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Mqhv

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Posts posted by Mqhv

  1. I think movable walls is not very realistic. Technically I suppose nomadic tribes could do it, but since everything can be moved it's easier to flee from danger than to count on walls for protection. It seems someone could look into the history of this. Practically, I suggest using palisades but no walls. This gives a need for different tactics with nomadic civs (although I don't know how often walls are used in multiplayer, so maybe it isn't much of a change).

    I think you are right. It was only an idea to counteract the weakness when defending the buildings which probably will be weaker because they are made of weaker materials.

    Anyway the main point is to know if the Scythians used walls and how they were made.

  2. I would like to play the regicide mode trying to kill the chief of the oponent. He could have different names depending of the faction: Caesar (for romans), Epistates (for greeks) …

    Talking about capturing the flag, what do you think about capturing some sacred object like a statue or a weapon (depending of the faction)? It would be like the relics of AOK

  3. Being on the move makes it hard to defend yourself against raids, making nomadic civs an easy target late in the game. Being nomadic means no fortified walls or other heavy defenses, so that requires a solution.

    I don't know if the walls could also be unpacked and packed and have the apperance of the iberian circle walls of the beginning in the scenario mode but made of wood and smaller. This would protect the main buildings.

    Besides, I think that they don't need as many buildings as the other factions: A civic center for citizens and gathering and a building where produce units and technologies are the most important ones.

  4. I didn't mean segmented in different developers but separate in different languages (as you say programming, art designing …) For someone as me who never has found out before how it works it could seem that all the work to create a game it's the same kind of work (I don't know if I'm understandable enough). But then you discover that for someone to program the movement of a body someone have had to design the body in the first place (it might seem very essential).

  5. Hello everyone,

    I wanted to write an introduccion message before starting to comment on the forum.

    I discovered this game a week ago and I was impressed by this game's quality although (or thanks to) it's open-source and it's developed by a community that are also players.

    I have been reading the forum for a few days and I have had a good time reading it every time I have entered because I'm practising my English while I'm discovering how game's development works and also learning some history, greek and latin in some posts (I love history and I'm studying it).

    Well, this's enough. I'll try to participate as much as I can and contribute with some ideas whenever possible too.

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