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Posts posted by NiAypa
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I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
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Here is my modification of the "Survival of the Fittest"-map.
I dont think its yet done especially in terms of balancing, yet I would very much appreciate you testing it and submitting your ideas here
For all who do not know this map:
You start with a base with no resources, and a woman in a valley in the middle, where treasures (resources) are lying around.
Collect the resources, and build up your city to prepare for the soldiers, that will attack you after some time.
More (and stronger) soldiers and treasures are spawned, until only one player is left standing, who will be the winner.
Changelog:
- Waves now have different unit types (and strength), more are added as waves are coming
- The first wave spawns at 5 minutes now instead of 10
- Treasure seeker women now respawn when killed
- Disabled the corral
- Treasures now spawn more frequently & more randomly, also more treasures are spawned
- More info messages are now displayed
Update 17.03.2015:
- Number of treasures changed
- Players who are defeated, and empty slots now cause less treasures to spawn (not yet working for the first two spawns)
- Balanced the waves (Feedback pls^^)
- Added a little more resources later in game
- Fixed a bug in the treasure spawn, that made treasures be unequally spawned
Have fun I will update this as soon as I commit more changes. (Updated: 17.03.2015)
The zip file contains the map files, it needs to be unpacked to 0ad/binaries/data/mods/public/maps/random.
You can also download it from http://trac.wildfiregames.com/ticket/3102
Regards,
NiAypa
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thanks for info
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Hi I got the same problem it still installs alpha 16. Are you still in work?
Thanks for the nice work^^
Survival of the Fittest - a Modification
in Game Development & Technical Discussion
Posted
I have updated the map.