While testing the Alarm from CC I ended up having most of my support units just standing outside CC when it was full. Not really taking cover from attack. So I thought that units – at least support units – should be able to garrison also inside houses. That would be just logical since houses are supposed to be the structures where people live. Just adding <GarrisonHolder> to template_structure_civic_house.xml does the trick. Now in case of alarm from CC support units will seek cover also from nearby houses. Houses could also be used for slow recovery in case of injuries, going home to heal works slowly. To have fighting units inside houses would be a way to hide them from attacking units and would allow structuring of the city in a way that makes "honeypots" for attackers only to find themselves surrounded. That would mean attacker needing to read the city structure and put more emphasis on houses. In IRC there was an opinion to have houses only for support units, so here is now three different patches: house_as_garrison.patch: Every civ could garrison 3 units in a house, both support units and infantry fighting units. Houses would have healing effect of 0.2. house_as_garrison_v2: Like previous, but civs with PopulationBonus 10 could garrison 6 units in a house. house_as_garrison_onlysupport.patch: Like v2 but only support units could be garrisoned and no healing effects. house_as_garrison_onlysupport_healing.patch: Like previous, but healing effect of 0.2. Feedback and discussion would be appreciated. house_as_garrison_onlysupport_healing.patch house_as_garrison_onlysupport.patch house_as_garrison_v2.patch house_as_garrison.patch