vasikele
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Posts posted by vasikele
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That would be helpful, yes
here you go.if there is a problem tell me to just copy-paste the contents
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Hmm, what I'm looking for should be logged in the main log as well, mainlog.html. If there's any line in there about OpenAL init failing, that would be relevant.
do you need me to provide that ?
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when using windowed mode you can't move the camera with your mouse past the point where you begin.The only way is to put the cursor right at the border of the game window and you have to keep it there. Otherwise the cursor goes into the desktop and loses the game window.I think it should stop on the game's window while ingame
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No it's the same with what you do.i guess i was wrong in thinking it was an incorrect behaviour.what you say makes sense
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just informing : i tried to run the game in windows 98 and 95 compatibility.i started a match and i immediately exited.it just froze.the only way to do something was to alt+tab which responded after a while.then if u alt + tab again you can see the after-match stats.
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In the scenario editor, when you don't do anything and just click one of the simulation test options , you get a message that someone was defeated. And for each time i click someone else gets defeated
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Thanks! It looks identical to #2387. I don't know if it's really sound related, do you have other programs playing sound in the background, like music?
I would like to see the debug output when the game starts up and crashes, please download and run Microsoft's free DebugView, then run the game. When it crashes, the DebugView log may contain some useful info, please copy/paste the contents in your reply
i will try to recreate the error.as i said it doesn't always occure.and i'm afraid i don't remember if i had other programms running,but i think i didn't.anyways, if the programm crushes i open debugview and paste everything from in there or do i need to have it open already?
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Let's tackle one problem at a time. Every time you run the game you get this error first and it's reproducible? Or did it only happen once? If it's reproducible, please run the game to get the error, then choose "Exit" in the error window. Which OS are you using? If it's Windows, please upload the resulting crashlog files in the game's log folder. They will help us analyze what caused the crash. See How to Report Errors.
sometimes it does and sometimes it doesn't.not everytime.however the first time after the error occured i tried to restart the game multiple times and i got the error i posted in my last post.once i read your response i ran the game again and i got the first error,the one you quoted.when i ran the game again , nothing happened.no error.i'm using windows 7 Proffesional N.I'll attach the error report from the last time i tried to open the game.Hope these are the correct files.
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and restarting the game led to this :
Function call failed: return value was -110100 (VFS directory not found)Location: vfs.cpp:105 (VFS::GetDirectoryEntries) Call stack: VFS::GetDirectoryEntries (vfs.cpp:105) this = (unavailable) path = 0x0080E8D4 -> path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = [8] { 47 ('/'), 0, 40 ('('), 0, 0, 0, 0, 0 } fileInfos = 0x0080E888 -> (unsupported vector<CFileInfo >) subdirectoryNames = 0x00000000 directory = 0x024FD858 -> m_files = (unsupported map<Path,VfsFile >) m_subdirectories = (unsupported map<Path,VfsDirectory >) m_realDirectory = px = 0x00624F50 -> (IFileLoader) m_path = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = "\A" m_priority = 5 (0x00000005) m_flags = 19 (0x00000013) m_watch = px = 0x006350F8 -> link = m_prev = 0x024F6EF0 -> m_prev = 0x006350F8 (see above) m_next = 0x006350F8 (see above) m_next = 0x024F6EF0 (see above) request = px = 0x024FC730 -> m_path = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = "\cǸ" m_dirHandle = m_hDir = 0x000001F8 m_data = 0x108AE078 -> [8] { 196 (0xC4), 0 (0x00), 79 (0x4F), 2 (0x02), 32 (0x20), 200 (0xC8), 111 (0x6F), 0 (0x00) } m_ovl = 0x024F69C8 -> Internal = 259 (0x00000103) InternalHigh = 0 (0x00000000) Offset = 0 (0x00000000) OffsetHigh = 0 (0x00000000) Pointer = 0x00000000 hEvent = 0x000001FC pn = pi_ = 0x006350E0 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) pn = pi_ = 0x00635110 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) pn = pi_ = 0x024FBF30 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) m_shouldPopulate = 0 (0x00000000) s = (ScopedLock) it = (_Tree<<Path,VfsFile>::const_iterator) vfs::GetPathnames (vfs_util.cpp:43) fs = 0x003D5780 -> px = 0x024FD840 -> (IVFS) pn = pi_ = 0x024FBF00 -> use_count_ = 1 (0x00000001) weak_count_ = 1 (0x00000001) path = 0x0080E8D4 (see above) filter = 0x003563B0 -> "*.js" pathnames = 0x0080E8F4 -> (unsupported vector<Path >) files = (unsupported vector<CFileInfo >) i = 4020096 (0x003D5780) ScriptInterface::LoadGlobalScripts (scriptinterface.cpp:635) this = (unavailable) pathnames = (unsupported vector<Path >) CGUIManager::CGUIManager (guimanager.cpp:58) this = (unavailable) scriptInterface = 0x0061E0E8 -> m = (auto_ptr<ScriptInterface_impl>) InitGraphics (gamesetup.cpp:980) args = (unavailable) flags = (unavailable) profilerGPUEnable = false setup_vmode = false context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... buf = [500] 0 6 0 0 0 0 17200 70 ('F') 61940 128 2 0 ... context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... setup_gui = false data = m_Val = px = 0x00000000 pn = pi_ = 0x00000000 e = 0x00000000 RunGameOrAtlas (main.cpp:471) argc = 1 (0x00000001) argv = 0x0061DF98 -> 0x024FAB10 -> "D:\Users\vasilis\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 49559 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 16 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65535 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63424 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 replay = m_Stream = 0x00000000 mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 21528 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 53044 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 49559 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 16 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65535 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 63424 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 builder = m_VFS = px = 0x0061DFAC -> (IVFS) pn = pi_ = 0x003D542C -> use_count_ = 0 (0x00000000) weak_count_ = 6508888 (0x00635158) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 31384 main (main.cpp:516) argc = 1 (0x00000001) argv = 0x0061DF98 (see above) wmain (wseh.cpp:380) argc = 1 (0x00000001) argv = 0x0061E760 -> 0x0061E768 -> "D:\Users\vasilis\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" utf8_argv = (unsupported vector<char * >) ret = 0 (0x00000000) utf8 = (unsupported basic_string<char,char_traits<char> >) CallStartupWithinTryBlock (wseh.cpp:397) ret = 0 (0x00000000) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0) errno = 0 (No error reported here)OS error = 2 (The system cannot find the file specified.)same happens everytime i try to open the game guys.
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now that i close the programm from the taskbar i got this error :
Assertion failed: "0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")"Location: wsdl.cpp:423 (SDL_SetVideoMode) Call stack: SDL_SetVideoMode (wsdl.cpp:423) w = (unavailable) h = (unavailable) bpp = (unavailable) flags = (unavailable) screen = { format = 0x003D8AA0 -> { BitsPerPixel = [8] { 32 (0x20), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00) } }, w = 1920 (0x00000780), h = 1080 (0x00000438) } format = { BitsPerPixel = 32 (0x20) } s = m_lastError = 0 (0x00000000) rect = left = 0 (0x00000000) top = 0 (0x00000000) right = 1666438816 (0x6353D6A0) bottom = 448 (0x000001C0) swp_flags = 6278756 (0x005FCE64) buf = [100] 0 0 0 0 0 0 0 0 0 0 0 0 ... context = [2048] 0 (0x00) 0 (0x00) 41 (0x29) 2 (0x02) 112 (0x70) 203 (0xCB) 79 (0x4F) 16 (0x10) 180 (0xB4) 206 (0xCE) 95 (0x5F) 0 (0x00) 92 (0x5C) 109 (0x6D) 80 (0x50) 99 (0x63) ... CVideoMode::SetVideoMode (videomode.cpp:150) this = (unavailable) w = 1024 (0x00000400) h = 768 (0x00000300) bpp = 32 (0x00000020) fullscreen = false CVideoMode::SetFullscreen (videomode.cpp:416) this = (unavailable) fullscreen = false psDisplayError (gamesetup.cpp:407) __formal = 0x1B230000 -> "Assertion failed: "0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")"Location: wsdl.cpp:855 (OnActivate) Call stack: OnActivate (wsdl.cpp:855) hWnd = (unavailable) state = (unavailable) __formal = (unavailable) fMinimized = (unavailable) changed_app_state = 19 (0x13) buf = [100] 0 0 0 0 60816 95 ('_') 2916 29451 1302 5..." __formal = 6 (0x00000006) reentering = true debug_DisplayError (debug.cpp:469) description = 0x1141A520 -> "Assertion failed: "0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")"" flags = 4 (0x00000004) context = 0x005FD8C0 lastFuncToSkip = 0x10E745B0 -> "debug_OnAssertionFailure" pathname = 0x003820A0 -> "..\..\..\source\lib\sysdep\os\win\wsdl.cpp" line = 855 (0x00000357) func = 0x00382464 -> "OnActivate" suppress = 0x003D8A74 -> 0 (0x00000000) emm = { pa_mem = 0x1B230000 (see above) } debug_OnAssertionFailure (debug.cpp:558) expr = (unavailable) suppress = (unavailable) file = (unavailable) line = (unavailable) func = (unavailable) context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... lastFuncToSkip = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) buf = ""0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")"" OnActivate (wsdl.cpp:855) hWnd = (unavailable) state = (unavailable) __formal = (unavailable) fMinimized = (unavailable) changed_app_state = 19 (0x13) buf = [100] 0 0 0 0 60816 95 ('_') 2916 29451 1302 5 134 0 ... context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 12 (0x0C) 0 (0x00) 0 (0x00) 0 (0x00) 5 (0x05) 0 (0x00) 2 (0x02) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... buf = [100] 0 0 0 0 60816 95 ('_') 2916 29451 1302 5 134 0 ... context = [2048] 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 12 (0x0C) 0 (0x00) 0 (0x00) 0 (0x00) 5 (0x05) 0 (0x00) 2 (0x02) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) 0 (0x00) ... OnMessage (wsdl.cpp:1306) hWnd = 0x00050516 (..) uMsg = 6 (0x00000006) wParam = 2097152 (0x00200000) lParam = 0 (0x00000000) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetClientRect (:0) CallWindowProcW (:0) wglSwapBuffers (:0) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetThreadDesktop (:0) GetThreadDesktop (:0) KiUserCallbackDispatcher (:0) gapfnScSendMessage (:0) gapfnScSendMessage (:0) OnMessage (wsdl.cpp:1340) hWnd = 0x00050516 (see above) uMsg = 16 (0x00000010) wParam = 0 (0x00000000) lParam = 0 (0x00000000) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetClientRect (:0) CallWindowProcW (:0) wglSwapBuffers (:0) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetThreadDesktop (:0) GetThreadDesktop (:0) KiUserCallbackDispatcher (:0) gapfnScSendMessage (:0) 730B0B64 730B0B96 GetPropW (:0) OnMessage (wsdl.cpp:1340) hWnd = 0x00050516 (see above) uMsg = 274 (0x00000112) wParam = 61536 (0x0000F060) lParam = 0 (0x00000000) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetClientRect (:0) CallWindowProcW (:0) wglSwapBuffers (:0) gapfnScSendMessage (:0) GetDC (:0) CharPrevW (:0) DispatchMessageW (:0) SDL_PumpEvents (wsdl.cpp:1357) msg = hwnd = 0x00050516 (see above) message = 274 (0x00000112) wParam = 61536 (0x0000F060) lParam = 0 (0x00000000) time = 1076906 (0x00106EAA) pt = { x = 411 (0x0000019B), y = 1014 (0x000003F6) } SDL_PollEvent (wsdl.cpp:1367) ev = 0x005FF8D8 -> type = [8] { 10 (0x0A), 241 (0xF1), 121 (0x79), 0 (0x00), 144 (0x90), 43 (0x2B), 160 (0xA0), 17 (0x11) } active = { type = 10 (0x0A), gain = 241 (0xF1), state = 121 (0x79) } key = type = 10 (0x0A) keysym = { sym = 295709584, unicode = 8688 (0x21F0) } motion = { type = 10 (0x0A), x = 121 (0x0079), y = 11152 (0x2B90) } button = type = 10 (0x0A) button = 241 (0xF1) state = 121 (0x79) x = 11152 (0x2B90) y = 4512 (0x11A0) resize = { type = 10 (0x0A), w = 295709584 (0x11A02B90), h = 35135984 (0x021821F0) } expose = { type = 10 (0x0A) } quit = { type = 10 (0x0A) } user = { type = 10 (0x0A), code = 295709584 (0x11A02B90), data1 = 0x021821F0 } PumpEvents (main.cpp:193) profile2__ = m_Name = 0x003528B0 -> "dispatch events" ev = ev = type = 10 (0x0A) active = { type = 10 (0x0A), gain = 241 (0xF1), state = 121 (0x79) } key = type = 10 (0x0A) keysym = { sym = 295709584, unicode = 8688 (0x21F0) } motion = { type = 10 (0x0A), x = 121 (0x0079), y = 11152 (0x2B90) } button = type = 10 (0x0A) button = 241 (0xF1) state = 121 (0x79) x = 11152 (0x2B90) y = 4512 (0x11A0) resize = { type = 10 (0x0A), w = 295709584 (0x11A02B90), h = 35135984 (0x021821F0) } expose = { type = 10 (0x0A) } quit = { type = 10 (0x0A) } user = { type = 10 (0x0A), code = 295709584 (0x11A02B90), data1 = 0x021821F0 (see above) } profile2__ = m_Name = 0x003528A8 -> "event" data = (unsupported basic_string<char,char_traits<char> >) Frame (main.cpp:321) realTimeSinceLastFrame = 0.012499 (0x3C4CCA36) need_update = false profile2__ = m_Name = 0x003529EC -> "frame" need_render = true profile2__ = m_Name = 0x00352984 -> "non-focus delay" profile2__ = m_Name = 0x00352984 (see above) RunGameOrAtlas (main.cpp:473) argc = 1 (0x00000001) argv = 0x0216DF98 -> 0x0229AB10 -> "D:\Users\vasilis\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" args = m_Args = (unsupported vector<pair<CStr8,CStr8> >) m_Arg0 = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 92 ('\') paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 15430 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 16 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65535 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64196 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 replay = m_Stream = 0x00000000 mod = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 21528 zip = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 41599 paths = m_root = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 4 m_rdata = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 15430 m_gameData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 1 m_userData = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 16 m_config = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 65535 m_cache = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 64196 m_logs = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 0 builder = m_VFS = px = 0x0216DFAC -> (IVFS) pn = pi_ = 0x003D542C -> use_count_ = 0 (0x00000000) weak_count_ = 272991512 (0x10458518) m_Files = (unsupported vector<Path >) m_TempDir = path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >) separator = 31384 main (main.cpp:516) argc = 1 (0x00000001) argv = 0x0216DF98 (see above) wmain (wseh.cpp:380) argc = 1 (0x00000001) argv = 0x0216E760 -> 0x0216E768 -> "D:\Users\vasilis\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe" utf8_argv = (unsupported vector<char * >) ret = 0 (0x00000000) utf8 = (unsupported basic_string<char,char_traits<char> >) CallStartupWithinTryBlock (wseh.cpp:397) ret = 0 (0x00000000) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0) errno = 13 (Insufficient access rights to open file)OS error = 87 (The parameter is incorrect.)
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i run the game and this just popped up :
Much to our regret we must report the program has encountered an error. Please let us know at [url=http://trac.wildfiregames.com/]http://trac.wildfiregames.com/[/url] and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x00000000) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found)errno = 0 (No error reported here)OS error = 0 (no error code was set)
Now i have the game open and i can't close it normaly.the error window disapears on desktop and appears only in the backrground of the game menu.i mean your cursor changes if you go over where the window is supposed to be and if u click it goes on desktop and it disapears again.
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ok guys thank you
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where do i post problems? isn't it here?
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if i stand next to a wall i built and i'm not near a gate and i click on a place outside the wall right next to the character ,it won't go(although there is a gate).i have to click somewhere outside that's near the gate first.i don't know if i'm 100% correct but i used the pathfinder overlay.when i click somewhere for the character to go ,a line appears which is straight and doesn't go past obstacles
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houses don't cost anything which is highly unrealistic and apperantly you can built as many as you like.there should be a cost and a population cap
Error Report
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well i did rerun the game after the errors so that's why.if i get another error i will sent the logs to you