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Evanw1256

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Posts posted by Evanw1256

  1. I made a simple mod for fun, just to see how it could be done. I tried my hand at the Amazones, just using the default textures and meshes available in 0 A.D. It's available online on GitHub. Perhaps it provides a nice example of how to do stuff. The most important thing is the civ.json file, which defines the name and the starting units. The starting units determine what else you could construct, and so on :) It involves a lot of XML file editing, which can be tedious. But it's not that hard really once you get the hang of it. Ok, your own structures, meshes and such make it a lot harder ;)

    I once had the idea of generating a demo mod, to show off different types of units and structures as an example for modders. Things like how to make a mage with fireball staff and such (the mage exists somewhere on my hard drive). It could be nice as a separate repo for 0 A.D. with all kinds of ideas and examples.

    I was looking at your repository, and I noticed there was no code, does this mean I dont have to code any C++?

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