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vasikele

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Posts posted by vasikele

  1. when using windowed mode you can't move the camera with your mouse past the point where you begin.The only way is to put the cursor right at the border of the game window and you have to keep it there. Otherwise the cursor goes into the desktop and loses the game window.I think it should stop on the game's window while ingame

  2. just informing : i tried to run the game in windows 98 and 95 compatibility.i started a match and i immediately exited.it just froze.the only way to do something was to alt+tab which responded after a while.then if u alt + tab again you can see the after-match stats.

  3. Thanks! It looks identical to #2387. I don't know if it's really sound related, do you have other programs playing sound in the background, like music?

    I would like to see the debug output when the game starts up and crashes, please download and run Microsoft's free DebugView, then run the game. When it crashes, the DebugView log may contain some useful info, please copy/paste the contents in your reply :)

    i will try to recreate the error.as i said it doesn't always occure.and i'm afraid i don't remember if i had other programms running,but i think i didn't.anyways, if the programm crushes i open debugview and paste everything from in there or do i need to have it open already?

  4. Let's tackle one problem at a time. Every time you run the game you get this error first and it's reproducible? Or did it only happen once? If it's reproducible, please run the game to get the error, then choose "Exit" in the error window. Which OS are you using? If it's Windows, please upload the resulting crashlog files in the game's log folder. They will help us analyze what caused the crash. See How to Report Errors.

    sometimes it does and sometimes it doesn't.not everytime.however the first time after the error occured i tried to restart the game multiple times and i got the error i posted in my last post.once i read your response i ran the game again and i got the first error,the one you quoted.when i ran the game again , nothing happened.no error.i'm using windows 7 Proffesional N.I'll attach the error report from the last time i tried to open the game.Hope these are the correct files.

    crashlog.dmp

    crashlog.txt

  5. and restarting the game led to this :

     Function call failed: return value was -110100 (VFS directory not found)Location: vfs.cpp:105 (VFS::GetDirectoryEntries) Call stack: VFS::GetDirectoryEntries (vfs.cpp:105)    this = (unavailable)    path = 0x0080E8D4 ->         path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)        separator = [8] { 47 ('/'), 0, 40 ('('), 0, 0, 0, 0, 0 }     fileInfos = 0x0080E888 -> (unsupported vector<CFileInfo >)    subdirectoryNames = 0x00000000    directory = 0x024FD858 ->         m_files = (unsupported map<Path,VfsFile >)        m_subdirectories = (unsupported map<Path,VfsDirectory >)        m_realDirectory =             px = 0x00624F50 ->                 (IFileLoader)                m_path =                     path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)                    separator = "\A"                 m_priority = 5 (0x00000005)                m_flags = 19 (0x00000013)                m_watch =                     px = 0x006350F8 ->                         link =                             m_prev = 0x024F6EF0 ->                                 m_prev = 0x006350F8 (see above)                                m_next = 0x006350F8 (see above)                             m_next = 0x024F6EF0 (see above)                         request =                             px = 0x024FC730 ->                                 m_path =                                     path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)                                    separator = "\cǸ"                                 m_dirHandle =                                     m_hDir = 0x000001F8                                 m_data = 0x108AE078 -> [8] { 196 (0xC4), 0 (0x00), 79 (0x4F), 2 (0x02), 32 (0x20), 200 (0xC8), 111 (0x6F), 0 (0x00) }                                m_ovl = 0x024F69C8 ->                                     Internal = 259 (0x00000103)                                    InternalHigh = 0 (0x00000000)                                    Offset = 0 (0x00000000)                                    OffsetHigh = 0 (0x00000000)                                    Pointer = 0x00000000                                    hEvent = 0x000001FC                              pn =                                 pi_ = 0x006350E0 ->                                     use_count_ = 1 (0x00000001)                                    weak_count_ = 1 (0x00000001)                        pn =                         pi_ = 0x00635110 ->                             use_count_ = 1 (0x00000001)                            weak_count_ = 1 (0x00000001)                pn =                 pi_ = 0x024FBF30 ->                     use_count_ = 1 (0x00000001)                    weak_count_ = 1 (0x00000001)           m_shouldPopulate = 0 (0x00000000)     s = (ScopedLock)    it = (_Tree<<Path,VfsFile>::const_iterator) vfs::GetPathnames (vfs_util.cpp:43)    fs = 0x003D5780 ->         px = 0x024FD840 -> (IVFS)        pn =             pi_ = 0x024FBF00 ->                 use_count_ = 1 (0x00000001)                weak_count_ = 1 (0x00000001)       path = 0x0080E8D4 (see above)    filter = 0x003563B0 -> "*.js"    pathnames = 0x0080E8F4 -> (unsupported vector<Path >)    files = (unsupported vector<CFileInfo >)    i = 4020096 (0x003D5780) ScriptInterface::LoadGlobalScripts (scriptinterface.cpp:635)    this = (unavailable)    pathnames = (unsupported vector<Path >) CGUIManager::CGUIManager (guimanager.cpp:58)    this = (unavailable)    scriptInterface = 0x0061E0E8 ->         m = (auto_ptr<ScriptInterface_impl>)  InitGraphics (gamesetup.cpp:980)    args = (unavailable)    flags = (unavailable)    profilerGPUEnable = false    setup_vmode = false    context = [2048]         0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00) ...    buf = [500]         0        6        0        0        0        0        17200        70 ('F')        61940        128        2        0 ...    context = [2048]         0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00) ...    context = [2048]         0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00) ...    setup_gui = false    data =         m_Val =             px = 0x00000000            pn =                 pi_ = 0x00000000       e = 0x00000000 RunGameOrAtlas (main.cpp:471)    argc = 1 (0x00000001)    argv = 0x0061DF98 -> 0x024FAB10 -> "D:\Users\vasilis\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe"    args =         m_Args = (unsupported vector<pair<CStr8,CStr8> >)        m_Arg0 =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 92 ('\')      paths =         m_root =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 4         m_rdata =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 49559         m_gameData =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 1         m_userData =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 16         m_config =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 65535         m_cache =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 63424         m_logs =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 0      replay =         m_Stream = 0x00000000     mod =         path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)        separator = 21528     zip =         path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)        separator = 53044     paths =         m_root =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 4         m_rdata =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 49559         m_gameData =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 1         m_userData =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 16         m_config =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 65535         m_cache =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 63424         m_logs =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 0      builder =         m_VFS =             px = 0x0061DFAC -> (IVFS)            pn =                 pi_ = 0x003D542C ->                     use_count_ = 0 (0x00000000)                    weak_count_ = 6508888 (0x00635158)           m_Files = (unsupported vector<Path >)        m_TempDir =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 31384   main (main.cpp:516)    argc = 1 (0x00000001)    argv = 0x0061DF98 (see above) wmain (wseh.cpp:380)    argc = 1 (0x00000001)    argv = 0x0061E760 -> 0x0061E768 -> "D:\Users\vasilis\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe"    utf8_argv = (unsupported vector<char * >)    ret = 0 (0x00000000)    utf8 = (unsupported basic_string<char,char_traits<char> >) CallStartupWithinTryBlock (wseh.cpp:397)    ret = 0 (0x00000000) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0)  errno = 0 (No error reported here)OS error = 2 (The system cannot find the file specified.)same happens everytime i try to open the game guys.
  6. now that i close the programm from the taskbar i got this error :

    Assertion failed: "0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")"Location: wsdl.cpp:423 (SDL_SetVideoMode) Call stack: SDL_SetVideoMode (wsdl.cpp:423)    w = (unavailable)    h = (unavailable)    bpp = (unavailable)    flags = (unavailable)    screen = { format = 0x003D8AA0 -> { BitsPerPixel = [8] { 32 (0x20), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00), 0 (0x00) } }, w = 1920 (0x00000780), h = 1080 (0x00000438) }    format = { BitsPerPixel = 32 (0x20) }    s =         m_lastError = 0 (0x00000000)     rect =         left = 0 (0x00000000)        top = 0 (0x00000000)        right = 1666438816 (0x6353D6A0)        bottom = 448 (0x000001C0)     swp_flags = 6278756 (0x005FCE64)    buf = [100]         0        0        0        0        0        0        0        0        0        0        0        0 ...    context = [2048]         0 (0x00)        0 (0x00)        41 (0x29)        2 (0x02)        112 (0x70)        203 (0xCB)        79 (0x4F)        16 (0x10)        180 (0xB4)        206 (0xCE)        95 (0x5F)        0 (0x00)        92 (0x5C)        109 (0x6D)        80 (0x50)        99 (0x63) ... CVideoMode::SetVideoMode (videomode.cpp:150)    this = (unavailable)    w = 1024 (0x00000400)    h = 768 (0x00000300)    bpp = 32 (0x00000020)    fullscreen = false CVideoMode::SetFullscreen (videomode.cpp:416)    this = (unavailable)    fullscreen = false psDisplayError (gamesetup.cpp:407)    __formal = 0x1B230000 -> "Assertion failed: "0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")"Location: wsdl.cpp:855 (OnActivate) Call stack: OnActivate (wsdl.cpp:855)    hWnd = (unavailable)    state = (unavailable)    __formal = (unavailable)    fMinimized = (unavailable)    changed_app_state = 19 (0x13)    buf = [100]         0        0        0        0        60816        95 ('_')        2916        29451        1302        5..."    __formal = 6 (0x00000006)    reentering = true  debug_DisplayError (debug.cpp:469)    description = 0x1141A520 -> "Assertion failed: "0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")""    flags = 4 (0x00000004)    context = 0x005FD8C0    lastFuncToSkip = 0x10E745B0 -> "debug_OnAssertionFailure"    pathname = 0x003820A0 -> "..\..\..\source\lib\sysdep\os\win\wsdl.cpp"    line = 855 (0x00000357)    func = 0x00382464 -> "OnActivate"    suppress = 0x003D8A74 -> 0 (0x00000000)    emm = { pa_mem = 0x1B230000 (see above) } debug_OnAssertionFailure (debug.cpp:558)    expr = (unavailable)    suppress = (unavailable)    file = (unavailable)    line = (unavailable)    func = (unavailable)    context = [2048]         0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00) ...    lastFuncToSkip = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)    buf = ""0 && (L"FYI: WARN_IF_FALSE reports that a function failed. Feel free to ignore or suppress this warning.")"" OnActivate (wsdl.cpp:855)    hWnd = (unavailable)    state = (unavailable)    __formal = (unavailable)    fMinimized = (unavailable)    changed_app_state = 19 (0x13)    buf = [100]         0        0        0        0        60816        95 ('_')        2916        29451        1302        5        134        0 ...    context = [2048]         0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        12 (0x0C)        0 (0x00)        0 (0x00)        0 (0x00)        5 (0x05)        0 (0x00)        2 (0x02)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00) ...    buf = [100]         0        0        0        0        60816        95 ('_')        2916        29451        1302        5        134        0 ...    context = [2048]         0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        12 (0x0C)        0 (0x00)        0 (0x00)        0 (0x00)        5 (0x05)        0 (0x00)        2 (0x02)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00)        0 (0x00) ... OnMessage (wsdl.cpp:1306)    hWnd = 0x00050516 (..)    uMsg = 6 (0x00000006)    wParam = 2097152 (0x00200000)    lParam = 0 (0x00000000) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetClientRect (:0) CallWindowProcW (:0) wglSwapBuffers (:0) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetThreadDesktop (:0) GetThreadDesktop (:0) KiUserCallbackDispatcher (:0) gapfnScSendMessage (:0) gapfnScSendMessage (:0) OnMessage (wsdl.cpp:1340)    hWnd = 0x00050516 (see above)    uMsg = 16 (0x00000010)    wParam = 0 (0x00000000)    lParam = 0 (0x00000000) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetClientRect (:0) CallWindowProcW (:0) wglSwapBuffers (:0) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetThreadDesktop (:0) GetThreadDesktop (:0) KiUserCallbackDispatcher (:0) gapfnScSendMessage (:0) 730B0B64 730B0B96 GetPropW (:0) OnMessage (wsdl.cpp:1340)    hWnd = 0x00050516 (see above)    uMsg = 274 (0x00000112)    wParam = 61536 (0x0000F060)    lParam = 0 (0x00000000) gapfnScSendMessage (:0) GetThreadDesktop (:0) GetClientRect (:0) CallWindowProcW (:0) wglSwapBuffers (:0) gapfnScSendMessage (:0) GetDC (:0) CharPrevW (:0) DispatchMessageW (:0) SDL_PumpEvents (wsdl.cpp:1357)    msg =         hwnd = 0x00050516 (see above)        message = 274 (0x00000112)        wParam = 61536 (0x0000F060)        lParam = 0 (0x00000000)        time = 1076906 (0x00106EAA)        pt = { x = 411 (0x0000019B), y = 1014 (0x000003F6) }  SDL_PollEvent (wsdl.cpp:1367)    ev = 0x005FF8D8 ->         type = [8] { 10 (0x0A), 241 (0xF1), 121 (0x79), 0 (0x00), 144 (0x90), 43 (0x2B), 160 (0xA0), 17 (0x11) }        active = { type = 10 (0x0A), gain = 241 (0xF1), state = 121 (0x79) }        key =             type = 10 (0x0A)            keysym = { sym = 295709584, unicode = 8688 (0x21F0) }         motion = { type = 10 (0x0A), x = 121 (0x0079), y = 11152 (0x2B90) }        button =             type = 10 (0x0A)            button = 241 (0xF1)            state = 121 (0x79)            x = 11152 (0x2B90)            y = 4512 (0x11A0)         resize = { type = 10 (0x0A), w = 295709584 (0x11A02B90), h = 35135984 (0x021821F0) }        expose = { type = 10 (0x0A) }        quit = { type = 10 (0x0A) }        user = { type = 10 (0x0A), code = 295709584 (0x11A02B90), data1 = 0x021821F0 }  PumpEvents (main.cpp:193)    profile2__ =         m_Name = 0x003528B0 -> "dispatch events"     ev =         ev =             type = 10 (0x0A)            active = { type = 10 (0x0A), gain = 241 (0xF1), state = 121 (0x79) }            key =                 type = 10 (0x0A)                keysym = { sym = 295709584, unicode = 8688 (0x21F0) }             motion = { type = 10 (0x0A), x = 121 (0x0079), y = 11152 (0x2B90) }            button =                 type = 10 (0x0A)                button = 241 (0xF1)                state = 121 (0x79)                x = 11152 (0x2B90)                y = 4512 (0x11A0)             resize = { type = 10 (0x0A), w = 295709584 (0x11A02B90), h = 35135984 (0x021821F0) }            expose = { type = 10 (0x0A) }            quit = { type = 10 (0x0A) }            user = { type = 10 (0x0A), code = 295709584 (0x11A02B90), data1 = 0x021821F0 (see above) }      profile2__ =         m_Name = 0x003528A8 -> "event"     data = (unsupported basic_string<char,char_traits<char> >) Frame (main.cpp:321)    realTimeSinceLastFrame = 0.012499 (0x3C4CCA36)    need_update = false    profile2__ =         m_Name = 0x003529EC -> "frame"     need_render = true     profile2__ =         m_Name = 0x00352984 -> "non-focus delay"     profile2__ =         m_Name = 0x00352984 (see above)  RunGameOrAtlas (main.cpp:473)    argc = 1 (0x00000001)    argv = 0x0216DF98 -> 0x0229AB10 -> "D:\Users\vasilis\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe"    args =         m_Args = (unsupported vector<pair<CStr8,CStr8> >)        m_Arg0 =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 92 ('\')      paths =         m_root =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 4         m_rdata =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 15430         m_gameData =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 1         m_userData =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 16         m_config =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 65535         m_cache =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 64196         m_logs =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 0      replay =         m_Stream = 0x00000000     mod =         path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)        separator = 21528     zip =         path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)        separator = 41599     paths =         m_root =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 4         m_rdata =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 15430         m_gameData =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 1         m_userData =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 16         m_config =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 65535         m_cache =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 64196         m_logs =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 0      builder =         m_VFS =             px = 0x0216DFAC -> (IVFS)            pn =                 pi_ = 0x003D542C ->                     use_count_ = 0 (0x00000000)                    weak_count_ = 272991512 (0x10458518)           m_Files = (unsupported vector<Path >)        m_TempDir =             path = (unsupported basic_string<wchar_t,char_traits<wchar_t> >)            separator = 31384   main (main.cpp:516)    argc = 1 (0x00000001)    argv = 0x0216DF98 (see above) wmain (wseh.cpp:380)    argc = 1 (0x00000001)    argv = 0x0216E760 -> 0x0216E768 -> "D:\Users\vasilis\AppData\Local\0 A.D. alpha\binaries\system\pyrogenesis.exe"    utf8_argv = (unsupported vector<char * >)    ret = 0 (0x00000000)    utf8 = (unsupported basic_string<char,char_traits<char> >) CallStartupWithinTryBlock (wseh.cpp:397)    ret = 0 (0x00000000) RtlInitializeExceptionChain (:0) RtlInitializeExceptionChain (:0)  errno = 13 (Insufficient access rights to open file)OS error = 87 (The parameter is incorrect.)
  7. i run the game and this just popped up :

    Much to our regret we must report the program has encountered an error. Please let us know at [url=http://trac.wildfiregames.com/]http://trac.wildfiregames.com/[/url] and attach the crashlog.txt and crashlog.dmp files. Details: unhandled exception (Access violation reading 0x00000000) Location: unknown:0 (?) Call stack: (error while dumping stack: No stack frames found)errno = 0 (No error reported here)OS error = 0 (no error code was set)

    Now i have the game open and i can't close it normaly.the error window disapears on desktop and appears only in the backrground of the game menu.i mean your cursor changes if you go over where the window is supposed to be and if u click it goes on desktop and it disapears again.

  8. if i stand next to a wall i built and i'm not near a gate and i click on a place outside the wall right next to the character ,it won't go(although there is a gate).i have to click somewhere outside that's near the gate first.i don't know if i'm 100% correct but i used the pathfinder overlay.when i click somewhere for the character to go ,a line appears which is straight and doesn't go past obstacles

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