Farm, researches irragation, crop rotation, plow and iron plow, One farm makes 75 food+ 75 for each technology cost ten wood. Farms are automaticly replanetd.
Mill converts wheat into flower farms generate double food + three good.
wood cutter: two man saw, water powered saw mill increases wood by 200%
Forestry: replants trees cost nothing and requires one worker.
Fudal lord Maner: house for workers up to 20 worker support.
Bank: 1% interest on all gold.
University: new technologies, water wheel, water power, industrial revelution, canning, muskets, gunpowder, cannons, merchant class citizen allows banking.
Blast furnus: makes iron,
Ship yard makes ships,
Dock for trading and fishing
Factory makes trade goods cost 1 wood each + 1 food + 1 gold each trade good worth 100 gold, or food, wood, iron. stone. mARBLE
Suggestions for 0 A.D.
in Gameplay Discussion
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Post Roman Britons: Englsih:
Farm, researches irragation, crop rotation, plow and iron plow, One farm makes 75 food+ 75 for each technology cost ten wood. Farms are automaticly replanetd.
Mill converts wheat into flower farms generate double food + three good.
wood cutter: two man saw, water powered saw mill increases wood by 200%
Forestry: replants trees cost nothing and requires one worker.
Fudal lord Maner: house for workers up to 20 worker support.
Bank: 1% interest on all gold.
University: new technologies, water wheel, water power, industrial revelution, canning, muskets, gunpowder, cannons, merchant class citizen allows banking.
Blast furnus: makes iron,
Ship yard makes ships,
Dock for trading and fishing
Factory makes trade goods cost 1 wood each + 1 food + 1 gold each trade good worth 100 gold, or food, wood, iron. stone. mARBLE
House auto maticly upgrade cost goods.
cathedral trains priest.