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Silkjc

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Posts posted by Silkjc

  1. Resurrecting a dead thread to address backlog ticket 763:

    http://trac.wildfire....com/ticket/763

    Summarizing the above points and some others from IRC we have the following suggestions:

    • 1) Fix the colours to be more unique
      • Should be implemented regardless of chosen solution
      • Further contrast can be achieved by outlining dots with black (see screenshot above of starcraft minimap)

      [*]2) Key resources to have their own icon, along with major buildings (civic centres).

      [*]3) Map filters like in Aoe2, buttons adjacent the minimap to toggle modes and data displayed.

      • Resource specific filters permanently visible
      • Tooltip menu to enable disable
      • Rightclick menu to enable disable, or scroll to scroll through modes whilst mouse is over minimap

      [*]4) Minimap zooming in and out (scroll mouse action) to increase minimap resolution.

      • Icon size should scale or pop in/out with zoom level of minimap (if icons are implemented).

    Additional features for multiplayer: Map pinging and drawing?

    I'd like to rekindle the design discussion for this ticket, I'm thinking of having a crack at implementation as a way to familiarize myself with the project. I'm a professional embedded systems programmer and hobbyist game programmer...Been lurking in the shadows a long time all the way back to SCNPunk and the Rome Total Conversion era... :)

    So folks, filters? Zooming? Black and white minimap? What'll it be?

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