;

    Sound Drivers :

    OpenGL Extensions:

    GL_AMD_multi_draw_indirect

    GL_AMD_seamless_cubemap_per_texture

    GL_ARB_arrays_of_arrays

    GL_ARB_base_instance

    GL_ARB_bindless_texture

    GL_ARB_blend_func_extended

    GL_ARB_buffer_storage

    GL_ARB_clear_buffer_object

    GL_ARB_clear_texture

    GL_ARB_color_buffer_float

    GL_ARB_compatibility

    GL_ARB_compressed_texture_pixel_storage

    GL_ARB_conservative_depth

    GL_ARB_compute_shader

    GL_ARB_compute_variable_group_size

    GL_ARB_copy_buffer

    GL_ARB_copy_image

    GL_ARB_debug_output

    GL_ARB_depth_buffer_float

    GL_ARB_depth_clamp

    GL_ARB_depth_texture

    GL_ARB_draw_buffers

    GL_ARB_draw_buffers_blend

    GL_ARB_draw_indirect

    GL_ARB_draw_elements_base_vertex

    GL_ARB_draw_instanced

    GL_ARB_enhanced_layouts

    GL_ARB_ES2_compatibility

    GL_ARB_ES3_compatibility

    GL_ARB_explicit_attrib_location

    GL_ARB_explicit_uniform_location

    GL_ARB_fragment_coord_conventions

    GL_ARB_fragment_layer_viewport

    GL_ARB_fragment_program

    GL_ARB_fragment_program_shadow

    GL_ARB_fragment_shader

    GL_ARB_framebuffer_no_attachments

    GL_ARB_framebuffer_object

    GL_ARB_framebuffer_sRGB

    GL_ARB_geometry_shader4

    GL_ARB_get_program_binary

    GL_ARB_gpu_shader5

    GL_ARB_gpu_shader_fp64

    GL_ARB_half_float_pixel

    GL_ARB_half_float_vertex

    GL_ARB_imaging

    GL_ARB_indirect_parameters

    GL_ARB_instanced_arrays

    GL_ARB_internalformat_query

    GL_ARB_internalformat_query2

    GL_ARB_invalidate_subdata

    GL_ARB_map_buffer_alignment

    GL_ARB_map_buffer_range

    GL_ARB_multi_bind

    GL_ARB_multi_draw_indirect

    GL_ARB_multisample

    GL_ARB_multitexture

    GL_ARB_occlusion_query

    GL_ARB_occlusion_query2

    GL_ARB_pixel_buffer_object

    GL_ARB_point_parameters

    GL_ARB_point_sprite

    GL_ARB_program_interface_query

    GL_ARB_provoking_vertex

    GL_ARB_robust_buffer_access_behavior

    GL_ARB_robustness

    GL_ARB_sample_shading

    GL_ARB_sampler_objects

    GL_ARB_seamless_cube_map

    GL_ARB_seamless_cubemap_per_texture

    GL_ARB_separate_shader_objects

    GL_ARB_shader_atomic_counters

    GL_ARB_shader_bit_encoding

    GL_ARB_shader_draw_parameters

    GL_ARB_shader_group_vote

    GL_ARB_shader_image_load_store

    GL_ARB_shader_image_size

    GL_ARB_shader_objects

    GL_ARB_shader_precision

    GL_ARB_query_buffer_object

    GL_ARB_shader_storage_buffer_object

    GL_ARB_shader_subroutine

    GL_ARB_shader_texture_lod

    GL_ARB_shading_language_100

    GL_ARB_shading_language_420pack

    GL_ARB_shading_language_include

    GL_ARB_shading_language_packing

    GL_ARB_shadow

    GL_ARB_stencil_texturing

    GL_ARB_sync

    GL_ARB_tessellation_shader

    GL_ARB_texture_border_clamp

    GL_ARB_texture_buffer_object

    GL_ARB_texture_buffer_object_rgb32

    GL_ARB_texture_buffer_range

    GL_ARB_texture_compression

    GL_ARB_texture_compression_bptc

    GL_ARB_texture_compression_rgtc

    GL_ARB_texture_cube_map

    GL_ARB_texture_cube_map_array

    GL_ARB_texture_env_add

    GL_ARB_texture_env_combine

    GL_ARB_texture_env_crossbar

    GL_ARB_texture_env_dot3

    GL_ARB_texture_float

    GL_ARB_texture_gather

    GL_ARB_texture_mirror_clamp_to_edge

    GL_ARB_texture_mirrored_repeat

    GL_ARB_texture_multisample

    GL_ARB_texture_non_power_of_two

    GL_ARB_texture_query_levels

    GL_ARB_texture_query_lod

    GL_ARB_texture_rectangle

    GL_ARB_texture_rg

    GL_ARB_texture_rgb10_a2ui

    GL_ARB_texture_stencil8

    GL_ARB_texture_storage

    GL_ARB_texture_storage_multisample

    GL_ARB_texture_swizzle

    GL_ARB_texture_view

    GL_ARB_timer_query

    GL_ARB_transform_feedback2

    GL_ARB_transform_feedback3

    GL_ARB_transform_feedback_instanced

    GL_ARB_transpose_matrix

    GL_ARB_uniform_buffer_object

    GL_ARB_vertex_array_bgra

    GL_ARB_vertex_array_object

    GL_ARB_vertex_attrib_64bit

    GL_ARB_vertex_attrib_binding

    GL_ARB_vertex_buffer_object

    GL_ARB_vertex_program

    GL_ARB_vertex_shader

    GL_ARB_vertex_type_10f_11f_11f_rev

    GL_ARB_vertex_type_2_10_10_10_rev

    GL_ARB_viewport_array

    GL_ARB_window_pos

    GL_ATI_draw_buffers

    GL_ATI_texture_float

    GL_ATI_texture_mirror_once

    GL_S3_s3tc

    GL_EXT_texture_env_add

    GL_EXT_abgr

    GL_EXT_bgra

    GL_EXT_bindable_uniform

    GL_EXT_blend_color

    GL_EXT_blend_equation_separate

    GL_EXT_blend_func_separate

    GL_EXT_blend_minmax

    GL_EXT_blend_subtract

    GL_EXT_compiled_vertex_array

    GL_EXT_Cg_shader

    GL_EXT_depth_bounds_test

    GL_EXT_direct_state_access

    GL_EXT_draw_buffers2

    GL_EXT_draw_instanced

    GL_EXT_draw_range_elements

    GL_EXT_fog_coord

    GL_EXT_framebuffer_blit

    GL_EXT_framebuffer_multisample

    GL_EXTX_framebuffer_mixed_formats

    GL_EXT_framebuffer_multisample_blit_scaled

    GL_EXT_framebuffer_object

    GL_EXT_framebuffer_sRGB

    GL_EXT_geometry_shader4

    GL_EXT_gpu_program_parameters

    GL_EXT_gpu_shader4

    GL_EXT_multi_draw_arrays

    GL_EXT_packed_depth_stencil

    GL_EXT_packed_float

    GL_EXT_packed_pixels

    GL_EXT_pixel_buffer_object

    GL_EXT_point_parameters

    GL_EXT_provoking_vertex

    GL_EXT_rescale_normal

    GL_EXT_secondary_color

    GL_EXT_separate_shader_objects

    GL_EXT_separate_specular_color

    GL_EXT_shader_integer_mix

    GL_EXT_shader_image_load_store

    GL_EXT_shadow_funcs

    GL_EXT_stencil_two_side

    GL_EXT_stencil_wrap

    GL_EXT_texture3D

    GL_EXT_texture_array

    GL_EXT_texture_buffer_object

    GL_EXT_texture_compression_dxt1

    GL_EXT_texture_compression_latc

    GL_EXT_texture_compression_rgtc

    GL_EXT_texture_compression_s3tc

    GL_EXT_texture_cube_map

    GL_EXT_texture_edge_clamp

    GL_EXT_texture_env_combine

    GL_EXT_texture_env_dot3

    GL_EXT_texture_filter_anisotropic

    GL_EXT_texture_integer

    GL_EXT_texture_lod

    GL_EXT_texture_lod_bias

    GL_EXT_texture_mirror_clamp

    GL_EXT_texture_object

    GL_EXT_texture_shared_exponent

    GL_EXT_texture_sRGB

    GL_EXT_texture_sRGB_decode

    GL_EXT_texture_storage

    GL_EXT_texture_swizzle

    GL_EXT_timer_query

    GL_EXT_transform_feedback2

    GL_EXT_vertex_array

    GL_EXT_vertex_array_bgra

    GL_EXT_vertex_attrib_64bit

    GL_EXT_import_sync_object

    GL_IBM_rasterpos_clip

    GL_IBM_texture_mirrored_repeat

    GL_KHR_debug

    GL_KTX_buffer_region

    GL_NV_bindless_multi_draw_indirect

    GL_NV_bindless_texture

    GL_NV_blend_equation_advanced

    GL_NV_blend_square

    GL_NV_compute_program5

    GL_NV_conditional_render

    GL_NV_copy_depth_to_color

    GL_NV_copy_image

    GL_NV_depth_buffer_float

    GL_NV_depth_clamp

    GL_NV_draw_texture

    GL_NV_ES1_1_compatibility

    GL_NV_explicit_multisample

    GL_NV_fence

    GL_NV_float_buffer

    GL_NV_fog_distance

    GL_NV_fragment_program

    GL_NV_fragment_program_option

    GL_NV_fragment_program2

    GL_NV_framebuffer_multisample_coverage

    GL_NV_geometry_shader4

    GL_NV_gpu_program4

    GL_NV_gpu_program4_1

    GL_NV_gpu_program5

    GL_NV_gpu_program5_mem_extended

    GL_NV_gpu_program_fp64

    GL_NV_gpu_shader5

    GL_NV_half_float

    GL_NV_light_max_exponent

    GL_NV_multisample_coverage

    GL_NV_multisample_filter_hint

    GL_NV_occlusion_query

    GL_NV_packed_depth_stencil

    GL_NV_parameter_buffer_object

    GL_NV_parameter_buffer_object2

    GL_NV_path_rendering

    GL_NV_pixel_data_range

    GL_NV_point_sprite

    GL_NV_primitive_restart

    GL_NV_register_combiners

    GL_NV_register_combiners2

    GL_NV_shader_atomic_counters

    GL_NV_shader_atomic_float

    GL_NV_shader_buffer_load

    GL_NV_shader_storage_buffer_object

    GL_ARB_sparse_texture

    GL_NV_texgen_reflection

    GL_NV_texture_barrier

    GL_NV_texture_compression_vtc

    GL_NV_texture_env_combine4

    GL_NV_texture_expand_normal

    GL_NV_texture_multisample

    GL_NV_texture_rectangle

    GL_NV_texture_shader

    GL_NV_texture_shader2

    GL_NV_texture_shader3

    GL_NV_transform_feedback

    GL_NV_transform_feedback2

    GL_NV_vertex_array_range

    GL_NV_vertex_array_range2

    GL_NV_vertex_attrib_integer_64bit

    GL_NV_vertex_buffer_unified_memory

    GL_NV_vertex_program

    GL_NV_vertex_program1_1

    GL_NV_vertex_program2

    GL_NV_vertex_program2_option

    GL_NV_vertex_program3

    GL_NVX_conditional_render

    GL_NVX_gpu_memory_info

    GL_NVX_nvenc_interop

    GL_NV_shader_thread_group

    GL_NV_shader_thread_shuffle

    GL_SGIS_generate_mipmap

    GL_SGIS_texture_lod

    GL_SGIX_depth_texture

    GL_SGIX_shadow

    GL_SUN_slice_accum

    GL_WIN_swap_hint

    WGL_EXT_swap_control

    SMBIOS:

    [bios]

    vendor: "American Megatrends Inc."

    version: "1302"

    startSegment: F000

    releaseDate: "11/14/2012"

    flags: pci|upgradable|shadowing|boot_cd|selectable_boot|socketed_rom|edd|int13d|int13e|int13f|int5|int9|int14|int17

    vendorFlags: 5

    flags1: acpi|usb_legacy

    flags2: bios_boot|targeted_content_distribution|uefi

    size: 8 MiB

    [system]

    uuid0: 11DCB83F8394B020

    uuid1: 8CC1564CA46075A1

    wakeUpType: power_switch

    skuNumber: "SKU"

    [baseboard]

    manufacturer: "ASUSTeK COMPUTER INC."

    product: "M5A97 R2.0"

    version: "Rev 1.xx"

    serialNumber: "130107024301800"

    flags: motherboard|replaceable

    hChassis: 3

    type: motherboard

    [Chassis]

    type: desktop

    state: ok

    powerState: ok

    thermalState: ok

    securityStatus: none

    numPowerCords: 1

    [Processor]

    socket: "Socket 942"

    type: CPU

    family: 63

    manufacturer: "AMD"

    id: 178BFBFF00600F12

    version: "AMD FX-6100 Six-Core Processor"

    voltage: 13 dV

    externalClockFrequency: 200 MHz

    maxFrequency: 3300 MHz

    bootFrequency: 3300 MHz

    status: enabled

    upgrade: socket_am3

    hL1: 5

    hL2: 6

    hL3: 7

    coresPerPackage: 6

    enabledCores: 6

    logicalPerPackage: 6

    flags: x64

    family2: 63

    populated: true

    [Cache]

    designation: "L1-Cache"

    configuration: enabled

    supportedFlags: pipeline_burst

    currentFlags: pipeline_burst

    speed: 1 ns

    ecc: multiple_bit

    type: unified

    associativity: A2

    level: 1

    location: internal

    mode: write_back

    maxSize: 288 KiB

    installedSize: 288 KiB

    [Cache]

    designation: "L2-Cache"

    configuration: enabled

    supportedFlags: pipeline_burst

    currentFlags: pipeline_burst

    speed: 1 ns

    ecc: multiple_bit

    type: unified

    associativity: A16

    level: 2

    location: internal

    mode: write_back

    maxSize: 6 MiB

    installedSize: 6 MiB

    [Cache]

    designation: "L3-Cache"

    configuration: enabled

    supportedFlags: pipeline_burst

    currentFlags: pipeline_burst

    speed: 1 ns

    ecc: multiple_bit

    type: unified

    associativity: A64

    level: 3

    location: internal

    mode: write_back

    maxSize: 8 MiB

    installedSize: 8 MiB

    [PortConnector]

    internalDesignator: "KB"

    internalConnectorType: none

    externalDesignator: "Keyboard"

    externalConnectorType: ps2

    portType: keyboard

    [PortConnector]

    internalDesignator: "MS"

    internalConnectorType: none

    externalDesignator: "Mouse"

    externalConnectorType: ps2

    portType: mouse

    [PortConnector]

    internalDesignator: "USB3_12"

    internalConnectorType: none

    externalDesignator: "USB3_12"

    externalConnectorType: access_bus_usb

    portType: usb

    [PortConnector]

    internalDesignator: "SPDIF_O2"

    internalConnectorType: none

    externalDesignator: "SPDIF"

    externalConnectorType: other

    portType: audio

    [PortConnector]

    internalDesignator: "USB56"

    internalConnectorType: none

    externalDesignator: "USB56"

    externalConnectorType: access_bus_usb

    portType: usb

    [PortConnector]

    internalDesignator: "USB34"

    internalConnectorType: none

    externalDesignator: "USB34"

    externalConnectorType: access_bus_usb

    portType: usb

    [PortConnector]

    internalDesignator: "LAN"

    internalConnectorType: none

    externalDesignator: "LAN1"

    externalConnectorType: rj45

    portType: network

    [PortConnector]

    internalDesignator: "USB12"

    internalConnectorType: none

    externalDesignator: "USB12"

    externalConnectorType: access_bus_usb

    portType: usb

    [PortConnector]

    internalDesignator: "AUDIO"

    internalConnectorType: none

    externalDesignator: "AUDIO"

    externalConnectorType: other

    portType: audio

    [PortConnector]

    internalDesignator: "USB3_34"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "SATA6G_6"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "SATA6G_5"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "SATA6G_4"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "SATA6G_3"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "SATA6G_2"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "SATA6G_1"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "USB910"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "USB1112"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "USB1314"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "TPM"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "SPDIF_OUT"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "AAFP"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "COM1"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "CPU_FAN"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "CHA_FAN3"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "CHA_FAN2"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [PortConnector]

    internalDesignator: "CHA_FAN1"

    internalConnectorType: other

    externalConnectorType: none

    portType: other

    [systemSlot]

    designation: "PCIEX16_1"

    type: pcie

    busWidth: x16

    usage: in_use

    length: _long

    flags1: v3_3|shared

    flags2: pme

    deviceNumber: 1

    [systemSlot]

    designation: "PCIEX1_1"

    type: pcie

    busWidth: x1

    usage: available

    length: _short

    id: 1

    flags1: v3_3|shared

    flags2: pme

    deviceNumber: 28

    functionNumber: 3

    [systemSlot]

    designation: "PCIEX1_2"

    type: pcie

    busWidth: x1

    usage: available

    length: _short

    id: 2

    flags1: v3_3|shared

    flags2: pme

    busNumber: 8

    deviceNumber: 28

    functionNumber: 4

    [systemSlot]

    designation: "PCIEX16_2"

    type: pcie

    busWidth: x16

    usage: available

    length: _short

    id: 3

    flags1: v3_3|shared

    flags2: pme

    deviceNumber: 28

    functionNumber: 5

    [systemSlot]

    designation: "PCI1"

    type: pci

    busWidth: _32

    usage: available

    length: _short

    id: 4

    flags1: v3_3|shared

    flags2: pme

    deviceNumber: 28

    functionNumber: 6

    [systemSlot]

    designation: "PCI2"

    type: pci

    busWidth: _32

    usage: available

    length: _short

    id: 5

    flags1: v3_3|shared

    flags2: pme

    deviceNumber: 28

    functionNumber: 7

    [OnBoardDevices]

    type: video

    description: " To Be Filled By O.E.M."

    enabled: true

    [MemoryArray]

    location: motherboard

    use: system

    ecc: none

    numDevices: 4

    maxCapacity: 32 GiB

    [MemoryDevice]

    hMemoryArray: 44

    totalWidth: 64 bits

    dataWidth: 64 bits

    formFactor: DIMM

    locator: "DIMM0"

    bank: "BANK0"

    type: DDR3

    typeFlags: synchronous|unbuffered

    speed: 1600 MHz

    manufacturer: "Undefined"

    serialNumber: "0000000"

    assetTag: "AssetTagNum0"

    partNumber: "CL9-9-9 D3-1600"

    configuredSpeed: 800 MHz

    size: 4 GiB

    rank: 2

    [MemoryDevice]

    hMemoryArray: 44

    dataWidth: 64 bits

    formFactor: DIMM

    locator: "DIMM1"

    bank: "BANK1"

    type: unknown

    typeFlags: synchronous

    manufacturer: "Manufacturer1"

    serialNumber: "SerNum1"

    assetTag: "AssetTagNum1"

    partNumber: "Array1_PartNumber1"

    [MemoryDevice]

    hMemoryArray: 44

    totalWidth: 64 bits

    dataWidth: 64 bits

    formFactor: DIMM

    locator: "DIMM2"

    bank: "BANK2"

    type: DDR3

    typeFlags: synchronous|unbuffered

    speed: 1600 MHz

    manufacturer: "Undefined"

    serialNumber: "0000000"

    assetTag: "AssetTagNum2"

    partNumber: "CL9-9-9 D3-1600"

    configuredSpeed: 800 MHz

    size: 4 GiB

    rank: 2

    [MemoryDevice]

    hMemoryArray: 44

    dataWidth: 64 bits

    formFactor: DIMM

    locator: "DIMM3"

    bank: "BANK3"

    type: unknown

    typeFlags: synchronous

    manufacturer: "Manufacturer3"

    serialNumber: "SerNum3"

    assetTag: "AssetTagNum3"

    partNumber: "Array1_PartNumber3"

    [MemoryArrayMappedAddress]

    hMemoryArray: 44

    endAddress: 1FFFFFC00

    [MemoryDeviceMappedAddress]

    hMemoryDevice: 46

    hMemoryArrayMappedAddress: 45

    endAddress: 1FFFFFC00

    [MemoryDeviceMappedAddress]

    hMemoryDevice: 50

    hMemoryArrayMappedAddress: 45

    endAddress: 1FFFFFC00

    [systemBoot]

    status: no_error

    [OnboardDevices2]

    referenceDesignation: " Onboard IGD"

    type: video

    instance: 1

    enabled: true

    deviceNumber: 2

    [OnboardDevices2]

    referenceDesignation: " Onboard LAN"

    type: ethernet

    instance: 1

    enabled: true

    deviceNumber: 25

    [OnboardDevices2]

    referenceDesignation: " Onboard 1394"

    type: other

    instance: 1

    busNumber: 3

    enabled: true

    deviceNumber: 28

    functionNumber: 2

    and the mainlog:

    0 A.D. Main log

    Loading config file "config/default.cfg"

    Loaded config string "windowed" = "false"

    Loaded config string "splashscreendisable" = "false"

    Loaded config string "splashscreenversion" = "0"

    Loaded config string "pauseonfocusloss" = "true"

    Loaded config string "multiplayerserver" = "127.0.0.1"

    Loaded config string "xres" = "0"

    Loaded config string "yres" = "0"

    Loaded config string "bpp" = "0"

    Loaded config string "renderactors" = "true"

    Loaded config string "waternormals" = "true"

    Loaded config string "waterrealdepth" = "true"

    Loaded config string "waterfoam" = "false"

    Loaded config string "watercoastalwaves" = "false"

    Loaded config string "waterrefraction" = "true"

    Loaded config string "waterreflection" = "true"

    Loaded config string "watershadows" = "false"

    Loaded config string "shadows" = "true"

    Loaded config string "shadowpcf" = "true"

    Loaded config string "vsync" = "false"

    Loaded config string "particles" = "true"

    Loaded config string "silhouettes" = "true"

    Loaded config string "showsky" = "false"

    Loaded config string "nos3tc" = "false"

    Loaded config string "noautomipmap" = "true"

    Loaded config string "novbo" = "false"

    Loaded config string "noframebufferobject" = "false"

    Loaded config string "nohwcursor" = "false"

    Loaded config string "force_s3tc_enable" = "true"

    Loaded config string "renderpath" = "default"

    Loaded config string "preferglsl" = "false"

    Loaded config string "gentangents" = "false"

    Loaded config string "gpuskinning" = "false"

    Loaded config string "smoothlos" = "false"

    Loaded config string "postproc" = "false"

    Loaded config string "materialmgr.quality" = "0.0"

    Loaded config string "materialmgr.PARALLAX_DIST.max" = "150"

    Loaded config string "materialmgr.PARALLAX_HQ_DIST.max" = "75"

    Loaded config string "materialmgr.PARALLAX_VHQ_DIST.max" = "0"

    Loaded config string "forcealphatest" = "false"

    Loaded config string "userreport.url" = "http://feedback.wildfiregames.com/report/upload/v1/"

    Loaded config string "skycolor" = "0 0 0"

    Loaded config string "sound.mastergain" = "0.9"

    Loaded config string "sound.musicgain" = "0.2"

    Loaded config string "sound.ambientgain" = "0.6"

    Loaded config string "sound.actiongain" = "0.7"

    Loaded config string "sound.uigain" = "0.7"

    Loaded config string "view.scroll.speed" = "120.0"

    Loaded config string "view.scroll.speed.modifier" = "1.05"

    Loaded config string "view.rotate.x.speed" = "1.2"

    Loaded config string "view.rotate.x.min" = "28.0"

    Loaded config string "view.rotate.x.max" = "60.0"

    Loaded config string "view.rotate.x.default" = "35.0"

    Loaded config string "view.rotate.y.speed" = "2.0"

    Loaded config string "view.rotate.y.speed.wheel" = "0.45"

    Loaded config string "view.rotate.y.default" = "0.0"

    Loaded config string "view.rotate.speed.modifier" = "1.05"

    Loaded config string "view.drag.speed" = "0.5"

    Loaded config string "view.zoom.speed" = "256.0"

    Loaded config string "view.zoom.speed.wheel" = "32.0"

    Loaded config string "view.zoom.min" = "50.0"

    Loaded config string "view.zoom.max" = "200.0"

    Loaded config string "view.zoom.default" = "120.0"

    Loaded config string "view.zoom.speed.modifier" = "1.05"

    Loaded config string "view.pos.smoothness" = "0.1"

    Loaded config string "view.zoom.smoothness" = "0.4"

    Loaded config string "view.rotate.x.smoothness" = "0.5"

    Loaded config string "view.rotate.y.smoothness" = "0.3"

    Loaded config string "view.near" = "2.0"

    Loaded config string "view.far" = "4096.0"

    Loaded config string "view.fov" = "45.0"

    Loaded config string "view.height.smoothness" = "0.5"

    Loaded config string "view.height.min" = "16"

    Loaded config string "camerajump.threshold" = "40"

    Loaded config string "hotkey.exit" = "Alt+F4"

    Loaded config string "hotkey.exit" = "Ctrl+Break"

    Loaded config string "hotkey.exit" = "Super+Q"

    Loaded config string "hotkey.leave" = "Escape"

    Loaded config string "hotkey.confirm" = "Return"

    Loaded config string "hotkey.pause" = "Pause"

    Loaded config string "hotkey.screenshot" = "F2"

    Loaded config string "hotkey.bigscreenshot" = "Shift+F2"

    Loaded config string "hotkey.togglefullscreen" = "Alt+Return"

    Loaded config string "hotkey.screenshot.watermark" = "Alt+K"

    Loaded config string "hotkey.wireframe" = "Alt+W"

    Loaded config string "hotkey.silhouettes" = "Alt+S"

    Loaded config string "hotkey.showsky" = "Alt+Z"

    Loaded config string "hotkey.camera.reset" = "R"

    Loaded config string "hotkey.camera.follow" = "F"

    Loaded config string "hotkey.camera.zoom.in" = "Plus"

    Loaded config string "hotkey.camera.zoom.in" = "Equals"

    Loaded config string "hotkey.camera.zoom.in" = "NumPlus"

    Loaded config string "hotkey.camera.zoom.out" = "Minus"

    Loaded config string "hotkey.camera.zoom.out" = "NumMinus"

    Loaded config string "hotkey.camera.zoom.wheel.in" = "WheelUp"

    Loaded config string "hotkey.camera.zoom.wheel.out" = "WheelDown"

    Loaded config string "hotkey.camera.rotate.up" = "Ctrl+UpArrow"

    Loaded config string "hotkey.camera.rotate.up" = "Ctrl+W"

    Loaded config string "hotkey.camera.rotate.down" = "Ctrl+DownArrow"

    Loaded config string "hotkey.camera.rotate.down" = "Ctrl+S"

    Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+LeftArrow"

    Loaded config string "hotkey.camera.rotate.cw" = "Ctrl+A"

    Loaded config string "hotkey.camera.rotate.cw" = "Q"

    Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+RightArrow"

    Loaded config string "hotkey.camera.rotate.ccw" = "Ctrl+D"

    Loaded config string "hotkey.camera.rotate.ccw" = "E"

    Loaded config string "hotkey.camera.rotate.wheel.cw" = "Shift+WheelUp"

    Loaded config string "hotkey.camera.rotate.wheel.cw" = "MouseX1"

    Loaded config string "hotkey.camera.rotate.wheel.ccw" = "Shift+WheelDown"

    Loaded config string "hotkey.camera.rotate.wheel.ccw" = "MouseX2"

    Loaded config string "hotkey.camera.pan" = "MouseMiddle"

    Loaded config string "hotkey.camera.left" = "A"

    Loaded config string "hotkey.camera.left" = "LeftArrow"

    Loaded config string "hotkey.camera.right" = "D"

    Loaded config string "hotkey.camera.right" = "RightArrow"

    Loaded config string "hotkey.camera.up" = "W"

    Loaded config string "hotkey.camera.up" = "UpArrow"

    Loaded config string "hotkey.camera.down" = "S"

    Loaded config string "hotkey.camera.down" = "DownArrow"

    Loaded config string "hotkey.camera.scroll.speed.increase" = "Ctrl+Shift+S"

    Loaded config string "hotkey.camera.scroll.speed.decrease" = "Ctrl+Alt+S"

    Loaded config string "hotkey.camera.rotate.speed.increase" = "Ctrl+Shift+R"

    Loaded config string "hotkey.camera.rotate.speed.decrease" = "Ctrl+Alt+R"

    Loaded config string "hotkey.camera.zoom.speed.increase" = "Ctrl+Shift+Z"

    Loaded config string "hotkey.camera.zoom.speed.decrease" = "Ctrl+Alt+Z"

    Loaded config string "hotkey.camera.jump.1" = "F5"

    Loaded config string "hotkey.camera.jump.2" = "F6"

    Loaded config string "hotkey.camera.jump.3" = "F7"

    Loaded config string "hotkey.camera.jump.4" = "F8"

    Loaded config string "hotkey.camera.jump.set.1" = "Ctrl+F5"

    Loaded config string "hotkey.camera.jump.set.2" = "Ctrl+F6"

    Loaded config string "hotkey.camera.jump.set.3" = "Ctrl+F7"

    Loaded config string "hotkey.camera.jump.set.4" = "Ctrl+F8"

    Loaded config string "hotkey.console.toggle" = "BackQuote"

    Loaded config string "hotkey.console.toggle" = "F9"

    Loaded config string "hotkey.copy" = "Ctrl+C"

    Loaded config string "hotkey.paste" = "Ctrl+V"

    Loaded config string "hotkey.cut" = "Ctrl+X"

    Loaded config string "hotkey.selection.add" = "Shift"

    Loaded config string "hotkey.selection.milonly" = "Alt"

    Loaded config string "hotkey.selection.remove" = "Ctrl"

    Loaded config string "hotkey.selection.cancel" = "Esc"

    Loaded config string "hotkey.selection.idleworker" = "Period"

    Loaded config string "hotkey.selection.idlewarrior" = "ForwardSlash"

    Loaded config string "hotkey.selection.offscreen" = "Alt"

    Loaded config string "hotkey.selection.group.select.0" = "0"

    Loaded config string "hotkey.selection.group.save.0" = "Ctrl+0"

    Loaded config string "hotkey.selection.group.add.0" = "Shift+0"

    Loaded config string "hotkey.selection.group.select.1" = "1"

    Loaded config string "hotkey.selection.group.save.1" = "Ctrl+1"

    Loaded config string "hotkey.selection.group.add.1" = "Shift+1"

    Loaded config string "hotkey.selection.group.select.2" = "2"

    Loaded config string "hotkey.selection.group.save.2" = "Ctrl+2"

    Loaded config string "hotkey.selection.group.add.2" = "Shift+2"

    Loaded config string "hotkey.selection.group.select.3" = "3"

    Loaded config string "hotkey.selection.group.save.3" = "Ctrl+3"

    Loaded config string "hotkey.selection.group.add.3" = "Shift+3"

    Loaded config string "hotkey.selection.group.select.4" = "4"

    Loaded config string "hotkey.selection.group.save.4" = "Ctrl+4"

    Loaded config string "hotkey.selection.group.add.4" = "Shift+4"

    Loaded config string "hotkey.selection.group.select.5" = "5"

    Loaded config string "hotkey.selection.group.save.5" = "Ctrl+5"

    Loaded config string "hotkey.selection.group.add.5" = "Shift+5"

    Loaded config string "hotkey.selection.group.select.6" = "6"

    Loaded config string "hotkey.selection.group.save.6" = "Ctrl+6"

    Loaded config string "hotkey.selection.group.add.6" = "Shift+6"

    Loaded config string "hotkey.selection.group.select.7" = "7"

    Loaded config string "hotkey.selection.group.save.7" = "Ctrl+7"

    Loaded config string "hotkey.selection.group.add.7" = "Shift+7"

    Loaded config string "hotkey.selection.group.select.8" = "8"

    Loaded config string "hotkey.selection.group.save.8" = "Ctrl+8"

    Loaded config string "hotkey.selection.group.add.8" = "Shift+8"

    Loaded config string "hotkey.selection.group.select.9" = "9"

    Loaded config string "hotkey.selection.group.save.9" = "Ctrl+9"

    Loaded config string "hotkey.selection.group.add.9" = "Shift+9"

    Loaded config string "hotkey.session.kill" = "Delete"

    Loaded config string "hotkey.session.stop" = "H"

    Loaded config string "hotkey.session.attack" = "Ctrl+Alt"

    Loaded config string "hotkey.session.attackmove" = "Ctrl"

    Loaded config string "hotkey.session.garrison" = "Ctrl"

    Loaded config string "hotkey.session.autorallypoint" = "Ctrl"

    Loaded config string "hotkey.session.guard" = "G"

    Loaded config string "hotkey.session.queue" = "Shift"

    Loaded config string "hotkey.session.batchtrain" = "Shift"

    Loaded config string "hotkey.session.massbarter" = "Shift"

    Loaded config string "hotkey.session.masstribute" = "Shift"

    Loaded config string "hotkey.session.unloadtype" = "Shift"

    Loaded config string "hotkey.session.deselectgroup" = "Ctrl"

    Loaded config string "hotkey.session.rotate.cw" = "RightBracket"

    Loaded config string "hotkey.session.rotate.ccw" = "LeftBracket"

    Loaded config string "hotkey.timewarp.fastforward" = "Space"

    Loaded config string "hotkey.timewarp.rewind" = "Backspace"

    Loaded config string "hotkey.session.queueunit.1" = "Z"

    Loaded config string "hotkey.session.queueunit.2" = "X"

    Loaded config string "hotkey.session.queueunit.3" = "C"

    Loaded config string "hotkey.session.queueunit.4" = "V"

    Loaded config string "hotkey.session.queueunit.5" = "B"

    Loaded config string "hotkey.session.queueunit.6" = "N"

    Loaded config string "hotkey.session.queueunit.7" = "M"

    Loaded config string "hotkey.session.queueunit.8" = "Comma"

    Loaded config string "hotkey.fps.toggle" = "Alt+F"

    Loaded config string "hotkey.session.devcommands.toggle" = "Alt+D"

    Loaded config string "hotkey.session.gui.toggle" = "Alt+G"

    Loaded config string "hotkey.menu.toggle" = "F10"

    Loaded config string "hotkey.timeelapsedcounter.toggle" = "F12"

    Loaded config string "hotkey.session.showstatusbars" = "Tab"

    Loaded config string "hotkey.session.highlightguarding" = "PgDn"

    Loaded config string "hotkey.session.highlightguarded" = "PgUp"

    Loaded config string "hotkey.chat" = "Return"

    Loaded config string "hotkey.teamchat" = "T"

    Loaded config string "hotkey.text.delete.left" = "Ctrl+Backspace"

    Loaded config string "hotkey.text.delete.right" = "Ctrl+Del"

    Loaded config string "hotkey.text.move.left" = "Ctrl+LeftArrow"

    Loaded config string "hotkey.text.move.right" = "Ctrl+RightArrow"

    Loaded config string "hotkey.profile.toggle" = "F11"

    Loaded config string "hotkey.profile.save" = "Shift+F11"

    Loaded config string "hotkey.profile2.enable" = "F11"

    Loaded config string "profiler2.http.autoenable" = "false"

    Loaded config string "profiler2.script.enable" = "false"

    Loaded config string "profiler2.gpu.autoenable" = "false"

    Loaded config string "profiler2.gpu.arb.enable" = "true"

    Loaded config string "profiler2.gpu.ext.enable" = "true"

    Loaded config string "profiler2.gpu.intel.enable" = "true"

    Loaded config string "jsdebugger.enable" = "false"

    Loaded config string "tinygettext.debug" = "false"

    Loaded config string "developeroverlay.enable" = "false"

    Loaded config string "hotkey.quicksave" = "Shift+F5"

    Loaded config string "hotkey.quickload" = "Shift+F8"

    Loaded config string "joystick.enable" = "false"

    Loaded config string "joystick.deadzone" = "8192"

    Loaded config string "joystick.camera.pan.x" = "0"

    Loaded config string "joystick.camera.pan.y" = "1"

    Loaded config string "joystick.camera.rotate.x" = "3"

    Loaded config string "joystick.camera.rotate.y" = "2"

    Loaded config string "joystick.camera.zoom.in" = "5"

    Loaded config string "joystick.camera.zoom.out" = "4"

    Loaded config string "gui.session.timeelapsedcounter" = "false"

    Loaded config string "gui.session.attacknotificationmessage" = "true"

    Loaded config string "gui.session.minimap.pingduration" = "50.0"

    Loaded config string "gui.session.minimap.blinkduration" = "1.7"

    Loaded config string "gui.cursorblinkrate" = "0.5"

    Loaded config string "lobby.server" = "lobby.wildfiregames.com"

    Loaded config string "lobby.xpartamupp" = "wfgbot16"

    Loaded config string "lobby.chattimestamp" = "false"

    Loaded config string "lobby.room" = "arena16"

    Loaded config string "lobby.history" = "0"

    Cannot find config file "config/local.cfg" - ignoring

    Loading config file "config/user.cfg"

    Loaded config string "splashscreenversion" = "0"

    Loaded config string "userreport.enabledversion" = "0"

    Loaded config string "userreport.id" = "d6b6b01d54b42cdb"

    CRenderer::Open: depth bits 24

    CRenderer::Open: stencil bits 8

    CRenderer::Open: alpha bits 8

    Loading simulation script 'simulation/components/interfaces/AIProxy.js'

    Loading simulation script 'simulation/components/interfaces/AlertRaiser.js'

    Loading simulation script 'simulation/components/interfaces/Attack.js'

    Loading simulation script 'simulation/components/interfaces/AttackDetection.js'

    Loading simulation script 'simulation/components/interfaces/AuraManager.js'

    Loading simulation script 'simulation/components/interfaces/Auras.js'

    Loading simulation script 'simulation/components/interfaces/Barter.js'

    Loading simulation script 'simulation/components/interfaces/BattleDetection.js'

    Loading simulation script 'simulation/components/interfaces/BuildRestrictions.js'

    Loading simulation script 'simulation/components/interfaces/Builder.js'

    Loading simulation script 'simulation/components/interfaces/BuildingAI.js'

    Loading simulation script 'simulation/components/interfaces/Cost.js'

    Loading simulation script 'simulation/components/interfaces/DamageReceiver.js'

    Loading simulation script 'simulation/components/interfaces/EndGameManager.js'

    Loading simulation script 'simulation/components/interfaces/EntityLimits.js'

    Loading simulation script 'simulation/components/interfaces/Formation.js'

    Loading simulation script 'simulation/components/interfaces/Foundation.js'

    Loading simulation script 'simulation/components/interfaces/GarrisonHolder.js'

    Loading simulation script 'simulation/components/interfaces/Gate.js'

    Loading simulation script 'simulation/components/interfaces/Guard.js'

    Loading simulation script 'simulation/components/interfaces/Heal.js'

    Loading simulation script 'simulation/components/interfaces/Health.js'

    Loading simulation script 'simulation/components/interfaces/Loot.js'

    Loading simulation script 'simulation/components/interfaces/Looter.js'

    Loading simulation script 'simulation/components/interfaces/Messages.js'

    Loading simulation script 'simulation/components/interfaces/Pack.js'

    Loading simulation script 'simulation/components/interfaces/ProductionQueue.js'

    Loading simulation script 'simulation/components/interfaces/Promotion.js'

    Loading simulation script 'simulation/components/interfaces/RallyPoint.js'

    Loading simulation script 'simulation/components/interfaces/ResourceDropsite.js'

    Loading simulation script 'simulation/components/interfaces/ResourceGatherer.js'

    Loading simulation script 'simulation/components/interfaces/ResourceSupply.js'

    Loading simulation script 'simulation/components/interfaces/ResourceTrickle.js'

    Loading simulation script 'simulation/components/interfaces/SkirmishReplacer.js'

    Loading simulation script 'simulation/components/interfaces/Sound.js'

    Loading simulation script 'simulation/components/interfaces/Stamina.js'

    Loading simulation script 'simulation/components/interfaces/StatisticsTracker.js'

    Loading simulation script 'simulation/components/interfaces/StatusBars.js'

    Loading simulation script 'simulation/components/interfaces/TechnologyManager.js'

    Loading simulation script 'simulation/components/interfaces/TerritoryDecay.js'

    Loading simulation script 'simulation/components/interfaces/Timer.js'

    Loading simulation script 'simulation/components/interfaces/Trader.js'

    Loading simulation script 'simulation/components/interfaces/TrainingRestrictions.js'

    Loading simulation script 'simulation/components/interfaces/UnitAI.js'

    Loading simulation script 'simulation/components/interfaces/WallPiece.js'

    Loading simulation script 'simulation/components/interfaces/WallSet.js'

    Loading simulation script 'simulation/components/interfaces/Wonder.js'

    Loading simulation script 'simulation/helpers/Cheat.js'

    Loading simulation script 'simulation/helpers/Commands.js'

    Loading simulation script 'simulation/helpers/Damage.js'

    Loading simulation script 'simulation/helpers/Entity.js'

    Loading simulation script 'simulation/helpers/FSM.js'

    Loading simulation script 'simulation/helpers/InitGame.js'

    Loading simulation script 'simulation/helpers/Player.js'

    Loading simulation script 'simulation/helpers/RallyPointCommands.js'

    Loading simulation script 'simulation/helpers/Random.js'

    Loading simulation script 'simulation/helpers/Setup.js'

    Loading simulation script 'simulation/helpers/Sound.js'

    Loading simulation script 'simulation/helpers/Templates.js'

    Loading simulation script 'simulation/helpers/TraderGain.js'

    Loading simulation script 'simulation/helpers/ValueModification.js'

    Loading simulation script 'simulation/helpers/Walls.js'

    Loading simulation script 'simulation/helpers/WeightedList.js'

    Loading simulation script 'simulation/components/AIInterface.js'

    Loading simulation script 'simulation/components/AIProxy.js'

    Loading simulation script 'simulation/components/AlertRaiser.js'

    Loading simulation script 'simulation/components/Armour.js'

    Loading simulation script 'simulation/components/Attack.js'

    Loading simulation script 'simulation/components/AttackDetection.js'

    Loading simulation script 'simulation/components/AuraManager.js'

    Loading simulation script 'simulation/components/Auras.js'

    Loading simulation script 'simulation/components/Barter.js'

    Loading simulation script 'simulation/components/BattleDetection.js'

    Loading simulation script 'simulation/components/BuildRestrictions.js'

    Loading simulation script 'simulation/components/Builder.js'

    Loading simulation script 'simulation/components/BuildingAI.js'

    Loading simulation script 'simulation/components/Cost.js'

    Loading simulation script 'simulation/components/EndGameManager.js'

    Loading simulation script 'simulation/components/EntityLimits.js'

    Loading simulation script 'simulation/components/Formation.js'

    Loading simulation script 'simulation/components/FormationAttack.js'

    Loading simulation script 'simulation/components/Foundation.js'

    Loading simulation script 'simulation/components/GarrisonHolder.js'

    Loading simulation script 'simulation/components/Gate.js'

    Loading simulation script 'simulation/components/Guard.js'

    Loading simulation script 'simulation/components/GuiInterface.js'

    Loading simulation script 'simulation/components/Heal.js'

    Loading simulation script 'simulation/components/Health.js'

    Loading simulation script 'simulation/components/Identity.js'

    Loading simulation script 'simulation/components/Loot.js'

    Loading simulation script 'simulation/components/Looter.js'

    Loading simulation script 'simulation/components/MotionBall.js'

    Loading simulation script 'simulation/components/Pack.js'

    Loading simulation script 'simulation/components/Player.js'

    Loading simulation script 'simulation/components/PlayerManager.js'

    Loading simulation script 'simulation/components/ProductionQueue.js'

    Loading simulation script 'simulation/components/Promotion.js'

    Loading simulation script 'simulation/components/RallyPoint.js'

    Loading simulation script 'simulation/components/ResourceDropsite.js'

    Loading simulation script 'simulation/components/ResourceGatherer.js'

    Loading simulation script 'simulation/components/ResourceSupply.js'

    Loading simulation script 'simulation/components/ResourceTrickle.js'

    Loading simulation script 'simulation/components/Settlement.js'

    Loading simulation script 'simulation/components/SkirmishReplacer.js'

    Loading simulation script 'simulation/components/Sound.js'

    Loading simulation script 'simulation/components/Stamina.js'

    Loading simulation script 'simulation/components/StatisticsTracker.js'

    Loading simulation script 'simulation/components/StatusBars.js'

    Loading simulation script 'simulation/components/TechnologyManager.js'

    Loading simulation script 'simulation/components/TechnologyTemplateManager.js'

    Loading simulation script 'simulation/components/TerritoryDecay.js'

    Loading simulation script 'simulation/components/Timer.js'

    Loading simulation script 'simulation/components/Trader.js'

    Loading simulation script 'simulation/components/TrainingRestrictions.js'

    Loading simulation script 'simulation/components/UnitAI.js'

    Loading simulation script 'simulation/components/UnitMotionFlying.js'

    Loading simulation script 'simulation/components/ValueModificationManager.js'

    Loading simulation script 'simulation/components/WallPiece.js'

    Loading simulation script 'simulation/components/WallSet.js'

    Loading simulation script 'simulation/components/Wonder.js'

    CTerrainTextureManager::RecurseDirectory(art/terrains/): no terrains.xml (or errors while loading) - using parent properties

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_death.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_02.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_idle_03.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_walk.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_african_bush_attack.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_death.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_02.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_idle_03.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_run.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_adult_walk.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_death.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_idle_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_idle_02.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_idle_03.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_run.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/giraffe_infant_walk.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_attack_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_02.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_02.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_03.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_idle_04.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_run_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_walk_02.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/deer_death_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_death.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_02.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_idle_03.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_run.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/lion_walk.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_attack.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_death.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_idle.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_run.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/zebra_walk.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/other/hawk_flight.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_a.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_b.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/other/fish_generic_idle_c.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/mechanical/garrison_flag_idle.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/female/f_build_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/female/f_death_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/female/f_idle_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/female/f_run_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/female/f_walk_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_05.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/female/f_gather_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/female/f_farm_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/female/f_mine_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/female/f_lumber_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudebuild.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_01.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_02.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_03.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_04.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_06.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/death/inf_07.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_idle_a.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_salute_c.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_shield_run_a.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_walk.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_hoplite_atk_a.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/walk_spearshield.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/forage.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/hoe.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/mine.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/chop.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/spear/idle/isp_01.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_off_01.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_def_02.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sling_atk_a.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_idle_a.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_gallop.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_walk.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_a.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_attack_b.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/horse_death.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/cavalryidle.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_gallop.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_javelin_atk_a.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/cavalry/sword/attack/rider_sword_shield_atk_a.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_sword_death_a.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/rider_spear_shield_atk_a.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_support_build.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_death.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_01.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_02.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_idle_03.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_walk.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/elephant_asian_attack.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_death.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_run.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_walk.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_attack.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_idle1.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_idle2.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/quadraped/Croc_idle3.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_e.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/move/run/isw_s_em_03.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_em_04.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_def_06.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_front.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_idle_testudo_top.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_front.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_walk_testudo_top.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_a.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_sword_ready_b.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/javelin/attack/ijv_off_01.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/cavalry/spear/attack/rider_spear_shield_atk_a.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/sword/attack/isw_s_off_03.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudeidle.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_b.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudewalk.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_arch_atk_a.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_spear_shield_atk_a.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/mechanical/maur_trader_idle.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/mechanical/maur_trader_move.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/infantry/general/dude/dudedeath_sword.psa): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_pack_idle.dae): Loaded successfully

    CSkeletonAnimManager::GetAnimation(art/animation/biped/inf_pack_walk.dae): Loaded successfully

    Engine exited successfully on 2014-05-23 at 14:57:45 with 499 message(s), 0 error(s) and 0 warning(s).

    So I hope i can help with that. :)

  3. Hi,

    the titel is saying the bug.

    But here a complet bug report:

    First, I send my cav into the black area, in the hope, that he scout the area.

    So at all it works, but then the cav is not been seen, whats wrong? The cav didin't scout the area and were lost in the darknes.

    Sry for my badly english, I'm not really good at this ;)

    For a better problem discription look on my Let's Play:

    It will be grate, that the bug will be repaired, so it will be possible that I can start a Let's Play serie.

    Thanks for looking for this problem,

    lumi13f

×
×
  • Create New...