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Petar Tasev

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Posts posted by Petar Tasev

  1. Hey guys,

    First off I want to say great job with the game so far, I'm a long time member, and its great to watch this progress. Seeing as there are some very talented, and skilled people here, I thought I could maybe find someone to help me real quick.

    Here's the info. Basically, I need someone who knows the Collada xml tags really well to give me an example, or start me off on which tags to use for the pssg file there, and how to format it. Maybe if someone can show me the format down to one "MATRIXPALETTEJOINT", and its linked "RENDERDATASOURCE", and "DATABLOCKS".

    I'd really appreciate it if someone can help me in any way.

    Thanks,

    Petar Tasev

    Oh, and here's my sample, while trying to figure this out, probably completely wrong:


    <COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
    <library_geometries>

    </library_geometries>
    <library_visual_scenes>
    <visual_scene id="Scene Root" name="Scene Root"> <!-- From ROOTNODE -->
    <matrix></matrix> <!-- ROOTNODE/TRANSFORM? -->
    <!-- How to do BOUDINGBOX?? -->
    <node name="LOD0_" id="LOD0_"> <!-- MATRIXPALETTEBUNDLENODE -->
    <matrix></matrix> <!-- TRANSFORM -->
    <!-- BOUNDINGBOX -->
    <node id="x0_frontspoiler_fm" name="x0_frontspoiler_fm"> <!-- MATRIXPALETTEJOINTNODE ~ what about matrixPallete attribute -->
    <matrix></matrix> <!-- TRANSFORM -->
    <!-- BOUNDINGBOX -->
    </node>
    <instance_geometry url="#Box001-lib"/>
    </node>
    </visual_scene>
    </library_visual_scenes>
    <scene>
    <instance_visual_scene url="#"></instance_visual_scene>
    </scene>
    </COLLADA>

  2. I saw this posted at another forum and I thought you guys may be interested:

    Epic have realeased there unreal developer kit for Unreal3 for FREE (no joke)

    view example here of what i mean.

    http://www.moddb.com/engines/unreal-engine...-free-to-indies

    http://www.udk.com/

    Licenses:

    Free game = no cost

    Indie game = 99$ for publication, then every 15k$ the developers earn, 2500$ need to be payed to Epic. Example if you earn 45k$ you have to pay Epic 7500$.

    so in a nutshell it means you all could make a game with this sell it,and make some serious $$$$$

    providing you pay the 99$ for publication (beleave me thats cheap)

    the indie licence is the exact same as neoaxis (another game engine i just got).

    i would love to see this small community start up as a developer's team,i would even lend a hand if needed :)

  3. I know this topic is old but I have a question. Will you be able to make new special abilities and actions in 0 AD? Like making a teleport power that makes a unit go to the other side of walls or something like that. :)

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