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Posts posted by Silkjc
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The code is a little too fresh for me to contribute much in this discussion, other than to say this slowdown issue makes playing this game completely impossible for me, on a modern gaming machine. I cannot stress enough how important the work you guys are doing in this thread is!
Cudos and great work!
*edit*: +1 Cookie for Redfox
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Minimap Colours
in Game Development & Technical Discussion
Posted · Edited by Silkjc
Resurrecting a dead thread to address backlog ticket 763:
http://trac.wildfire....com/ticket/763
Summarizing the above points and some others from IRC we have the following suggestions:
[*]2) Key resources to have their own icon, along with major buildings (civic centres).
[*]3) Map filters like in Aoe2, buttons adjacent the minimap to toggle modes and data displayed.
[*]4) Minimap zooming in and out (scroll mouse action) to increase minimap resolution.
Additional features for multiplayer: Map pinging and drawing?
I'd like to rekindle the design discussion for this ticket, I'm thinking of having a crack at implementation as a way to familiarize myself with the project. I'm a professional embedded systems programmer and hobbyist game programmer...Been lurking in the shadows a long time all the way back to SCNPunk and the Rome Total Conversion era...
So folks, filters? Zooming? Black and white minimap? What'll it be?