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swood

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  1. Ah, I must have overlooked this one. Thanks anyways.
  2. I just found this amazing project on Github, which gives a great representation of how different pathfinding algorithms work. As expected, the A* algorithm currently used in the game works just fine, but the new Jump Point Search algorithm is unbelievably fast! Since I'm not exactly experienced in AI- or pathfinding coding, I was wondering if implementing the Jump Point Search was possible and if the effort would be justified by increased performance? http://qiao.github.i...ding.js/visual/
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