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buro9

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  1. 0ad-dbg installed. Though... it now works. Game launched first time and then on subsequent occasions without issue. The output is: Cache: 500 (total: 196096) MiB TIMER| InitVfs: 326.695 us Sound: AlcInit success, using PulseAudio Default TIMER| CONFIG_Init: 64.7512 ms TIMER| InitScripting: 2.14487 ms TIMER| RunHardwareDetection: 19.4294 ms TIMER| write_sys_info: 16.5027 ms TIMER| InitRenderer: 4.6841 ms TIMER| ps_console: 1.33423 ms TIMER| ps_lang_hotkeys: 567.257 us TIMER| common/setup.xml: 776.837 us TIMER| common/styles.xml: 52.42 us TIMER| common/sprite1.xml: 1.73274 ms TIMER| common/init.xml: 1.46559 ms TIMER| common/common_sprites.xml: 1.98637 ms TIMER| common/common_styles.xml: 248.196 us TIMER| pregame/sprites.xml: 416.573 us TIMER| pregame/styles.xml: 46.723 us TIMER| pregame/mainmenu.xml: 5.21289 ms TIMER| common/global.xml: 385.227 us Using Xcursor to sys_cursor_create 32 x 32 cursor TIMER| common/setup.xml: 1.00695 ms TIMER| common/styles.xml: 42.97 us TIMER| common/sprite1.xml: 2.63902 ms TIMER| common/common_sprites.xml: 2.79679 ms TIMER| common/common_styles.xml: 183.863 us TIMER| msgbox/msgbox.xml: 719.92 us TIMER| shutdown TexMan: 7.094 us TIMER| shutdown Renderer: 15.6559 ms TIMER| shutdown SDL: 55.7464 ms TIMER| shutdown UserReporter: 316.31 us TIMER| shutdown ScriptingHost: 994.49 us TIMER| shutdown ConfigDB: 0.233 us TIMER| resource modules: 527.57 ms TIMER TOTALS (9 clients) ----------------------------------------------------- tc_png_decode: 19.4409 Mc (8x) tc_pool_alloc: 1191.37 kc (123x) tc_dds_transform: 28.311 kc (10x) tc_transform: 62.556 kc (4x) tc_plain_transform: 23.001 kc (4x) tc_ShaderGLSLLink: 0 c (0x) tc_ShaderGLSLCompile: 0 c (0x) tc_ShaderValidation: 1141.47 kc (1x) xml_validation: 1053.83 kc (1x) ----------------------------------------------------- TIMER| shutdown misc: 522.234 us Removing 0ad-dbg does not make the original issue appear again. I'll consider it resolved... because it's no longer happening. But I'll also leave the 0ad-dbg symbols installed and should it occur again I'll re-open this conversation and will post whatever the output is at that time.
  2. I normally use the launcher in Unity. But I tried the command line `0ad` as per the /usr/share/applications/0ad.desktop file with the same result. The game hadn't updated in a while, but the Linux kernel and Java both had on the last system update... which are the only updates that I guess could have affected it. The error screen I get looks like a raw GUI toolkit screen, it's not dressed in the Ubuntu windowing style if that helps at all (I doubt it).
  3. Experienced with the Ubuntu repo version, also experienced with the Wildfire repo version. Error message: Cache: 500 (total: 196096) MiB TIMER| InitVfs: 341.944 us Sound: AlcInit success, using PulseAudio Default dir_watch_inotify.cpp(210): Function call failed: return value was -1 (Function failed (no details available)) Function call failed: return value was -1 (Function failed (no details available)) Location: dir_watch_inotify.cpp:210 (dir_watch_Add) Call stack: (0x85ccda) /usr/games/pyrogenesis() [0x85ccda] (0x816001) /usr/games/pyrogenesis() [0x816001] (0x816cde) /usr/games/pyrogenesis() [0x816cde] (0x8164d9) /usr/games/pyrogenesis() [0x8164d9] (0x85ec64) /usr/games/pyrogenesis() [0x85ec64] (0x87bb3d) /usr/games/pyrogenesis() [0x87bb3d] (0x877120) /usr/games/pyrogenesis() [0x877120] (0x82f548) /usr/games/pyrogenesis() [0x82f548] (0x56b9a9) /usr/games/pyrogenesis() [0x56b9a9] (0x5d4ad4) /usr/games/pyrogenesis() [0x5d4ad4] (0x5c73de) /usr/games/pyrogenesis() [0x5c73de] (0x41ea6e) /usr/games/pyrogenesis() [0x41ea6e] (0x414317) /usr/games/pyrogenesis() [0x414317] (0x7fbb994f076d) /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0xed) [0x7fbb994f076d] (0x41da35) /usr/games/pyrogenesis() [0x41da35] errno = 0 (?) OS error = ? This occurs without ever launching the menu screen, as soon as the "0ad" command is entered.
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