Hello Everybody. New to this forum, really like this game, really good looking RTS. So a month or so ago I had a dream, I was in a game, it was a first person role playing game much like the gothic and elder scrolls series, but it was a randomly generated world (diablo/minecraft), it had an older art style as well, I guess like as if the squares in minecraft had been shrunk a lot, the terain or at least some parts of it were destroyable too I remember destroy a pillar in a dungeon/cave will fighting some sort of enemy. There was also a viking village and something about some lost book that was needed to summon a really powerfull weapon. But I was wondering how easy would it be to make such a game? would it be better to use a engine like unity? or just make one specifically for the game. I was thinking, not that I have any experiance with game engines or anything, that using voxels like minecraft but having smaller squares could make destruction of the enviroment a lot easier than trying to make destruction similar to battlefield, plus it would be alot more precise and not prescripted destrction that all ways breaks down the same time. So any thoughts on this idea?